Tailor Archive

Thread: Bio-Engineered Clothes (A Reference Guide)

Tigershark34
Fri Nov 07, 2003 2:19 pm
#1

Nice and easy to read. A put a post on my PA forums to reference your site for quick and esy info. Thanks.




Sphyrna Mokarran
TKA / Shock Trooper / Pistoleer / Smuggler
Galeocerdo Cuvier
Master Tailor / Master Artisan / Armorsmith / Merchant

FloridianJen
Fri Nov 07, 2003 7:05 pm
#2

Cool, thanks for that! lol...saves me alot of typing



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It's an energy field created by all living things.
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Srednii
Fri Nov 07, 2003 9:09 pm
#3

nice site, I do have one tiny bit of advice tho . Seperate the clothes into groups according to which slot they go in. ie: all the shirts together, all the jackets together, all the pants together, instead of going alphabetically. Most people when they ask me about bio clothes want to know "which shirt can I get" or "which jacket can I get".



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
ScrapHauler
Sat Nov 08, 2003 1:56 am
#4

I've tried to put together a quick guide that shows all of the working BE tissues, andshows all of the clothing that uses synth cloth and reinforced fiber panels (and how many of each)


If anyone would like to check it out (and please offer some advice for making it better), here it is:


http://www.briancook.us/BE_Clothing.html


Thanks!

Jedorin
Sat Nov 08, 2003 7:40 pm
#5

Excellent!!


Sre'dni has a good suggestion. Those are the types of requests I get too.




Jedorin Auj <OZ>
Order of Z Malls:
Toxic Tavern, Sanctuary, Dantooine -2660 5150
Theed, Naboo -5370 3420

Songe
Sat Nov 08, 2003 11:04 pm
#6

I made this a few days ago


http://membres.lycos.fr/leorny/SWG/bioclothes.html



It's extremely ugly but I believe it's good information, what do you think?




------

Novice Lekku Stomper
ScrapHauler
Tue Nov 18, 2003 3:00 pm
#7

OK, I'm just about done reorganizing the list.


It should be done tomorrow...go check it out again (if you care to) and let me know if anything else would be good to reference...

Vandessa
Tue Nov 18, 2003 3:03 pm
#8

How about adding the percantage eachtissue needs for the most optimal stats.. like how much flavor, overall quality and potential energy come into play... also, I know this is dense of me but.. what defines the term 'creature food'?

Message Edited by Vandessa on 11-18-2003 05:03 PM



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

ScrapHauler
Tue Nov 18, 2003 3:09 pm
#9




How about adding the percentage eachtissue needs for the most optimal stats.. like how much flavor, overall quality and potential energy come into play...


I'll leave that to the bio-engineers, I'm focusing on the clothing options...


what defines the term 'creature food'?


meat that you harvest...


Vandessa
Tue Nov 18, 2003 5:09 pm
#10

Ah bummer. None of the BE sites do it either. Not even swgcraft. I am going to hate having to skill up BE just to see those percentages so I can make sure I get the best possible quality resources for the BEs on Test. Oh well, thanks anyway.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

MySharona
Tue Nov 18, 2003 6:24 pm
#11

33% to each. Basically means that to have the best possible outcomes you must have high values in all 3 stats.



Umbriel Brennan
Vandessa
Tue Nov 18, 2003 7:24 pm
#12

Actualy thats not true as far as I know, I've seen some where a specific stat matters 50% while others 20%




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Savvaqet
Tue Nov 18, 2003 10:21 pm
#13

MySharona is correct with respect to the tailoring side Van - all the clothing additives are 33-33-33 splits between flavor, quality and energy.


Some of the high-level food additives have the wierd combo, namely:


Cognitive Enhancers, Devaronian Alipedene, Bio-Strength Formula: FQE = 20-50-30


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