Tailor Archive
Thread: Thinking about becoming a Tailor questions inside..
I have engineering as well and I thought about going for Architect or Weapons Smith because I figured they would make more money. For some reason though Tailor is looking like it would be a fun class to Role Play and probably make ok cash because people are always going to want clothes
So my questions are as such:
1. How many people have actually Mastered Tailoring?
2. How Much Money do you make doing it?
3. How Much fun is the class (Most Important to me)
4. Is it slow to master?
5. I have Huge Ammounts of Fiberplast, Copper, petrochemical and Lubercant. Should I be harvesting anything else to prepair me for the journey?
One of these days I'm going to have to make a career choice with my character and your replies could help me out in some way
Thanks to any and all that care to take the time to reply
Teal'c
I've been Master Tailor for two days, but I can prolly help you some.
1 -there are more and more people being master. I left Coronet on my server because there were at least 4 others there, and 4 or 5 novice I met everyday. So you must be ready to have some competition.
2 - I make ok money so far, mostly from bazaar sales, but I have spent prolly around 300k in material so there is still a while before I get that back. No doubt that some make much more money but if you are after money only I think it's prolly more efficient to do surveying missions personally. Also after a while there isn't so much to buy anymore anyway.
3 - The class is very fun, I love making clothes and trying to find matching outfits etc
4 - It took me 10 days of playing up to 12 hours to get to master, doing missions to afford the ressources and grinding. Grinding is *not* fun at all, I even got bad cramps in my arm because of double clics (honest).
5 - if you want to grind itwill be enough, otherwise you will have to get some steel, hides etc to make all the items. Grinding to master is prolly worth 100k of fireplast and as much of metal.
1. How many people have actually Mastered Tailoring?
No idea, but i aint one of em yet
2. How Much Money do you make doing it?
Not huge amounts, but am happy with my income now at Cas III Field III & Formal I running 3 vendors near Keren, Naboo with planetary advertising. I just got field IV so i expect some pickup now that i'll be able to stock gunman dusters etc.
easy 20k of sales per day when vendors are fully stocked, sometimes more. Keeping in mind that im relatively lowly skilled compared to the many masters in my area.
3. How Much fun is the class (Most Important to me)
I love it, especially doing custom jobs for people.
Stocking vendors can sometimes be a bore, but inventing outfits can be fun.
4. Is it slow to master?
for me, but i hate grinding, if only i cottoned onto the factory thing before the xp from them was nerfed/fixed.
5. I have Huge Ammounts of Fiberplast, Copper, petrochemical and Lubercant. Should I be harvesting anything else to prepair me for the journey?
That'll do you for grinding thru ribbed shirts for XP. You will want some steel tho for some items. Also will need some specific steel and aluminiums for the Spec Ops and Bounty Hunter backpacks.
Also you will need Hides Hides and lots of Hides for your items, not needed for grinding, but needed for items. Some bone onhand is good too but only neeeded for a couple things. (Wookiee shoulder pads basically)
Have fun.
My guess is no one else is going to say it, so I'm going tolay out the harsh reality for you, and not sugar coat it one bit:
Due to the current lack of clothing decay, tailoring is a field of business which only has room for so many tailors per city, per planet, and per server - and no, those things aren't all the same, though they obviously factor into one another. There isn't enough business out there for everyone, and if someone has a head-start on you then odds are you'll never be able to dethrone them without resorting to cut-throat business tactics that will make you hated and reviled server-wide.
There are currently only two servers which really have much in the way of open 'spots' for tailors to occupy: Shadowfire and Tempest. And even on these the window of opportunity is closing fast, with several Masters already present (and up high enough in Merchant to be advertised planet-wide) and several more on their way in the next week. If you aren't on one of these servers already, the sad truth is even non-stop, twenty-four hour grinding probably won't allow you to catch up fast enough at this point unless you have guild support.
However, there's a light at the end of the tunnel: the turnover rate for Master Tailors is huge. They get fed up with being treated more like costume designers working for egotistical movie stars than the trend-setting fashion designers they're supposed to be and give up the ghost. So, if you train up hard and have a stroke of good luck, a spot may open for you. Or it may not.
This is not a business to 'dable' in if you want to make money. People want to buy from Master Tailors, and only Master Tailors, even when what they want is something any tailor can make. Once you get Casual Wear or Field Wear III you might be able to make enough money to cover your harvester, factory, vendor, and house maintenance costs, if you're willing to spend a few hours a day doing it. That's the best you can hope for in most situations.
If you want to make some quick money, sell off those resources you're thinking of using to grind for tailor instead, then go out and do some missions. If you want to become a tailor for fun, I'd still suggest looking elsewhere; there's not much that's fun about the lame junk you get at Novice, you have to work to climb the ladder before you'll be able to make much that anyone (including, likely, you) want.
Hey, it ain't pretty, but I'd like to see one person tell me it isn't the truth and keep a straight face doing it...
UnaSalusVictus laid it out straight. Another tailor friend and I on the same server were always just behind the Masters who now rule the universe. Our situations were similar, but I'll just outline my experience. Behing behind masters is really hard, and that was at a time that Bria was new. I can't imagine trying to be a tailor on Bria now. I can't even count how many masters there are at this time. It was more worthwhile for me to grind my way to master than to try and drum up business. The time it took me to drum up business I could have done missions and made the same amount or more money and then did grinding during the run to the mission spots for more xp than doing one outfit would give me. Harsh truth. Lots of grind. I did start making some money as I got field wear, but Casual wear was a toughie by the time I got it there were others who had it already and the people had bought all the bustiers they could afford. By the time the money came back in for entertainers the masters were making fleshwraps. So I went nah, I'm gonna go military. Worked for me. Still had some creativity, but pretty much everyone wants black.
I'm a master now with a magnificient shop that I'm sharing with my master arch husband and two other masters and one soon to be master. I make the least but work the most out of the whole group. They may concentrate on one customer in thirty minutes and make X amount of cash, while I work with many people in thirty minutes and make less than X amount of cash.
I am making money now, but even though I got some of my business by slightly undercutting the masters, I am at this time being undercutted by newer masters. The spiral is starting I think and it will take a strong financially secure tailor to keep up with costs of running a shop, vendors, harvesters and buying hide.
You deal with all types of people, most are great, others are just a pain in the a$$.
All in all,it's fun to make my own clothes, that's the only reason I became a tailor in the first place. I have to remind myself of these things often. 1) it's only a game 2) I only became tailor to have fun 3) one day soon there will be clothing decay. (oh yeah and just recently 4. one day they will fix the gosh dang son of a b factories)
If fun is the thing you wanted most, then yeah during the times you aren't grinding it is fun. But be prepared to grind a lot especially this late in the game. Most times it's just frustrating to answer:
Somebody tells you: hey can you make <insert item you can't make yet>
You reply to Somebody: No, I can't make <insert item you can't make yet>
and that will go on until the day you get master. Oh yeah and btw, for the day you approach master be prepared with lots of synth cloth, reinforced panels, trim, metal fasteners, and jewelry settings in factory crates, you'll use tons. YOu'll go through it like water. Wish my factory worked...sigh
Thanks for telling me how you really feel. Every time I think I want to do something a few people make me think about what I'm doing and I change my mind. I'm about to give up on the artisan class all together and just be like everyone else and CH my way through the game
Way too much doom & gloom here!
I'm not a master yet, but am having loads of fun tailoring. There are 3 or 4 master tailors on my planet.. maybe more but I'm finding plenty of business. This weekend things finally turned around after the Keren bazaar disaster. Yesterday was my highest sales day ever (~30K, most of it from my shop). I have Casual 3, Field 3, Formal 2 and Tailoring 2.
I did some grinding last week because the bazaar was fubar.. and I can see the appeal of just rushing to master. On the other hand, I already have a good sized customer base, get a lot of complements on my shop, and have people who will wait for me to be able to make the item they are looking for. One lady wanted a bustier nearlya monthago.. when I finally was able to make them she came and bought 3 right off the bat. My shop is in a good location, and my neighbors are all nice (and they refer business to me).
Masters will and do burn out. I remember being intimidated when a very well dressed master dancer came into my shop a while back. I was thinking "Yikes, she'll never want my paltry Novice stuff."Well, the first thing she bought was a loose dress - she said something about how it is one of the nicest dresses in the game, and no one bothers to make it. She also told me that a friend of hers had made master (must have been right after the server came online) and had actually quit the game after getting completely burned out.
For me, "winning" isn't about being first (good thing, cause I would have already lost).. but more aboutwhen someone complements my shop/service and says they will send some friends over.. or when a very nice (and very young) gentleman declares me to be *his* tailor and constantly drags his friends all the way from Rori to visit my shop.. that's why I play this game. There are only a limited number of things you can spend your money on.. I play this game to interact with people.. not to have 1,000,000 credits in my bank account.
Try things out.. see what you like doing.. go from there.. there is a lot of negativity surrounding many of the professions these days.. don't worry about that, just have fun!
Ri'a Ocoli, Novice Tailor of Keren/Naboo/Kettemoor
2. How Much Money do you make doing it?
Maybe 20k a week from the bazaar. I restock 20 items around four times a week which sell for 200-300 credits a piece. Sales from my vendor vary largely as my vendor keeps deleting my stock. (you just can not reason with robots.) I suspect my sales are much lower than other Tailors but I do not put much work into it.
3. How Much fun is the class (Most Important to me)
I love tailoring. I love colors. I love making more affordable clothes and putting them on the bazaar for the new kids in town. I am looking forward to making higher end clothing and selling it for going prices from my vendor (should he choose to cooperate.)
I like making footwear the best. I just requested a human/alien (ie, non-robot) vendor from the union and I intend on having her sell all footwear. I can not imagine anything better.
4. Is it slow to master?
I have been sewing since the first day I could log in to the servers, so almost two months? I have three of the Tailoring slots filled and play maybe 20-25 hours a week. But I role play, kill stuff, dance in the fields, and sew. Someday I will be a Master Tailor. In the mean time I pass on any requests for higher level items to those Masters I have met who are incredibly nice (which is all of them.)
I have heard that you can master tailoring by grinding in 9-12 hours if you have the materials. It is not my play style so I can not confirm this.
There are quite a few master tailors on Chilastra. There are many more up and coming tailors. There is more than enough business for me to be happy.
Good luck to you!
- There's a lot of clothing out there that can be made! Look at all the different items, and different color combinations, etc. And the Master Tailors don't necessarily want to "waste their time" on perfectly nice things like Rugged Jackets and Loose Dresses. Many of them can't or won't be "full service" tailors who can cater to both the rich and the not-so-rich players.
- Time spent grinding is time you're not using to build your business! Especially in the earlier tiers, it's quite possible to make lots of money and advance *reasonably* quickly by just making things to sell, and selling them. (Getting Novice Merchant and stocking an NPC vendor well helps here.)
- You're not *just* selling clothes, but selling a service. If buying clothes from you is a pleasant and satisfying experience, people will keep coming back to you.
- Find a niche. Even if there are a lot of tailors around, there's probably *some* aspect of the profession that's underserved. Maybe geographic - e.g., too few tailors on Rori? Maybe in type - e.g., lots of tailors on your planet, but not enough catering to the "low end," or nobody who knows how to make Wookiees look good, or nobody doing Formal Wear, etc.
- In some ways, the "working tailor" has some advantages over the "grinded to Master" tailor. By necessity, you need to become very familiar with what works and doesn't work in each box; what goes together, and what doesn't. There are not a few Master Tailors who can make a Metal Bikini, but who aren't that skilled at "making people look good."
All that said, there *are* a lot of negatives. The XP system for Tailors is incredibly perverse, rewarding grinding and punishing "let's run a successful business" activity. It's really quite insane - the higher level the item, in general, the *less* XP you'll get. And yet, of course, the XP required to advance to the next box keeps increasing. IMO, it's the single worst aspect of tailoring - the fact that there's almost no connection between "being a successful tailor" and "getting lots of Tailoring XP."
And it's probably tough to break into a market where there are already established tailors. I think a lot of my success is due to hustling at making a good tailoring business from day one.
But all in all, I think it's a good, fun profession, and one you can still succeed in, if you're smart about it.
Dont let the naysayers frighten you. Having seen both side of the fence (I have grinded, and I am a recent master, but I have taken a lot of time advertising, making, and selling my products from Novice Tailor up to the top), I can tell you that if youaccept to take the timeto make reasonably price "low level items", you'll be able to fit into a niche that master tailors don't have the time to cover.
Smocks.
Wookie Gear. I can't stress it enough. No one cares about the poor wookies, the rare tailors that take time to make wookie gear are golden.
Rugged Jackets, Swoop Helms, Loose dresses, Uniform Boots, Intricate and Cloaked Dresses, Skirts....
Not a clue, though on Bria I've only met one besides myself so far, and that's only because she needed training from me to get her Master box.
2. How Much Money do you make doing it?
Gobs. Gobs and gobs and gobs and gobs.
3. How Much fun is the class (Most Important to me)
I absolutly love it, but then I'm a bit of a nutcase. I love making neat outfits: coloring them, coordinating them, that sort of thing. I also like the feeling of walking into a room and knowing that everyone in there is clothed because of me.
4. Is it slow to master?
Yup. Took me about a month of infrequent grinding.
5. I have Huge Ammounts of Fiberplast, Copper, petrochemical and Lubercant. Should I be harvesting anything else to prepair me for the journey?
Make sure that petro chem of yours is Polymer, it'll save a lot of headache. Also, you need plenty of hides, preferably wooly.
Teal'c