Tailor Archive
Thread: How much are you charging for the new BE clothing?
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jelykins
Mon May 02, 2005 2:45 pm
#1
How much are you charging for the new BE clothing?
I'm not sure whether to charge what I used to, since now we can produce clothes with unarmed damage and terrain negotiation it seems they are worth more.
Ani_cul
Mon May 02, 2005 2:47 pm
#2
they are the same old tissue with new mods,I will charge whatI always have, what I pay for them.
BeanSprout
Mon May 02, 2005 3:14 pm
#3
Some of the new tissues require different ingredients which can be more expensive. E.g. the unarmed/terrain neg ones take eggs which are fairly difficult to get hold of. this affects the price of the tissue and therefore price of the BE item.
but all in all, i agree with anicul, and i'll charge based on what it cost me to make, so if the tissues cost more, the items do too 
(but as a guide, yesterday i made a shirt for 15k, pants for 25k and a duster for 30k, all with +13/+13 melee/ranged def.)
-Devil-
Mon May 02, 2005 3:41 pm
#4
heh i took the crates i had of old tissues and just made clothing from it (they were converted to the new terrain neg/unarmed, med enhance, melee ranged def) .. and tossed them on a seperate vendor starting off at 60k on up to 120k ... they sold out in one night ... i would say that is mostly the rush of people wanting the new stuff ... (got about 4 mil in sales in that night) ... right now i am making up crates of the new tissues and figuring the cost of them .. then will decide if i will lower the price or just keep pricing them up high like that till the market settles down again.
Amander
Mon May 02, 2005 11:33 pm
#5
I'll charge what I always charged - what the tissues cost me, I pass on.
Parody
Tue May 03, 2005 7:46 am
#6
FWIW, I've always charged 1000 per point of the highest mod in the tissue times the number of tissues required for the slot. This is in addition to the (usually comparatively minor) cost of the item itself.
Really a server-dependent and BE-rarity-dependent thing, though.
Really a server-dependent and BE-rarity-dependent thing, though.
Gyopi
Tue May 03, 2005 8:33 am
#7
I plan to charge the same as I always did, but I won't be charging extra for tissues using milk anymore. Since the amount of milk goes up with the level of the creatures you are milking it is really easy to produce level 80 or more missions and get thousands of units per lair. Eggs are still a pain to collect though and the prices of clothing that use those tissues will stay higher.
-Devil-
Tue May 03, 2005 9:53 am
#8
Gyopi wrote:
I plan to charge the same as I always did, but I won't be charging extra for tissues using milk anymore. Since the amount of milk goes up with the level of the creatures you are milking it is really easy to produce level 80 or more missions and get thousands of units per lair. Eggs are still a pain to collect though and the prices of clothing that use those tissues will stay higher.
it increases? oooo Cool! time to go out and do that instead of buying it.
Utsuku
Tue May 03, 2005 4:02 pm
#9
I charge what I have always charged: 750 Cr per "+ point". I made some +17 shirts and an charging 12,750 for them. When I have a ton of BE cloth, I drop my price as low as 500 Cr per point - but mostly it stays around 750.
Tango88
Tue May 03, 2005 9:45 pm
#11
What is the max that a melee/ranged def clothing can go? Is it +25/+25? I'm looking for a new BE suit. 
-Devil-
Tue May 03, 2005 9:52 pm
#12
it is a RFP peice for the melee/ranged ... so my max per clothing is +16 ... dont think there is a peice that will let you stack the stuff for RFP's .. but you can always wear two of them ...
Tango88
Tue May 03, 2005 10:28 pm
#13
-Devil- wrote:
it is a RFP peice for the melee/ranged ... so my max per clothing is +16 ... dont think there is a peice that will let you stack the stuff for RFP's .. but you can always wear two of them ...
What's RFP? So i take it that melee/ranged def clothes max at +16/+16? If so,I shall start looking for tailors to craft them for me.
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