Tailor Archive
Thread: Poll: Sockets, experimentation, decay
I want to keep it random
Message Edited by NJ62 on 04-09-2004 09:26 AM
NJ62 wrote:
Thank you all for your patience and support during this process!
1) I want socketing to be in our top 5
a) yes
2) I want socketing to be put back the way it was
a) yes
3) If reinstating the old system is not an option (the likely scenario)
I want resource quality alone to affect sockets
b) no
I want experimentation & resource quality to affect sockets
a) yes
I want to keep it random
b) no
4) I would like use-based clothing decay to be implemented
a) yes
5) I would like to be able to affect the overall durability of an item
a) yes
I want resource quality alone to affect overall durability
b) no
I want experimentation & resource quality to affect overall durability
a) yes
I don't want the durability of new items to ever be lower than 1000
a) yes
The durabilty issues don't mean anything if they keep a percentage based decay, though. 5% is 5% no matter what you start out as.
I want to keep it random
I want to keep it random
I want to keep it random
I want to keep it random
I want to keep it random
NJ, I'm pretty furious about the socketing thing. I put my comments in TH's thread where he admits they nerfed us intentionally.
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=10810&page=8
I'm not going to take this poll because no matter what options I select, it doesn't convey my position on this, and that is, quite simply: I don't like being nerfed, the socketing changes don't make tailoring more fun to play, they make it less fun to play.
That's really the only point I want to make. We can talk about the other issues (what changes to the crafting system should look like, whether there should be experimentation, or resource quality, or all that) but there needs to be a really really basic understanding before launching into any of that, and that is:
Any new system that isput in place, and any changes that are made should allow me to make better clothing than before, not worse. If that very simply thing is not understood and not followed, then I'm just afraid that tailoring is going to get worse, and worse, and worse, and less and less fun to be a tailor.
It would be cool if we had two experimentation bars, one for sockets, one for durability. Decay resistance would be our key number in resources.
1) I want socketing to be in our top 5
b) no
2) I want socketing to be put back the way it was
a) yes
3) If reinstating the old system is not an option (the likely scenario)
I want resource quality alone to affect sockets
b) no
I want experimentation & resource quality to affect sockets
a) yes
I want to keep it random
b) no
4) I would like use-based clothing decay to be implemented
a) yes
5) I would like to be able to affect the overall durability of an item
a) yes
I want resource quality alone to affect overall durability
b) no
I want experimentation & resource quality to affect overall durability
a) yes
I don't want the durability of new items to ever be lower than 1000
b) no
1) I want socketing to be in our top 5
b) no
2) I want socketing to be put back the way it was
b) no
3) If reinstating the old system is not an option (the likely scenario)
I want resource quality alone to affect sockets
a) yes
I want experimentation & resource quality to affect sockets
b) no
I want to keep it random
b) no
4) I would like use-based clothing decay to be implemented
a) yes
5) I would like to be able to affect the overall durability of an item
a) yes
I want resource quality alone to affect overall durability
b) no
I want experimentation & resource quality to affect overall durability
a) yes
I don't want the durability of new items to ever be lower than 1000
a) yes (I do not want the durability of new items to ever be lower than 1000)
My Comment (as always) - Ever since twodays ago, I noticed the chances of getting 4 sockets have increased. Last night, I crafted many items with 4 sockets!
**edit: added the (I do not want the durability...) to make it clear, because I think the "yes"s and "no"s for that particular answer might be a bit confusing...
Message Edited by TheNola on 04-07-2004 11:52 PM
NJ62 wrote:
I apologize for yet again polling you, but circumstances have made it necessary. Here's the deal:
The current socketing decrease is a design decision. It's how it should have been working since the beginning.
Right now 9 months ofitems with 4 sockets are out there in the world. They may never decay. They will be like the pre-nerf FWG's that will never die. Second hand clothing will be more valuable than new clothing.
Personally, mindless redos to get 4 sockets is not my idea of fun.
I believe that talking concretely is different than talking hypothetically, so I won't hold you to your answers that you gave before on polls or discussions (but I'll still tally em anyway, because I realize time is short). I think that some of you may wish to change your answers based on the reality of all these pre-nerf clothes that currently exist and are competing with our new clothing market.
Thank you all for your patience and support during this process!
1) I want socketing to be in our top 5
a) yes
2) I want socketing to be put back the way it was
b) no
3) If reinstating the old system is not an option (the likely scenario)
I want resource quality alone to affect sockets
b) no
I want experimentation & resource quality to affect sockets
a) yes
I want to keep it random
b) no
4) I would like use-based clothing decay to be implemented
a) yes
5) I would like to be able to affect the overall durability of an item
a) yes
I want resource quality alone to affect overall durability
b) no
I want experimentation & resource quality to affect overall durability
a) yes
I don't want the durability of new items to ever be lower than 1000
a) yes
Is it possible to have higher than 1000.
NJ62 wrote:
I apologize for yet again polling you, but circumstances have made it necessary. Here's the deal:
The current socketing decrease is a design decision. It's how it should have been working since the beginning.
Right now 9 months ofitems with 4 sockets are out there in the world. They may never decay. They will be like the pre-nerf FWG's that will never die. Second hand clothing will be more valuable than new clothing.
Personally, mindless redos to get 4 sockets is not my idea of fun.
I believe that talking concretely is different than talking hypothetically, so I won't hold you to your answers that you gave before on polls or discussions (but I'll still tally em anyway, because I realize time is short). I think that some of you may wish to change your answers based on the reality of all these pre-nerf clothes that currently exist and are competing with our new clothing market.
Thank you all for your patience and support during this process!
1) I want socketing to be in our top 5
a) yes
2) I want socketing to be put back the way it was
a) yes
3) If reinstating the old system is not an option (the likely scenario)
I want resource quality alone to affect sockets
b) no
I want experimentation & resource quality to affect sockets
a) yes
I want to keep it random
b) no
4) I would like use-based clothing decay to be implemented
a) yes
5) I would like to be able to affect the overall durability of an item
a) yes
I want resource quality alone to affect overall durability
b) no
I want experimentation & resource quality to affect overall durability
a) yes
I don't want the durability of new items to ever be lower than 1000
a) yes