Tailor Archive

Thread: BE clothing Pricing:

PHATYsteve
Tue Nov 25, 2003 5:54 pm
#1

phat-steve : server intrepid : master tailor, master fencer.


BE clothing pricing:


is there a good way to price BE clothing?what do you guys charge, i have big demand and cant do anything until i set a pricing system.

Raijen_ArDesh
Tue Nov 25, 2003 10:58 pm
#2



PHATYsteve wrote:

phat-steve : server intrepid : master tailor, master fencer.

BE clothing pricing:

is there a good way to price BE clothing? what do you guys charge, i have big demand and cant do anything until i set a pricing system.






Can't speak for everyone, but myself I base my pricing on the quality of the batch of compnents I get. For example, for FormFitting Undershirts (Which all the combat people love because they can wear under armor) I marked them up 3000 credits (to 3600) with a +10 Bleed Resist; and then when I got a set of +12 Bleed Resist Components I placed a few of the new shirts up at a 4000 credit markup. (The BE i'm dealing with is selling components at 37500 credits for a crate of 25, or 1562.5 credits for 24+OneToMakeASchematicWith)

Just my two centicredits



--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
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SueDenim
Wed Nov 26, 2003 8:26 am
#3

I've been trying to go with something like this:

If the customer provides the tissues:
Price = Price of "normal" equivalent + 1000 "pain in the ass" service surcharge

With my own high-quality tissues (that I've bought for about 3000 per tissue):
Price = Base Price + (4000 * # of tissues used in the garment)

So far it seems to have worked OK. Might be a little on the low side, actually, but I'm uncomfortable putting a really huge markup on them.



Bindi Kicklighter
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Wire3k
Wed Nov 26, 2003 10:17 am
#4

Although every tailor is going to have their own pricing scheme, I finally boiled mine down to a fairly simple equation.


Normal price of item + 500cr per bonus pt (+ 5k on HQ tissues if there is any waste in the schematic per panel).


This puts most of my items between 10k and 35k or so for the really highend and/or wasteful items.


Given what these do - cheap at twice the price.




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OmNiEternal
Wed Nov 26, 2003 10:34 pm
#5

I charge Normal Price of clothes Plus 1000 per point of enhancement per tissue. I only charge the maximum bonus used in the tissue, I don't add each bonus in one tissue. If i know the person is a Doctor/Dancer/Musician I drop the Clothing Price and only charge the enhancements.

Here are some Examples:
Clothing Price = 3000 Normal
I use 2 Identical Syn Cloth with +10 Music and +10 Dancing
I use 1 RFP with +10 Bleeding Defense
Result = +10 Music +10 Dancing +10 Bleed Defense

3000+(1000*10*2)+(1000*10)=33k Credits

Clothing Price = 1500 Normal
1 Non Identical Syn Cloth with +13 Music and +11 Dancing
1 Non Identical Syn Cloth with +11 Music and +10 Dancing
1 Non Identical Syn Cloth with +16 Injury/Wound Treatment
Result = +24 Music/+21 Dancing, +16 Injury/Wound Treatment

1500+(1000*13)+(1000*11)+(1000*16)=41.5k Credits



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Serenity-V-
Fri Nov 28, 2003 10:49 pm
#6

I agree... I'm told most tailors do 500-2k per point enhanced. So if your outfit gives +25 dancer, and you decide to do 1k per point enhanced, then it's 25000, plus the price of whatever item you put it in. tailors are hard enough to come by.. tailors that do BE clothing are even harder. Most people who want to buy enhanced clothes don't mind the prices much.. I mean, if they can buy a 4million dollar holocrom, they won't mind paying 25k for a bleed enhanced outfit! :c) hope that helps!
goddessathena
Sat Nov 29, 2003 8:46 pm
#7

I split the profits with my BE so I end up paying a bit more in the end but nothing up front. So I charge 10k per tissue used and give 5k to my BE friend. That works out pretty well, and I don't have to feel like I'm wasting tissues to make a jacket that requires two tissues to get one enhancement.


P'las




P'las's Clothing Store at 260, 3707 Naboo, NW of Keren
NJ62
Sat Nov 29, 2003 10:29 pm
#8

What I usually do about the "wasted" tissues in factorycloth slotsis that I charge for full price for the first tissue and 1/2 price for a "wasted" tissue. That seems to be a decent compromise between me eating the difference or the customer paying for an entire tissue that didn't enhance the clothing at all.




n'Jessi
former correspondent, former player

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Dridstar
Sun Nov 30, 2003 12:12 am
#9

I do 1000 a bonus point. Too bad that arguably the best mods only go in RFP that we use in maybe ten items of clothes. And most of those take 2 factory panels of the stuff.



DRIDSTAR
Master Tailor/Master Bio-Engineer
Nu'Maoi/Naboo/Eclipse
BE Clothes/Chef Supplies Vendor
ALWAYS STOCKED
Loki1975
Mon Mar 22, 2004 8:17 am
#10

hmmmm

It looks like most people use the base formula
price - base price+(max bio*1000 for each bio effect)

I think we should all stick to a smiliar pricing structure, and thoughts on this?
NJ62
Mon Mar 22, 2004 8:37 am
#11

Digging up 3 month old threads = verboten!


I think a lot of our pricing structures have been reevaluated, and there are newer threads on this issue (as listed in the FAQ/link directory).





n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Achleigh_Seinnhai
Mon Mar 22, 2004 8:48 am
#12

This kinda depends on how you want your prices to reflect on your Karma. =)


In general, you should base your prices on whatthe final bonuses are and how many you are using in any particular item. Por ejemplo, if an item only requires 1 or 2 cloths, I charge according to the bonus. However, in the case of Revealing Tops or Gunman's Dusters, I charge 1k extra per cloth I use (RTs going for 25k because I find it unethical to charge anything higher than that for a +25 item).


In the case of items with 2 different types of bonuses on them, however, you may find it a bit difficult to charge 41k for +25 inj/wound and +4 MD/+16 D vs Stun mainly because it's a bit over the top. In general, the few items you can juice with two bonuses I sell for 30k. This way not only is it reasonable, but your customers come back. =)


.... and of course, there's always the 3k surcharge if your customer chooses a black/red color scheme. These chumps need to come up with some original colors. I mean for Pete's sake, black and red doesn't make you look like a bad---, it makes you look like all the other newbies...


And of course, if the thought of being ethical is none of your concern, milk these puppies til they cry. Just remember, you'll pay for it eventually.


Ach'leigh Seinnahi

Bria Server



Princess of the Derik'hur Highlands
Gyopi
Tue Mar 23, 2004 10:53 am
#13

/sigh

I really need to check the dates of these posts before I jump into a thread.... I do have to say that I don't understand why some people balk at the idea of spending 15K on a +4 stun +17 melee defense shirt, but then will happily spend a huge amount of credits for a +4 melee skilltape. I know that the tape is loot and the tissues are manufactured, but I think it probably takes at least as much effort for me to track down the resources to make really good tissues (as a non-combat type) as it does for some people to macro-camp the borgle cave.

Message Edited by Gyopi on 03-23-2004 01:00 PM




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