Tailor Archive
Thread: What's on our plate now?
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NJ62
Fri Jul 30, 2004 11:56 am
#1
Okay, necklaces are fixed... decay is coming... so what are our priorities. A bit has changed since the top 5 in April and I want to make sure I'm harassing the devs about our TOP issues at this point.
These are the top issues as I see them...
1) Leia's slave skirt
2) Hooded Cloak
3) Sockets
4) Additional colors/red boots
5) New addition: lousy payouts on those missions/quests
6) Advance warning for any changes that happen in the merchant revamp (hey they affect us too!)
EDITED LIST
1) Colors
2) New Schems
3) BE stuff (non combat related)
4) Sockets
5) OMGWTH THE VENDOR LIMITS LOLZ
But you don't have to AGREE with me, and I've possibly left something out! Go ahead and list your top issues. (Don't worry about combat-related changes, as I'll be compiling those separately from the "summit" thread and presenting them at the summit.)
These are the top issues as I see them...
2) Hooded Cloak
3) Sockets
4) Additional colors/red boots
5) New addition: lousy payouts on those missions/quests
6) Advance warning for any changes that happen in the merchant revamp (hey they affect us too!)
EDITED LIST
1) Colors
2) New Schems
3) BE stuff (non combat related)
4) Sockets
5) OMGWTH THE VENDOR LIMITS LOLZ
But you don't have to AGREE with me, and I've possibly left something out! Go ahead and list your top issues. (Don't worry about combat-related changes, as I'll be compiling those separately from the "summit" thread and presenting them at the summit.)
Message Edited by NJ62 on 07-30-2004 06:43 PM
Message Edited by NJ62 on 08-07-2004 06:13 AM
Raijen_ArDesh
Fri Jul 30, 2004 1:05 pm
#2
HenaLafo wrote:
No. 1 in my book is palettes that match! No one likes to give their customers mis-matched outfits, and then have to give the ever-present excuse about the palettes! Also, having brighter colors to match peoples hair would be an added bonus.
Thanks - Hena Lafo
Hena's Hot Couture
Mos Cartel, Dantooine, Scylla
Inform the devs that I'd be willing to commit first degree murder for a Full CMYK or RGB palette
ASrai
Fri Jul 30, 2004 1:23 pm
#3
1) Full Pallets on everything +yellow that ID's got
2) Leia Slave Skirt
3) Socket improvement
4) More BE Tissues in more items
Hooded cloaks, even though would be nice to have, I don't see as a high enough priority to pull the art team off JTL.
The crafter quests, as Arthur said in another post, is a lose-lose proposition. Increase the xp gained, all you've done is substituted grind macro with grind npc. Increase money payout, then you fubar the economy, novice crafters still grind, and you still haven't fixed the situation they were aiming for.
2) Leia Slave Skirt
3) Socket improvement
4) More BE Tissues in more items
Hooded cloaks, even though would be nice to have, I don't see as a high enough priority to pull the art team off JTL.
The crafter quests, as Arthur said in another post, is a lose-lose proposition. Increase the xp gained, all you've done is substituted grind macro with grind npc. Increase money payout, then you fubar the economy, novice crafters still grind, and you still haven't fixed the situation they were aiming for.
Nizaria
Fri Jul 30, 2004 1:26 pm
#4
I'd like to see schematics with more than one Reinforced fiber panel, so we can stack BE enhancements on field gear.
BE enhancements for more defenses - vs. poison? disease? Call'em "Passive/Active Bio-Filters"
Headgear that can take BE enhancements - defense vs. dizzy?
Agent44
Fri Jul 30, 2004 1:52 pm
#5
Just a very small thing, realistic belts? None of these 3 inch thick "things" or hula hoops.
But thats a very small thing and shouldn't be a priority but I would love to see them fit with jackets 
Otherwise I go with:
-1 standardized color palette for EVERY item (RGB if possible)
-I'd also like to see a way that we can match colors with clothing already made and a way for people to "examine" the clothing article and be able to read the color data(I.E. a numbered pallete OR if we get RGB palette support, numerical indentifications of hue, saturatsion and RGB values ETC.)
-More BE choices
-Allow all the clothing that NPCs wear be craftable (Same goes for things like looted pants)
UniformMarshal
Fri Jul 30, 2004 2:10 pm
#6
1) matching Pallette
2) more BE mods
3) Leia's fricken skirt
NJ62
Fri Jul 30, 2004 2:29 pm
#7
Oh yeah, BE mods is definitely on the list, but it's under the rubric of combat balance. I suspect we'll be getting a lot of attention on that front in Austin.
Are you suggesting, however, non combat related tissues? If so, what would be your top choices?
Are you suggesting, however, non combat related tissues? If so, what would be your top choices?
Kurtzgirl
Fri Jul 30, 2004 2:32 pm
#8
1.) Matching full palettes on everything ( including MID palettes)
2.) Sockets (I'm not a MT yet, but when I get there, I want this fixed!)
3.) More variety of BE tissues and more variety of clothing that BE tissues go into.
4.) Non-craftable clothing.
5.) Merchant changes
6.) Quest payouts ( not really on my radar but I thought I'd add it in for newer players)
NJ62
Fri Jul 30, 2004 2:35 pm
#9
So I'm getting from this that our top issues are really
1) Colors
2) BE stuff
3) Schematics (Skirt!)
4) Sockets
But that's using fuzzy math. This is only a small sample, keep goin y'all
1) Colors
2) BE stuff
3) Schematics (Skirt!)
4) Sockets
But that's using fuzzy math. This is only a small sample, keep goin y'all
Priall
Fri Jul 30, 2004 2:47 pm
#10
Nizaria wrote:
I'd like to see schematics with more than one Reinforced fiber panel, so we can stack BE enhancements on field gear.
BE enhancements for more defenses - vs. poison? disease? Call'em "Passive/Active Bio-Filters"
Along that line, if schematics won't take more than one RFP, how about making it so the BE tissues actually stack? ie: a shirt that requires two identical synth cloths for one slot could get +25 wound healing, instead of having to use double the tissues for double the slots ![]()
MouseBot
Fri Jul 30, 2004 3:01 pm
#11
The main thing I want to see if a unified palette for all clothes. Failing that I'd like the devs to explain why the palettes are they way they are becuase I can't find any logic to it.
Second thing it the possibility to show a customer what a piece of clothing will look like before it's crafted. Even better if we could show (and experiment by ourselves) entire outfits.
DanceRulez
Fri Jul 30, 2004 3:54 pm
#12
NJ62 wrote:
So I'm getting from this that our top issues are really
1) Colors
2) BE stuff
3) Schematics (Skirt!)
4) Sockets
But that's using fuzzy math. This is only a small sample, keep goin y'all
This is a little closer for me. I would go with colors as #1. Then new schematics as #2 (first and foremost for those things that are already in the game but not currently craftable, then perhaps for some new ones as well). #3 would be an improvement in socket production based on increased level or at least some more control over it (and I don't know about anyone else, but I still think this has already been tweaked in one of the last patches). I'd go for increased utilization of RFP BE components in existing schematics and maybe some new BE tissues as well for #4 (though it's tiring carrying around all my tailoring components as it is - I don't think I want 20 more new ones to have to keep onhand.
As far as the new crafting missions, I haven't even figured out where they are yet, but it sounds to me like they are intended as an alternative to just practice grinding. I get the feeling it's working as intended so I don't know if we should push for a change in this system. What we could push for is a different form of crafting mission - or better yet, in my mind, some kind of integrated, multi-profession type of mission. I'm not sure I would find much replayability or fun in some kind of mission like, take this schematic for a wedding dress, make it, and go deliver it to X. Even less if it is something like, make a factory run of this schematic and give to Y. What I do think might be cool is some kind of complex mission where whoever takes it has to take on a certain 'look' or disguise to complete it - like a spy mission. You might have to get some ID work done, have some special clothes made, maybe even have some armor pieces or a weapon made. You could even be required to bring some kind of crafted item or find a resource or something. Then you have to go meet someone and maybe say the right thing or do something for them to get the info you need or whatever. It doesn't have to be all those elements at once, but some combination of them. That could be a fun type of mission.
As far as other top issues, I would say necklace bug! necklace bug! necklace bug! --- Oh wait - they fixed that one. Sorry - just so used to asking for it.
There are other lesser things I could think of, but that's probably good for now.
Tryth
Fri Jul 30, 2004 5:25 pm
#13
1) New schematics generally (the slave skirt obviously, but if they are going to do the coding for its crafting, they might as well do every other non-craftable at once)
2) colours, both new colours and matching palettes
That's all I have to say for the short term. I will also add that I would be very dissapointed if I didn't see movement on either of these fronts before JTL. You're right though, N'Jessi, with necklaces fixed, and decay addressed, our focus has moved from bugs, to content.
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