Tailor Archive

Thread: I feel so... naughty...

Macbeth13
Mon Aug 18, 2003 4:03 pm
#1

I started on Friday raisign my prices a bit. Mind you I was using a fair price calculation to give me 6% per resource plus a little somethign for factory made items, and for specific items, and a bit more for hides.. but not enough it seemed.


I sold around 20 clocks in a matter of a few hours. So I gradually raised my prices.


1k at first they sold liek hotcakes (whatever THAT means) then 1.2 and they still flew off the machine, 1.4 this HAS to slow down here, 1.5 by the gods still selling in soem cases as fast as I get them out, and then finally 1.8k and the sales have slowed down.


Now granted today is Monday and the 1.8k price did decent for the last half of Sunday but not where it was before. Maybe it is just that the area I am in is saturated, or maybe is it because weekends have higher numbers of players on?


What is your experience here in SW:G are weekends that much different than weekdays?


Am I charging too much for the cloaks?


Is 10k per resource too much to pay for hides? If so what is fair?


Thanks guys, I am making great money for ME compared to the shoe string budget I usually dangle on so I am happy there. I also don't want to over charge...


Feedback always welcome and usually needed





_______________________________________________________



Personal Quote:

"I used to complain about not having any shoes, until I met a woman who had no feet."
Aylish
Mon Aug 18, 2003 4:59 pm
#2



Macbeth13 wrote:

Is 10k per resource too much to pay for hides? If so what is fair?






10k per resource is probably a little too much!

However, 10 creds per resource is a think fair. Sometimes you have to be a little flexible for the market, cloaks are one item that sells for more than the same x per resource formula that might work for other items. Dusters are the same.

If you want to be scientific about it, I think its a good idea to use an average price per resource pricing list, and also have a real cost per item, or minimum pricing list. Start all items off on the average pricing list, if it sells fast raise the price until sale sit at a rate you can handle without always being out of stock. Sounds like you are pretty much doing that anyway

Conversely, if something isn't moving, you can lower the price a little, as long as you don't go under your calculated minimum price .. unless you really just want to get rid of the item, though destroying it is sometimes the better option in those cases.

Also, I think sales usually are better over weekeends, when people have more time to play, and shop. I like to judge how well an item is selling over at least a week period if not longer, as business does fluctuate due to various factors beyond your control.

Not sure what server you are on, but cloaks on my server sell for 3-5k. So don't feel naughty about charging 1.8k



Ay'lish, almost ex-SWG player
Retiring Mayor of New Roseholme, Naboo, Ahazi
Contact Tammarion for future city enquiries
Aylish
Mon Aug 18, 2003 5:02 pm
#3



Aylish wrote:

However, 10 creds per resource is a think fair.




No edit button!

Should read:

However, 10 creds per resource is I think fair.

Or probably even:

However, 10 creds per resource is fair I think.




Ay'lish, almost ex-SWG player
Retiring Mayor of New Roseholme, Naboo, Ahazi
Contact Tammarion for future city enquiries
Macbeth13
Mon Aug 18, 2003 5:22 pm
#4

hehe



Thanks on all counts



I did exactly that I have my 3c per resource which is not truely my cost but it is my "never below" price, and my high end price which I started as 6c per as the two biggest tailors on my server appear to be near or under that selling Flight Suits for 7k or less) and I really did not want to go above the prices that everyone seems to already know by heart.


However these cloaks are just something that is off the charts!


Anyhow thanks for the feedback.




_______________________________________________________



Personal Quote:

"I used to complain about not having any shoes, until I met a woman who had no feet."
BenjCaliman
Mon Aug 18, 2003 6:19 pm
#5

Is this the same MacBeth that was defending snowleepers low, low prices from a week ago? Welcome to the fold man. It's not greed. It's what your time is worth, and what the market can bear.



Staff Sergeant ~ Benj Caliman ~ Eclipse
Benj Caliman Tailoring (-607-4348) ~Snyth & Reinforced Crates, Furniture, Deeds~
* Casual 4 * Fieldwear 3 * Formal 3* Tailoring 1*
(Come see what others have been saying! Custom orders accepted)
(1 min. run SE from Bestine...2 min. run NW from Anchorhead)

DarcyJ
Mon Aug 18, 2003 6:55 pm
#6

I've been doing the same actually, although not dramatically.


My route for weekends tends to feature Anchorhead heavily: there are a lot of PVP players there on the weekend who will pay very well for socketed items, and who really love the paramilitary camo's and gunman's dusters. I couldn't keep enough of them in stock.. *laughs* Weekends are easily my busiest time, and everything goes up 1-200cr or so during that period.




Darcy Jones, Master Tailor.
http://darcyjones.hyperchat.com
Shop Now Open in Notfar City, Tatooine
Bio-Engineered Garments Available!
Macbeth13
Mon Aug 18, 2003 7:11 pm
#7

Well yes and no.


I was defneding pricign low but not Snow's idea of low, his idea of low was well below my idea of low


I was as I said there in favor of a resonable markup and never takign a loss, and I was working on a 6c per resource base price.


Snow was well below that I have to think.


But yeah I do still feel like I am doign somethign wrong by selling as high as I do, thus the "I feel so... naughty" title.. even though it was a bti of a joke I feel pretty okay with it




_______________________________________________________



Personal Quote:

"I used to complain about not having any shoes, until I met a woman who had no feet."
Kylania
Mon Aug 18, 2003 9:28 pm
#8

I sell cloaks for 4k a pop and they sell out before I've even put them all on my vendor.


Gotta stop thinking about "cost per resource" that's fine for the low level stuff, but not higher level stuff. If cloaks sell for 10k a cloak, than that's the fair price for them. The amount of resources has nothing to do with it once you get into the high levels where factories, skill, time, training and tell hell enter into it.

ChaoKuang
Tue Aug 19, 2003 1:41 am
#9

My cloak cost me 4k. I think you're underselling yourself.



~*~Chao-Kuang~*~
~*~Kettemoore Server~*~
~*~Master of Entertainment~*~
~*~Zulian Zexxen~*~
~*~Naritus Server~*~
~*~Master of Entertainment~*~
~*~Zuli Zexxen~*~
~*~Naritus Server~*~
~*~Zulian's Evil Commando Clone!~*~
Velveeta
Tue Aug 19, 2003 4:31 am
#10

I sell cloaks for 3k and have no problem selling them.



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
a_jawa_02
Tue Aug 19, 2003 4:38 am
#11

I sell cloaks for 2.5k, and I've only ever had one customer complain that they were too costly. I was really worried about overcharging people until I checked out other tailors' prices. Now I sell just slightly below the norm, but high enough that I make a good profit and don't totally saturate the market with high-end gear.






Scylla server: Jyron Tekk, Master Tailor

Kettemoor server: Phrygian Nightwalker, Master Musician
Kjeld1
Wed Aug 20, 2003 2:02 am
#12

Pricing per ressource do not make sense for me. At all.


Even if they cost the same amount of ressources, items that require a lot of subcomponents, especially factory made ones, are much more slow, annoying and costly (factory costs), and yield less experience than items that just are made of two slots filled with a high amount of ressources. I can find low quality fiberplast at 2c per unit, yet steel at lower than 4c is hard to find. Bristley hides are more difficult to acquire in bulk like copper. It is harder to gather the fiberplast, polymer, variety 1 of rare cryst gemstone, variety 2 of rare amorph gemstone, copper, metal and the like ... needed for a grand twilek headpiece than the polymer and steel needed for a cartridge belt.


So unless you want to add various factors and corrective formulas (amount of different ressources, amount of rare ressource, extra cost for factory items, amount of different components), pricing a flat xx per ressource won't really depict the actual "cost" of makint the item.


And if you start to build complex formula with 20% more this for factory component or 50% more that for titanium aluminium ... you just end up to set up a SUBJECTIVE price, despite what you can think.


So in the end, it makes no sense.


So, my opinion is : "supply and demand" and don't sell yourself short. Heck actually people DO sell ressources for 6c per unit on bazaar. You are not selling boxes of ressources that any newbie 3 mins off the tutorial can produce, but hand made items that you put much money and effort to achieve, learning the tailor tree (and giving up skill credits that could help you in the galactic civil war or PvE challenges).

Creepoh
Wed Aug 20, 2003 5:19 am
#13

Cloaks should be *at least* 3K. For 1K people would be buying 10 to give to their friends on my server.



If it wasn't for disappointment, I wouldn't have any appointment.
Page 1 of 2
Previous Next