Tailor Archive
Thread: Factory Broken ?
Anyone else have problems getting your wearables factory to work?
They took the output hopper down to 100...so when I made room, it still will not start.
Maint, power, proper materials, everything looks like it should... but still get 0 items made.
No excess did not disappear, but I think it bugged my factory, because once I moved all the items out of the output hopper, it still refuses to make anything.
So basically I'm [you know] until something gets fixed. Go Devs!
This is not just a Tailor factory issue. My food and chem factory won't make items either. The ingredients are there the power and maintenance paid but it just doesn't work. It manages to use the right amount of materials to create an item but it doesn't create anything. Very frustrating to say the least.
-Yava
My factories have the same condition I have removed everything and still they are bugged, hopefully if we all open tickets or post on tech forum they will take this issue on, especially since I have lost 8 hours of factory time which is like 400 crates I could be selling
, but hats off to devs on some great changes too ![]()
Arcanna
yeap appears factories are broken atm, getting the same prob myself. Also you cannot mod pants or hats with bio eng mods. You can make the panels, they will show the stats on the panels, but when you add them to a pair of pants or a hat they dissapear on the final product.
Art
Master Tailor
400 crates in 8 hours Ghetto? What are your factories supercharged?
Art
I reclaimed the deed on my Factory this morning, placed the factory again ran a successful hundred crate of jewelry settings. When it was finished I put a Synthetic cloth schematic in, started it and a minute later got the message that it stopped and 0 items were made. Hasn't worked since.
They said they fixed it in this mornings patch...apparently not.