Tailor Archive

Thread: Patch 10: coming out 8/31

MistressChila
Tue Aug 31, 2004 1:42 am
#1






NJ62 wrote:

Here are the publish notes for tomorrow, that I copied off the main webpage. I've highlighted items that might be of particular interest to tailors. Please let me know if there are any problems with this publish.





Professions: Tailor


  • Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points. (Yes, I realize this is an armorsmith issue, /sigh)






  • Well,


    that shows how much the devs are involved with the tailor profession.



    /cry

    JediLeong
    Tue Aug 31, 2004 2:56 am
    #2






    NJ62 wrote:


    Professions: Tailor


  • Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points. (Yes, I realize this is an armorsmith issue, /sigh)





  • I just caught this from the Stratics website and popped over here to be the first to **edit** and moan. Seriously.. W T F? Can't think of much else to say.



    Yeah, all the guys who are happy with everything are playing the game
    They aren't spending their time sending you guys letters or posting
    on the forums - Haden Blackman

    Ackdel
    Tue Aug 31, 2004 5:30 am
    #3

    No worn-out clothing clause, eh? *sighs*




    Crowne Morril
    12pt Droid Engineer - 14pt Artisan (Retired)
    Lorde Morril - "He'll zerg your Cloudsong"
    IKIDRO
    Tue Aug 31, 2004 5:54 am
    #4






    JediLeong wrote:





    NJ62 wrote:


    Professions: Tailor


  • Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points. (Yes, I realize this is an armorsmith issue, /sigh)





  • I just caught this from the Stratics website and popped over here to be the first to **edit** and moan. Seriously.. W T F? Can't think of much else to say.







    Just checked the launch pad its listed as armoursmith on thereI think someone got confused.


    Ikidro






    IKIDRO
    DFR Infiltration Unit
    Naboo
    Bluude
    Tue Aug 31, 2004 6:17 am
    #5







    Just checked the launch pad its listed as armoursmith on thereI think someone got confused.




    Yeah they changed it, but only after 8:30am EST


    I logged in and saw it for the first time on the launchpad this morning


    When I reloadedthe launchpadaround 9am it was fixed to armorsmith though.




    RENDAR BLUUDE

    MASTER TAILOR
    MASTER RIFLEMAN
    Colonel in the Imperial Army
    Nidesko
    Tue Aug 31, 2004 6:21 am
    #6

    Commands
    * A /findFriend command has been added. /findFriend will only work when the player you are trying to find has you on their friend's list. It will create or update a 'friend' waypoint to a friend's current location.

    *Sob* Guess its time to empty my friends list, so then when I get "Hey I can't find you, why am I not on your friends list?" I can honestly say its because nobody is on my friends list


    yes but if you are jedi i think you don't want all bh can find you !!! don't put bh in your friend list....



    Master Tailor
    5183 -1653 Dol Sandarii/Talus
    Vendors : Victimes de la Mode
    Ithorians Wookies Clothes
    Bio-Aprons
    JTL clothes
    Mail me your command for buffed or unbuffed clothes
    NJ62
    Tue Aug 31, 2004 12:16 pm
    #7

    Here are the publish notes for tomorrow, that I copied off the main webpage. I've highlighted items that might be of particular interest to tailors. Please let me know if there are any problems with this publish.

    *** The Jedi Trials ***

    Publish 10 Update Notes - Live August 31, 2004
    Major FeaturesJedi Revamp Part 2, "The Jedi Trials": There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.

    Bazaar/Vendor Changes Vendor item limits will now be based on player skill. (Players over the limit will not be able to add new items for sale on vendors. If a player is over his or her vendor limit they will not be allowed to place any items up for sale. He or she will get a message indicating why he couldn't place an item for sale. However, the vendors will continue to function normally with their current inventory).

    Artisan Business III: Grant 1 vendor that will hold a total of 100 items
    Artisan Business IV: Grant an additional vendor and a total item limit increase of +150
    Merchant Novice: Grant an additional vendor and a total item limit increase of +500
    Merchant Efficiency III: Grant a total item limit increase of +100
    Merchant Efficiency IV: Grant an additional vendor and a total item limit increase of +150
    Merchant Management I: Grant an additional vendor and a total item limit increase of +500
    Merchant Management II: Grant an additional vendor and a total item limit increase of +500
    Merchant Management III: Grant two additional vendors and a total item limit increase of +500
    Merchant Management IV: Grant two additional vendors and a total item limit increase of +500
    Merchant Master: Grant two additional vendors and a total item limit increase of +1000

    Some examples of different Merchant Templates might be: At Merchant Novice the player would be allowed 3 vendors and 750 total items divided between those 3 as he or she chooses. If the player wants to go to Efficiency IV without any Management, he could have 4 vendors with 1000 total items. At Management IV without any Efficiency the limit is 9 vendors and 2750 items. At Master Merchant, it's 12 vendors and 4000 total items.

    Additional Merchant/Vendor changes
  • Vendors that are empty will no longer be visible on the overhead map (Ctrl-V).
  • Vendors that have been left empty or abandoned (untouched) for two weeks will be deleted (owner will receive a warning message prior to deletion).
  • Email notifications have been added to advise vendor owners of the status of their vendor.
  • Fixed a bug that caused items to sometimes vanish from vendors.
  • Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).

    GUI Enhancements Several enhancements have been made to the user interface. Some of the highlights are: Players can now put Vehicle objects on the toolbar to call/store vehicles. Radar now has "consider mode" which shows con rating of NPC's and creatures, clicking on a mission icon in the datapad will display a small summary of the mission without having to open another window, an option was added in the chat options menu to filter out chat from /afk players. For all those fans asking for it, we have added an option under "Miscellaneous" menu to disable the camera shake!

    Crafting Inventory Control: A new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.


    Update Notes List ItemsClient Stability Enhancements
  • Fixed a problem where experience points (XP) would not show up until you logged out and back into the game
  • Fixed one of the most common client crashes.
  • Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process.

    Commands
  • A /findFriend command has been added. /findFriend will only work when the player you are trying to find has you ontheir friend's list. It will create or update a 'friend' waypoint to a friend's current location

    Datapad
  • When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window.

    Dungeons / POI's: Death Watch Bunker
  • The Death Watch Bunker Overlord will properly drop the jetpack stabilizer when he is defeated.
  • Increased duration of the timer during the crafting process.

    Grouping
  • Fixed a problem with the group user interface (UI) not correctly displaying a group member name under certain situations.

    GUI / Keyboard
  • Added option under "Miscellaneous" menu to disable the camera shake (In-Game, press CTRL-O and press the "Misc" button)
  • Crafting user interface (UI) now has additional information about resources. This new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.
  • Radar now has "consider mode" which shows con rating of NPC's and Creatures (Mobiles)
  • When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window
  • Fix problem with the GUI not updating XP totals when XP is gained or lost
  • Fixed a problem where some of the UI menus, like the cloning screen, would auto select a blank line.
  • Fixed the spurious con(sider) mod radar circles on vehicles/corpses
  • The Planetary map now always correctly displays POI list.

    GCW
  • Fixed an issue where a player might get stuck going covert via faction recruiter. Speaking with the faction recruiter will now correct any such situation, should it occur.

    Holocron / Knowledge Base
  • Added Holocron entries for Force-sensitive skills.

    Inventory
  • Encumbrance for inventory has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occurs, a player will have to choose and delete an item from inventory before being able to move again. When you are overloaded by +1 items, your inventory icon begins to blink (like when you have email messages). When you are overloaded by +2 items, you get a big red message in the middle of your screen that never goes away that says "Inventory Overloaded- You can not move."

    Profession: Jedi
  • There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.
  • Removed the restrictions on Jedi placing structures.
  • Removed Bleeds from Saberthrow1 and Saberthrow3
  • Players are now disallowed from teaching Force sensitive skills.
  • The XP monitor box no longer shows Jedi skills.
  • Significantly reduce offensive output when using ForceRun2 and ForceRun3
  • Fixed a Jedi Meditation exploit
  • Significantly increased the amount of FRS experience given when a Jedi kills another opposing Jedi
  • Non-Jedi characters will no longer give FRS experience when killed by FRS Ranked Jedi

    Professions: Merchant Vendor item limits will now be based on player skill. (Players over the limit will not be able to add new items for sale on vendors. If a player is over his or her vendor limit they will not be allowed to place any items up for sale. He or she will get a message indicating why he couldn't place an item for sale. However, the vendors will continue to function normally with their current inventory).

    Artisan Business III: Grant 1 vendor that will hold a total of 100 items
    Artisan Business IV: Grant an additional vendor and a total item limit increase of +150
    Merchant Novice: Grant an additional vendor and a total item limit increase of +500
    Merchant Efficiency III: Grant a total item limit increase of +100
    Merchant Efficiency IV: Grant an additional vendor and a total item limit increase of +150
    Merchant Management I: Grant an additional vendor and a total item limit increase of +500
    Merchant Management II: Grant an additional vendor and a total item limit increase of +500
    Merchant Management III: Grant two additional vendors and a total item limit increase of +500
    Merchant Management IV: Grant two additional vendors and a total item limit increase of +500
    Merchant Master: Grant two additional vendors and a total item limit increase of +1000
  • Vendors that are empty will no longer be visible on the overhead map (Ctrl-V).
  • Vendors that have been left empty or abandoned (untouched) for two weeks will be deleted (owner will receive a warning message prior to deletion).
  • Email notifications have been added to advise vendor owners of the status of their vendor.
  • Fixed a bug that caused items to sometimes vanish from vendors.
  • Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).

    Professions: Tailor
  • Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points. (Yes, I realize this is an armorsmith issue, /sigh)

    Theme Parks / Missions / Quests
  • Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails.

    Vehicle / Mount
  • Fixed a problem where a player would warp when dismounting a vehicle/mount.
  • Fixed a problem where vehicle would store too quickly or at the wrong time.
  • Fixed a bug where vehicles were sometimes unable to be called.

    World
  • Added cleanup for old NPC's in cities. They will de-spawn after 5 minutes of inactivity


    Weekly Roundup Thread
    Since these top level communication forums have threads started by red names only, one of the thingswe felt we needed was an open discussion thread. We'll be posting one of these each week so we can gather all the community comments in one place. It will be easier for everyone on the team to see your comments




  • n'Jessi
    former correspondent, former player

    All your hawtpants are belong to me.
    www.swgtailor.com
    PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

    ItemCreator
    Tue Aug 31, 2004 12:51 pm
    #8

    Commands
    * A /findFriend command has been added. /findFriend will only work when the player you are trying to find has you ontheir friend's list. It will create or update a 'friend' waypoint to a friend's current location.

    *Sob* Guess its time to empty my friends list, so then when I get "Hey I can't find you, why am I not on your friends list?" I can honestly say its because nobody is on my friends list

    Kel




    ~~~ Kelsaka Rymi ~~~
    Clothing-Obsessed Elder Tailor of Infinity
    Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
    (Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
    (Survived 2 crafting trips to the DWB)
    NJ62
    Tue Aug 31, 2004 3:22 pm
    #9

    I've been ranting about /findfriend since it came out on TC. Not cool at all.

    As for the armorsmith/tailor error - the armorsmith correspondent was none too happy about that one either.

    I am taking a wild guess, but the addition of condition to ubese shirts, IMO, is a precursor to getting 0 condition bug cured. I'll see what is going on with that.



    n'Jessi
    former correspondent, former player

    All your hawtpants are belong to me.
    www.swgtailor.com
    PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

    ASrai
    Tue Aug 31, 2004 6:08 pm
    #10


    NJ62 wrote:
    Inventory
  • Encumbrance for inventory has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occurs, a player will have to choose and delete an item from inventory before being able to move again. When you are overloaded by +1 items, your inventory icon begins to blink (like when you have email messages). When you are overloaded by +2 items, you get a big red message in the middle of your screen that never goes away that says "Inventory Overloaded- You can not move."





  • Anyone know what the limit is? I carry a backpack loaded to the gills with crates, crafting tools, and other associated materials for that "Hey, can you make me some cloths" on the spot type of thing. If it is normally hold (100 items total), no big deal, but if its like 50 items total, this would be worse than the original vendor nerf.



    A'Srai Mizuho
    Master Tailor/Master Artisian/Merchant

    A'Srai's House of Fashion's
    -1250, -4700 South of Bestine, Tatooine, Chilastra
    Proud Member of Team Hawtpants

    NJ62
    Tue Aug 31, 2004 7:38 pm
    #11





    ASrai wrote:




    NJ62 wrote:

    Inventory
  • Encumbrance for inventory has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occurs, a player will have to choose and delete an item from inventory before being able to move again. When you are overloaded by +1 items, your inventory icon begins to blink (like when you have email messages). When you are overloaded by +2 items, you get a big red message in the middle of your screen that never goes away that says "Inventory Overloaded- You can not move."








    • Anyone know what the limit is? I carry a backpack loaded to the gills with crates, crafting tools, and other associated materials for that "Hey, can you make me some cloths" on the spot type of thing. If it is normally hold (100 items total), no big deal, but if its like 50 items total, this would be worse than the original vendor nerf.







      I suspect this is the case: if your inventory is full, previously you wouldn't get your phat lewt rewards from Jabba quests or whatnot.


      Me gunbunny - me mad me no get reward. Not me fault me can't count inventory items.


      Now, it seems, you DO get your reward, but you have to then scurry off to the bank, because when the next reward lands in your inventory (i.e. +2) you get stuck in place, and will have to destroy something else in inventory to become mobile again.


      Me gunbunny. Me confused. Why me no can move?

      Message Edited by NJ62 on 08-31-2004 07:39 PM



      n'Jessi
      former correspondent, former player

      All your hawtpants are belong to me.
      www.swgtailor.com
      PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

      RandDarkstar
      Tue Aug 31, 2004 7:59 pm
      #12

      For those that might be interested, we have tested "pre-nerf clothes and ubese items" and they have no hit points, and can be worn an unlimited time. So they will be very hot sellers. I spent the morning hunting around and bought all I could on the planet I was at. I figure better to be out of circulation.






      Jame'thiel Dreamweaver
      Master Tailor, Colonel - Rebel Alliance, Gorath Server

      Syzygy-Gorath
      Tue Aug 31, 2004 8:15 pm
      #13






      NJ62 wrote:





      ASrai wrote:




      NJ62 wrote:

      Inventory
    • Encumbrance for inventory has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occurs, a player will have to choose and delete an item from inventory before being able to move again. When you are overloaded by +1 items, your inventory icon begins to blink (like when you have email messages). When you are overloaded by +2 items, you get a big red message in the middle of your screen that never goes away that says "Inventory Overloaded- You can not move."








      • Anyone know what the limit is? I carry a backpack loaded to the gills with crates, crafting tools, and other associated materials for that "Hey, can you make me some cloths" on the spot type of thing. If it is normally hold (100 items total), no big deal, but if its like 50 items total, this would be worse than the original vendor nerf.







        I suspect this is the case: if your inventory is full, previously you wouldn't get your phat lewt rewards from Jabba quests or whatnot.


        Me gunbunny - me mad me no get reward. Not me fault me can't count inventory items.


        Now, it seems, you DO get your reward, but you have to then scurry off to the bank, because when the next reward lands in your inventory (i.e. +2) you get stuck in place, and will have to destroy something else in inventory to become mobile again.


        Me gunbunny. Me confused. Why me no can move?


        Message Edited by NJ62 on 08-31-2004 07:39 PM






        I've done a bit of testing with this. It also carries over to removing items from crates. So, given the current bug that doesn't allow smuggers to slice with crated items, this could also go:


        Me smuggler, me slice for weaponsmith. Me remove everything from crate. Hey, me at 65/60 inventory. Why me no can move? And me no can slice everything with this few tools anyway! This stink.



        œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
        Most of the universe's problems can be solved by the application of a brick to the side of the right head.
        The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
        œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

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