Tailor Archive
Thread: Bio-Engineered Clothes (A Reference Guide)
I've tried to put together a quick guide that shows all of the working BE tissues, andshows all of the clothing that uses synth cloth and reinforced fiber panels (and how many of each)
If anyone would like to check it out (and please offer some advice for making it better), here it is:
http://www.briancook.us/BE_Clothing.html
Thanks!
Excellent!!
Sre'dni has a good suggestion. Those are the types of requests I get too.
I made this a few days ago
http://membres.lycos.fr/leorny/SWG/bioclothes.html
It's extremely ugly but I believe it's good information, what do you think?
OK, I'm just about done reorganizing the list.
It should be done tomorrow...go check it out again (if you care to) and let me know if anything else would be good to reference...
How about adding the percantage eachtissue needs for the most optimal stats.. like how much flavor, overall quality and potential energy come into play... also, I know this is dense of me but.. what defines the term 'creature food'?
Message Edited by Vandessa on 11-18-2003 05:03 PM
How about adding the percentage eachtissue needs for the most optimal stats.. like how much flavor, overall quality and potential energy come into play...
I'll leave that to the bio-engineers, I'm focusing on the clothing options...
what defines the term 'creature food'?
meat that you harvest...
Actualy thats not true as far as I know, I've seen some where a specific stat matters 50% while others 20%
MySharona is correct with respect to the tailoring side Van - all the clothing additives are 33-33-33 splits between flavor, quality and energy. ![]()
Some of the high-level food additives have the wierd combo, namely:
Cognitive Enhancers, Devaronian Alipedene, Bio-Strength Formula: FQE = 20-50-30