Tailor Archive

Thread: What is our role in the GCW?

NJ62
Mon May 10, 2004 8:56 am
#1


So you're a tailor... and maybe you have some combat skills. More likely, you don't. If you're like me, you snagged 200 faction points as a tip for making an article of clothing, have declared, and now are sitting around wondering what to do about it, besides maybe giving a small discount to those who have a pink name. Yep, that's about it.


So here are my questions to you:






What do you see as the tailor's role in the GCW? Please feel free to include both the "hybrid/fighting" tailor and the "pure crafting" tailor in your vision. What do you see the role as now, and what would you like that role to become?



What specifically do you want to be able to do for your faction (that you can't currently do, or you want to see enhanced)? For example, items that have been mentioned in the past are uniforms and limiting vendor sales to opposing factions. Please be specific in detailing how you want these (or other) perks to work. Think new content here!



What do you not want to do? For example, do you want limited-use schematics? Please let us all know.



Any additional comments?? I'm neutral. Enlighten me.







From your ideas in this thread, I'll formulate a poll in a few weeks, and try to get a consensus of what role you want to play in the GCW. It's really important that I have a clear idea of what you want and don't want, should a dev ask me about this topic.

Message Edited by NJ62 on 05-10-2004 09:38 AM



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Bluude
Mon May 10, 2004 9:28 am
#2


I love this question because I have been an Imperial tailor since month 2 of the game.


I was in a large (300+ person) imp only guild (GHOST on Bria beforeit's fall) and they needed a master tailor for the mall and the guild. I volunteered because I liked all the color and style choices the tailors had and because even though I am a guy I like to look good when I am killing rebels.


My Imperial duties included


Making several thousand uniform pieces I had 5 factories going for several weeks to do this. Both enhanced and unenhanced for different professions, all in bright master red and dark black black so we stood out when doing anything. The decoritive vest was the main part in black and red with other parts enhanced as needed for the profession in question. I had 2 full time BEs providing me with tissue and several scouts getting us organic materials.


This made us all look similar and made people think we had it going on. If you saw 5 ghost members standing at the starport in their uniforms it got people wanting to join. We had 5 people joining a day without having to activley recruit at all.It actually made people stop wearing the red and black decorative vest on bria for a while because they didn't want to be associated with a large imp guild. Rebels hated us for killing them and imps hated us for stealing their members. Those were some good times before the leadership fell apart. We had a good run though of almost 8 months.


Of course enhanced clothing also helps outwhen fighting. Making sure your side gets thebest tissue and the rebels get the crap tissue makes adifference.


as a rich crafter I gave money to the guild for bases and turrets This was not required but it gave me another way to help out besides using my rifle. I must have given a few million to that guild.


Since I crafted a lot in town I was always on gaurd duty with other crafters. There were 50 or so crafters around Ghosttown and we always saw an attack comming before anyone else and then told the fighters to get back to town cause 100 rebels were comming. Of course I also am a master rifleman, so I dropped my crafting pack, grabbed my fighting pack, declared and started fighting whenever we were under attack.


Recruitment of non combatants was a big thing for me. A large guild needs several of it's own crafters to do well. My position as a master crafter allowed me to show how even selling things at a discount could make you rich in a large guild. I sold at least 10 ful oufits a day at around 1k to 3k per clothing article.


Discount foryour sideonly Make the other side pay and perhaps even rip them off if it is not too obvious. also as I said above, give the other side the crap and keep the best for your side. This does make a difference in pvp even if it is just a little one.


We placed our discount vendor right next to our base so only imprials could get to them without getting shot. Then we had a mall with normal or high prioces at the far end of town for everyone else.



Well that is all I can think of now. But I think it shows every good guild needs a tailor and some crafters to really compete in the GCW. We provide a needed function in enhanced clothing and also provide money and stand in as gaurds as well.


all that without ever having to lift my rifle. Of course shootiing rebels is a lot of fun. When we could City Ban I loved to shoot anoying customers in the backside as they tried to run away from me. I miss that 2 weeks


Message Edited by Bluude on 05-10-2004 09:36 AM



RENDAR BLUUDE

MASTER TAILOR
MASTER RIFLEMAN
Colonel in the Imperial Army
Bluude
Mon May 10, 2004 9:50 am
#3


One thing I would like added is more factional uniforms and such. Our uniform stuff is realy limited even for imperial. Let us do some of the other outfits and helmets from the movies even if they aren't enhanced or anything. Sure some helmets should fall under armorsmith but others should be tailor made.


We can already limit the other faction from buying things as I stated above, by putting shops next to your turrets and basses. I think putting a magic doorlock to the other faction would decrease the reality even more than it already is. Besdies if a rebel refuses me a sale I should be able to knock their door down as an imperial colonel and ask some questions about their loyalty.




RENDAR BLUUDE

MASTER TAILOR
MASTER RIFLEMAN
Colonel in the Imperial Army
Aynianu
Mon May 10, 2004 9:51 am
#4

Well im neutral, and my role in the galactic civil war is pretty much making outfits that match the imperial officer uniform, or rebel flightsuits and labeling them as such. If we would need more for GCW then i would imagine it would be something more along the lines of uniforms

Songe
Mon May 10, 2004 10:04 am
#5

I agree with Ainianu, I guess that the only thing we could do really is uniforms.



------

Novice Lekku Stomper
Syzygy-Gorath
Mon May 10, 2004 11:24 am
#6

After seeing how the Image Designers got made "necessary" I'd rather not have any role in the GCW at all. I make clothing. Pretty clothing. Sometimes it's useful, too. I'm almost afraid of what role they might give us…"You cannot equip this item without the assistance of a Master Tailor." Geesh.


As has been said, uniforms. Schematics requisitionable from recruiters. No non-standard materials or loot-dropped components. Maybe enhanceable as per standard clothing, maybe not—doesn't make a huge difference.


Enhancements. In part a BE issue—more varieties of tissue would be nice…we have melee/stun, why not ranged/psoture down or something? In part a tailor issue—more items with RFPs, items with more than 1 RFP slot (even if it was twinned 3-panel slots I'd be happy.)


No-nos: no more looted/rewarded schematics!! No more impossible-to-find components!! No more same-art skillmod clothing!! And no more new components for other professions!!!


In short, I believe that a tailor's contribution to the GCW is in large part an RP'd one. As Bluude said, rip off the other side, help out your own. There is no need to have in-build advantages over and above a couple faction-specific uniforms. (Suggestion: take the time that would have been spent making us an integral part of the GCW and spend it instead on making all those uncraftable loot drops craftable…I bet you'll end up with a much happier community.)



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

ArthurDentOnBria
Mon May 10, 2004 11:59 am
#7




The short answer is: we have no role at present. I also was "the" tailor for a pretty large PVP-oriented PA and they simply had no need for clothing on the whole (so I left). They all wear armor, and nearly all of them wear composite armor in particular, so other than making undershirts and the occasional "leisure" clothing item for somebody that placed no value on it I literally had nothing to do.


Here's how I think it should work though:


If you are factioned, you ought to get some extra faction-specific schematics. And some of these schematics need to be made with the armor-wearer in mind. This would serve two purposes. Firstly, it would encourage tailors to "sympathize" with a particular faction, providing more of a role-play and immersion aspect to the profession. Secondly, it would give us something new to do, lol, and at this point that is perhaps the most important thing of them all.


Incidentally, this could also be extended perhaps to other factions other than imperial and rebel. Perhaps becoming aligned with others such as Jabba or Tuscan or Coresec could give you new schematics as well.


(edit) One more thing. I agree with the comment about bio engineered stuff. We simply have nothing to offer the average PVPer right now. Melee defense is too weak to be desirable (on an undershirt for an armor-wearer) and so if they want tailors to be able to cater more to that crowd then things like knockdown defense, dizzy defense, fire defense and so forth would be needed.

Message Edited by ArthurDentOnBria on 05-10-2004 12:18 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Alliaya
Mon May 10, 2004 2:35 pm
#8

I agree w/ most of the stuff everyone else said here. At the moment i have no role as a tailor in the GCW. I am a rebel and have gone up to Staff Sergent in rank. For this I must keep some combat profession, but can't master it. I have tailor to master (almost done btw, weeeee), scout for harvesting hides/bones, survey to get my metals and chemicals, and merchant to sell my stuff. Other than the fun of it, I have no reason to go further up in the rebel ranks or bother w/ gaining any more FP.


I would like to be able to purchase tailor schemes, faction specific, from my recruiter. I am of a different mindset that others on this however. I would prefer these schematics to be limited use schemes, no bizarro-land components thou. If the purchased schemes were limited, then i would have a reason to earn more FP in order to get the schem back if it was a hot seller. I would also like to see these limited schemes rotate on a monthly or even bi-monthly basis.


What kinda schemes, well, some uniforms would be nice, dress and "battle", some more movie specific schemes, and how about some of the loot only clothing pieces.


I don't bother w/ enhanced clothing or skill tapes at all, so i'll defer that subject to those of you who actually know what you're talking about on that.


Lastely, i would like the option to set my vendors to give anyone in my faction a certain discount. I don't really do that much custom order stuff either, mostly because i rarely have my tag up. If you do custom orders you can give out faction discounts, but if folks are buying off your vendor, then you are stuck w/ the listed prices. If I had the option I would set up a discount for rebels purchasing from my vendors. This could be a change that all crafters could utilize.


In general, if you are a neutral tailor, or any crafter, IMO that makes the most sense b/c there is no incentive in our profession to declare.


I know i'm getting long here, but i have one more item on this topic. It's probably gonna make some ppl mad, but it is just my opinion. Since the Empire represents the existing government, i find it hard to believe that they would allow a rebel to sell items on a public bizaar. I use the bazaar's regularly and want to continue to do so, but it seems to be that if i happen to sell something on the bazaar when i am TEF'd or overt, then I should pay a penalty, larger bazaar fee or shorter list time, something. It just makes no sense that the Empire would allow an open rebel to sell items on the open market.


Again, this would affect all players selling items, bring some kind of meaning to the GCW, and give neutrals an advantage they currently don't really have. If you want to be a rebel (Like me ) then you can't really expect to be able to openly run around. After all, in the movies the Rebel Bases were very well hidden and covert rebel spys protected their identity. The Empire is trying to wipe the rebellion out, but hey, it's ok to make some money by selling things???


Anyway. I'm very passionate about the idea that crafter's in general need to be included in the GCW, but only if you are interested. I think the factional schematics should not be items that a neutral player would want. Folks who are not interested in the GCW should not be forced to declare a faction just so they can have schematics that everyone is wearing. I like that the loot drop rebel shirt and jacket from the Vette, can only be worn when you are declared overt. Maybe the factional schemes could have the same restrictions.


Ok, really now, that's it, i'm stopping the typing now. I could go on about this subject forever....(scrolling up and realizing she already has...)





-Valina Eco
-Proud Member of R (Resurrected)
-Master Tailor
-Theed Shop: -5203, 3371 (Going out of business)
Coronet Shop: -179, -5505 (Going out of business)
Bluude
Mon May 10, 2004 2:59 pm
#9



If you do custom orders you can give out faction discounts, but if folks are buying off your vendor, then you are stuck w/ the listed prices. If I had the option I would set up a discount for rebels purchasing from my vendors. This could be a change that all crafters could utilize.





a decent plan, but I fear what the devs would do with this idea to make it a bad thing.


Besides as I said above there is a way to sell off a vendor at a discount to your faction. Just get someone to allow you to place a shop right next to faction base within turret range and place a few active mines out front. This isn't usually a problem as most bases have walls of houses around them anyway. then place other vendors away from the base and price things at a high price on those. Or just use the mines and keep them filled with the anti vehicle mines. Those things are powerful.


I just think limitting the other faction from usuing your vendor or changing the cost for the oposing faction could be really screwed up by the times the Devs get done with it.


After the socket debacle I fear for our profession and any major changes to it.


Granted that would really be a merchant issue but most of us are merchants as well soit would affect us anyway.


I would love to get more usefullBE tissues though, and aslo some more faction clothing.


But I am opposed to limited schematics because then the devs will probably throw in the need for drop items (so we can't do factory runs)and Idonot want to go broke making these things like I did with the aprons/belts and then have no one buy them or want them.


Just let us do some movie outfits and uniforms!!!!



RENDAR BLUUDE

MASTER TAILOR
MASTER RIFLEMAN
Colonel in the Imperial Army
aazatgrabya
Mon May 10, 2004 9:12 pm
#10

I like what Syzygy says regarding factional schematics available from recruiters. This is a great way for artisans, in this case tailors, to increase their faction points without having to pick up a weapon (as many crafters wish to play). This could work by every day youreceive 1 Faction Point for each character wearing one of your uniforms. The same would work for armoursmiths. Architects would be rewarded for factional structures. Weaponsmiths for their weapons being used. Bio Engineers could craft components for the other factional schematics. Chefs could even have certain traditional factional food.


I think this would work better than making crates or bulk orders for NPC's as there wouldn't be much gameplay in it other than grinding. Instead it would be based on your business and crafting skills.


Stumpet_Rakingclaw
Tue May 11, 2004 12:37 am
#11

i agree no role what-so-ever...our uniform stuff at the moment is very limited and in a bad way...i would like to see the items purchasable from recruiters and not limited use schematics...i am sick of those as well as hard to find resources...why in the heck would i need rori veggie fungus to make a backpack...yes it gives a bonus to camo but why rori??? why not just any veggie fungus...and why would that help on the desert planet of tatooine lol...just kind of stupid in my humble opinion...

as for stuff i would love to see in game...i want more clothing...faction or not...personally i see my position in the gcw as someone who makes clothing...sure i sell to rebels a bit cheaper and rake the imps over the coals...but that is kind of the only thing i can do to kind of do my part and even then it doesn't help much lol...so i would like to see us have a position...and just giving us uniforms won't do it...we need uniform stuff that gives bonuses or that can be worn over armor and the armor won't show through...because no imp or rebel is gonna wear their uniforms into battle when there is no bonus in doing so...but at the same time it should be craftable with components...maybe make it so we work with armorsmith components...i don't know these are just stupid ideas sorry for ranting
Aynianu
Tue May 11, 2004 4:58 am
#12

Imay be unpopular in this, but do we NEED a role in the galactic civil war?

We are tailors, realisticly the closest we get to the galactic civil war is a roleplay perspective, we can support one or the other, supplying uniforms or discount.

No combat proffessions should be required to know a tailor to take part in the galactic civil war, beyond the need to buy a set of clothes to cover themselves, as extravagantly as their taste allows.

ZahrIna
Tue May 11, 2004 5:45 am
#13



At current, I'm neutral. I am however, a rebel sympathizer and would be inclined to go in that direction if it I ever did see a role I could play. That being said....


Being a tailor that makes a lot of BE clothing, it has bothered me since day one that I may be selling +18 bleed defense to someone that may be pvping a buddy of mine tomorrow. It has actually bothered me a lot. In the beggining, when I did not have a vendor and did custom orders only, I simply would not craft BE clothing for overt imps or those that I knew were imperial. That being said.. it was far from perfect as most people are covert when shopping.


I amutterly shocked and actually quite angry that someone else now has the power to adjust my character's stats (the character I pay money to play). Knowing that this change was given to a profession without them asking for it and seeing what has happend to us in the past, I too am ready to shy away from any changes now. For every small thing they think about doing for us, they do huge things to us.


All in all, I would really like to see the ability to set and charge access fees by faction or ban onefaction or the other from a public structure. Also, the posibilty to either restrict purchases fromvendorsby faction or add a surcharge would be something I would really dig. Personally I'd go for access fees and surcharges (except for BE clothing) but those that want to be more involved should have the option of selling only to thier side.


Hmmm you could even have a set surcharge for services you set in your character sheet. For when you're about town and someone wants you to make an outfit. You don't have to be overt to be a rebel or imperial sympathizer. You could have the option to set a fee of $$$ for all services if not alinged with XXXX Faction. I mean it is war.


I have never understood why faction recruiters did not have uniform schematics or "required"items of dress.Of course, if these were implemented... no limited use runs or crazy components!! It's simple.. if you're rebel.. you can go and get the rebel ones (buy them.. have them go with ranks.. tons of options here).. if you go neutral or change sides, the schematic goes poof.


I think that's it. I mean.. who wouldn't love the undershirt that detonates, but that might be getting a bit out of hand.



Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
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