Tailor Archive

Thread: Poll: Sockets, experimentation, decay

NJ62
Wed Apr 07, 2004 10:08 am
#1


Thanks for all your responses! The top 5 has been submitted, with the issue of decay based on your feedback here. The top 5 is in the archives, as is this post. Please feel free tovote if you hadn't already, because this thread may be dredged up at a later date if the devs ask about experimentation, resource quality and whatnot.








The current socketing decrease is a design decision. It's how it should have been working since the beginning.


Right now 9 months ofitems with 4 sockets are out there in the world. They may never decay. They will be like the pre-nerf FWG's that will never die. Second hand clothing will be more valuable than new clothing.


Personally, mindless redos to get 4 sockets is not my idea of fun.


I believe that talking concretely is different than talking hypothetically, so I won't hold you to your answers that you gave before on polls or discussions (but I'll still tally em anyway, because I realize time is short). I think that some of you may wish to change your answers based on the reality of all these pre-nerf clothes that currently exist and are competing with our new clothing market.


Thank you all for your patience and support during this process!


1) I want socketing to be in our top 5


a) yes

b) no


2) I want socketing to be put back the way it was


a) yes

b) no


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

a) yes

b) no


I want experimentation & resource quality to affect sockets

a) yes

b) no


I want to keep it random

a) yes

b) no


4) I would like use-based clothing decay to be implemented


a) yes

b) no


5) I would like to be able to affect the overall durability of an item


a) yes

b) no - it should stay at 1000, period


I want resource quality alone to affect overall durability

a) yes

b) no


I want experimentation & resource quality to affect overall durability

a) yes

b) no


I don't want the durability of new items to ever be lower than 1000

a) yes

b) no

Message Edited by NJ62 on 04-09-2004 09:26 AM



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Gyopi
Wed Apr 07, 2004 10:17 am
#2






NJ62 wrote:

Thank you all for your patience and support during this process!


1) I want socketing to be in our top 5


a) yes


2) I want socketing to be put back the way it was


a) yes


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no


I want experimentation & resource quality to affect sockets

a) yes


I want to keep it random


b) no


4) I would like use-based clothing decay to be implemented


a) yes


5) I would like to be able to affect the overall durability of an item


a) yes



I want resource quality alone to affect overall durability

b) no


I want experimentation & resource quality to affect overall durability

a) yes


I don't want the durability of new items to ever be lower than 1000


a) yes





The durabilty issues don't mean anything if they keep a percentage based decay, though. 5% is 5% no matter what you start out as.








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Aynianu
Wed Apr 07, 2004 10:23 am
#3

1) I want socketing to be in our top 5


b) no


2) I want socketing to be put back the way it was


a) yes


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

a) yes


I want experimentation & resource quality to affect sockets

b) no


I want to keep it random

a) yes

b) no (rather it random than need to experiment for it, but rather it be simple and kind of standard with resource quality than random)


4) I would like use-based clothing decay to be implemented


a) yes


5) I would like to be able to affect the overall durability of an item


b) no - it should stay at 1000, period


I want resource quality alone to affect overall durability


b) no


I want experimentation & resource quality to affect overall durability


b) no


I don't want the durability of new items to ever be lower than 1000

a) yes





Reasons for my answers is because i make so many items per day, the need to experiment on each also would probably drive me insane, aslong as i dont need to experiment, resource quality effecting stuff i wouldnt mind, The amount of sockets ive just stuck with, if its none it goes on vendor for same price as if it was 4, a good majority of my customers do not care on sockets

Ihave well over 2000 items between my vendors, with all tailored items on them, in most colours, and a good selection of BE enhanced clothing also, if people want 4 sockets on an item, i can do custom order, but in all the time ive been tailor ive not once had an order requesting an item in 4 sockets (maybe i had enough on the vendor, i dont know).

I do pride myself on my work, if a new factor was added to make it so my clothes would be better i would try to stay ahead so that my clothing was all the best, but im not sure id enjoy it as much, i chose not to play weaponsmith or armoursmith or such because that quality factor i found rather irritating (when i was doctor) id rather they added new clothing than addnew complications to existing clothing.

Kirranas
Wed Apr 07, 2004 10:25 am
#4

1) I want socketing to be in our top 5


b) no


2) I want socketing to be put back the way it was


a) yes



3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no


I want experimentation & resource quality to affect sockets

a) yes



I want to keep it random

b) no


4) I would like use-based clothing decay to be implemented


b) no


5) I would like to be able to affect the overall durability of an item


b) no - it should stay at 1000, period






Kirrana
Master Tailor
Eclipse
Tatooine, Bastine
Emperial Clothes Shop
Waypoint -2011 -4172
kegboy
Wed Apr 07, 2004 10:25 am
#5


1) I want socketing to be in our top 5


a) yes



2) I want socketing to be put back the way it was


a) yes



3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets


b) no


I want experimentation & resource quality to affect sockets

a) yes



I want to keep it random


b) no


4) I would like use-based clothing decay to be implemented


a) yes



5) I would like to be able to affect the overall durability of an item



b) no - it should stay at 1000, period


I want resource quality alone to affect overall durability


b) no


I want experimentation & resource quality to affect overall durability

a) yes



I don't want the durability of new items to ever be lower than 1000

a) yes



Kego Boya

Master Tailor

Corbantis
ImpSlave
Wed Apr 07, 2004 10:35 am
#6

1) I want socketing to be in our top 5


a) yes


2) I want socketing to be put back the way it was


a) yes


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no


I want experimentation & resource quality to affect sockets

a) yes


I want to keep it random

b) no


4) I would like use-based clothing decay to be implemented


a) yes


5) I would like to be able to affect the overall durability of an item


a) yes


I want resource quality alone to affect overall durability

b) no


I want experimentation & resource quality to affect overall durability

a) yes


I don't want the durability of new items to ever be lower than 1000

b) no


While it would be more work and a total revamp of my pricing guide, these would be changes I could live with. Yes, it would require gathering high-quality resources; but in exchange, I would like for those resources to reflect in the experimentation of my clothes.


It still wouldn't eliminate the use of lower-quality resources. By keeping regular chemicals and metals on hand, along with high-grade stuff, I could considerably expand my line of goods. Through experimentation, if I could hit a BE'd shirt with 1000 durability and four sockets, I could sell that for considerably more than the same shirt with a durability of 890 and two sockets. But that second shirt would be priced lower, and would be perfect for someone new to the game who can't afford the higher-end goods.



___________________________

Ae'linor - Master Entertainer
(Master Dancer, Master Image Designer, Novice Musician)

Viviane Risant - Master Tailor
(Master Artisan, Master Merchant, Interior Designer)
ShotGunWilly
Wed Apr 07, 2004 10:40 am
#7


1) I want socketing to be in our top 5


a) yes


2) I want socketing to be put back the way it was


a) yes



3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets


b) no


I want experimentation & resource quality to affect sockets


b) no


I want to keep it random


b) no


4) I would like use-based clothing decay to be implemented


a) yes



5) I would like to be able to affect the overall durability of an item



b) no - it should stay at 1000, period


I want resource quality alone to affect overall durability


b) no


I want experimentation & resource quality to affect overall durability


b) no


I don't want the durability of new items to ever be lower than 1000

a) yes





Shot-Gun Willy MAster Tailor, MAster Image Designer, Merchent
The traveling Tailor
Isegli Reni Master Combat Medic Soon to be Master Doctor
Come Visit my vender at 3579 -5483 In New Hope on Lok
Abati Nihoy Future Master TKA, MAster Ranger
The Harvesting Gale
ArthurDentOnBria
Wed Apr 07, 2004 10:59 am
#8

NJ, I'm pretty furious about the socketing thing. I put my comments in TH's thread where he admits they nerfed us intentionally.


http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=10810&page=8


I'm not going to take this poll because no matter what options I select, it doesn't convey my position on this, and that is, quite simply: I don't like being nerfed, the socketing changes don't make tailoring more fun to play, they make it less fun to play.


That's really the only point I want to make. We can talk about the other issues (what changes to the crafting system should look like, whether there should be experimentation, or resource quality, or all that) but there needs to be a really really basic understanding before launching into any of that, and that is:


Any new system that isput in place, and any changes that are made should allow me to make better clothing than before, not worse. If that very simply thing is not understood and not followed, then I'm just afraid that tailoring is going to get worse, and worse, and worse, and less and less fun to be a tailor.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


_Flash_
Wed Apr 07, 2004 11:01 am
#9


1) I want socketing to be in our top 5

b) no


2) I want socketing to be put back the way it was

a) yes


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no


I want experimentation & resource quality to affect sockets

a) yes


I want to keep it random

b) no


4) I would like use-based clothing decay to be implemented


a) yes


5) I would like to be able to affect the overall durability of an item


a) yes


I want resource quality alone to affect overall durability

b) no


I want experimentation & resource quality to affect overall durability

a) yes


I don't want the durability of new items to ever be lower than 1000

b) no




It would be cool if we had two experimentation bars, one for sockets, one for durability. Decay resistance would be our key number in resources.




------------------------------------------------------
Flash Woods - TKA / Jedi Nub / Pilot
SST : The oldest Imperial guild on the server OH NOES!
Peydro Sanchez - Pretty much the only PvPer who has a mustache

{gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg}
TheNola
Wed Apr 07, 2004 11:03 am
#10




1) I want socketing to be in our top 5

b) no


2) I want socketing to be put back the way it was

b) no


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

a) yes


I want experimentation & resource quality to affect sockets

b) no


I want to keep it random

b) no


4) I would like use-based clothing decay to be implemented

a) yes


5) I would like to be able to affect the overall durability of an item

a) yes


I want resource quality alone to affect overall durability

b) no


I want experimentation & resource quality to affect overall durability

a) yes


I don't want the durability of new items to ever be lower than 1000

a) yes (I do not want the durability of new items to ever be lower than 1000)


My Comment (as always) - Ever since twodays ago, I noticed the chances of getting 4 sockets have increased. Last night, I crafted many items with 4 sockets!


**edit: added the (I do not want the durability...) to make it clear, because I think the "yes"s and "no"s for that particular answer might be a bit confusing...

Message Edited by TheNola on 04-07-2004 11:52 PM



-+*+-+*+-+*+-+*+-+*+-+*+-+(SRNTY)+-+*+-+*+-+*+-+*+-+*+-+*+-
Naia Draven
My own Lowca legend & tailor goddess
(-1324, -6265)
-+*+-+*+-+*+-+*+-+*+-+*+-+(Noble Legends)+-+*+-+*+-+*+-+*+-+*+-+*+-

DuelingMaster
Wed Apr 07, 2004 11:04 am
#11






NJ62 wrote:

I apologize for yet again polling you, but circumstances have made it necessary. Here's the deal:


The current socketing decrease is a design decision. It's how it should have been working since the beginning.


Right now 9 months ofitems with 4 sockets are out there in the world. They may never decay. They will be like the pre-nerf FWG's that will never die. Second hand clothing will be more valuable than new clothing.


Personally, mindless redos to get 4 sockets is not my idea of fun.


I believe that talking concretely is different than talking hypothetically, so I won't hold you to your answers that you gave before on polls or discussions (but I'll still tally em anyway, because I realize time is short). I think that some of you may wish to change your answers based on the reality of all these pre-nerf clothes that currently exist and are competing with our new clothing market.


Thank you all for your patience and support during this process!


1) I want socketing to be in our top 5


a) yes



2) I want socketing to be put back the way it was



b) no


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets


b) no


I want experimentation & resource quality to affect sockets

a) yes



I want to keep it random


b) no


4) I would like use-based clothing decay to be implemented


a) yes



5) I would like to be able to affect the overall durability of an item


a) yes



I want resource quality alone to affect overall durability


b) no


I want experimentation & resource quality to affect overall durability

a) yes


I don't want the durability of new items to ever be lower than 1000

a) yes

Is it possible to have higher than 1000.






Jess great ideas. Ty for working on this.
Songe
Wed Apr 07, 2004 11:12 am
#12

1) yes


2) yes


3) no, yes, no


4) yes


5) yes, no, yes, yes





------

Novice Lekku Stomper
Ackdel
Wed Apr 07, 2004 11:14 am
#13






NJ62 wrote:

I apologize for yet again polling you, but circumstances have made it necessary. Here's the deal:


The current socketing decrease is a design decision. It's how it should have been working since the beginning.


Right now 9 months ofitems with 4 sockets are out there in the world. They may never decay. They will be like the pre-nerf FWG's that will never die. Second hand clothing will be more valuable than new clothing.


Personally, mindless redos to get 4 sockets is not my idea of fun.


I believe that talking concretely is different than talking hypothetically, so I won't hold you to your answers that you gave before on polls or discussions (but I'll still tally em anyway, because I realize time is short). I think that some of you may wish to change your answers based on the reality of all these pre-nerf clothes that currently exist and are competing with our new clothing market.


Thank you all for your patience and support during this process!


1) I want socketing to be in our top 5

a) yes


2) I want socketing to be put back the way it was

a) yes


3) If reinstating the old system is not an option (the likely scenario)


I want resource quality alone to affect sockets

b) no


I want experimentation & resource quality to affect sockets

a) yes


I want to keep it random

b) no


4) I would like use-based clothing decay to be implemented


a) yes


5) I would like to be able to affect the overall durability of an item


a) yes


I want resource quality alone to affect overall durability

b) no


I want experimentation & resource quality to affect overall durability

a) yes


I don't want the durability of new items to ever be lower than 1000

a) yes










Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Page 1 of 5
Previous Next