Teras Kasi Archive
Thread: Oh... my... GOD!
The developers' justification for heavy weapons doing such insane damage (5-15k) is...
Drum roll please...
..."they are all limited to 16 meters. So they are very powerful close range weapons."
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=480942
Hmmm... possibly also because they require USES!?!? And in the beginning they're going to miss more than 50% of the time? (This is for the Super Heavy Weapons)
Gad... I'm getting sick of people yelling about Commando weapons.
Read... read some more... then read some more and you'll see the reasons for what they do. As Holo said, if Commando weapons rule PvP, they'll just make it harder to hit smaller targets, AKA Players.
I'm a commando as well, and until you've played it, I'd advise against calling the damage out of line.
Let's say I fire my flamethrower and hit for 5000 damage. I must now wait at least 10 seconds before doing anything. I can run, but that's all. So, that's 500 damage per second at close range.
As a TKA, I laugh at that damage. If I ever get in trouble while leveling my commando skills, I put my VKs on and do some real damage.
/what if a commando switches weapons to say a pistol? can he then attack before that 10 seconds is up?
If not then i dont see how they would really be too overpowered except in a group.
Mister_Heavy make a good point here:
"I'm a commando as well, and until you've played it, I'd advise against calling the damage out of line.
Let's say I fire my flamethrower and hit for 5000 damage. I must now wait at least 10 seconds before doing anything. I can run, but that's all. So, that's 500 damage per second at close range.
As a TKA, I laugh at that damage. If I ever get in trouble while leveling my commando skills, I put my VKs on and do some real damage."
This is absolutley true. Any TKM care to gues what kind of damage spammingUnarmed Hit3 does per second? I know my average UH3hit without knucklers is around 1200 or 1300as a Trando and I'm guessing I can get one off every 1.5 seconds... maybe faster.
I was grouped with my nephew who is about halfway through Commando and he misses more than he hits. Its outrageous. When fights got close he was swiching back to his launcher pistol because he has some pistoleer skills.
Leave the Commandos alone. It looks like SOE finaly got a class close to being where they should be. Now if they would just tweak the KD a little bit.......
As a trando TKA master, with decent VKs I can average 1700 DPS spamming UH3. As an alternative, I can spam Mind Hit and average 1000 DPS in mind damage. And I really never miss. It puts commando damage to shame.
You do need to get buffed to handle the HAM costs of spamming VK UH3s, but just find yourself a master doctor, and you'll be superman for 2.5 hours.