Tailor Archive

Thread: Trying to assemble a list of the clothing items that eat the Bio Mods.

Ssprink
Tue Nov 04, 2003 10:10 pm
#1

Tonight, I found that the paramilitray camo's eat the mods, no stat bonus on end product.


The reinforced Pants also eat the mods, nostat bonus on clothing, although it takes 2 reinforced panels to make. They may cancel eachother?


The wookie shoulderpad eats the mods, nostat bonus on item.


Pleas eadd to this list any and all items that you are aware of that eat the mods. Could save a few credits.




Oniliv
0Zed0
Tue Nov 04, 2003 11:52 pm
#2

I tried making a Smock (requires 3 synthetic cloth, not identical) and 2 of the cloths had +10 Wound Healing (would =20 in the final product)


When I was done, there were no stats at all. I was majorly bummed and now am too scared to try making anything else requiring multiple cloths.


If the cloth is factory made, will the mods show up?




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Abzintia
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Songe
Wed Nov 05, 2003 12:09 am
#3

To the second poster, I'm not sure what happened, I've never heard of such a problem, except that at the moment the mods of only one tissue are supposed to show.


To the first one, read all the posts already made on the subject, there are no items that eat mods.




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Novice Lekku Stomper
Ssprink
Wed Nov 05, 2003 4:37 am
#4

Even when I drag and drop the bio components in the proper slots the reinforced pants have no stat bonuses at the completion stage.


So yes Items do eat bio mods.




Oniliv
Karmalina
Wed Nov 05, 2003 4:59 am
#5

They don't eat everybody's mods. Are you using prepatch synthetic cloth or something?
Akaara
Wed Nov 05, 2003 5:06 am
#6

I haven't had any problems making these.


Make sure to drop the enhanced cloth in LAST. Call me superstitous but it works for me.




_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Fallsguy
Wed Nov 05, 2003 5:10 am
#7

Yeah I have had no problems either and have been doing Buffed clothing for about a montyh now.


The only time I lost a buff was due to a crit failure.


I have made every item that can be buffed with all different tissues.


Even the (never sold) warm hat




________________________________________

Druid Bledso
Master
DARK FORCES
Imperial Ace Pilot-Storm Squadron
Colonel Imperial Army

Ssprink
Wed Nov 05, 2003 5:24 am
#8

They are new cloths made this week.


I havn't been adding the enhanced cloths last, This could be where and why I'm failing.


Thanks for the help. I'll try this evening again.




Oniliv
Srednii
Wed Nov 05, 2003 7:51 am
#9

I havn't had a single problem ever since I started taking the tissue enhanced panels/cloths out of their crates before crafting.


And I add em before other resources, after other resources, in the middle of other resources, all with no problems. (I have modded paramilitary camo's (meleedef, warcry, bleed, medic, camo) on my vendor as we speak)


Wookie shoulderpads work for me too. really I don't know why some people continue to have probems, we must be doing something different but damned if I know what .




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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
kasuta
Wed Nov 05, 2003 8:47 am
#10

I made a pair of reinforced pants 3 days ago, added the RFP last like everyone says and there was no bonus. A few days before that I had also tried pocketed shorts again with the same result. I'll try again tonight but unless it's been fixed in the past 3 days I'm one of the unlucky ones.



____________________________
-Bucky Buchanan, from Saratoga!

Arf-Arf, woof yap woof arf growl.
Crudson
Wed Nov 05, 2003 9:07 am
#11

With multiple synth slots make sure that modded cloth comes after any non-modded cloth. I had a sunguard not show up stats, and I believe it was due to the second synth slot (x2 factory) overriding the first single.


Smi




Smi
Songe
Wed Nov 05, 2003 9:45 am
#12

The order in which I put the components has never been a problem for me, I hope they will fix those issues in the patch.



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Novice Lekku Stomper
ArthurDentOnBria
Wed Nov 05, 2003 10:12 am
#13

I've made every clothing item that takes RFP's many many times over, with either 1 or 2 different skill mods in them. Never "eaten" a mod yet. Just take all your non-modded RFP's and synthetic cloths out of crates prior to the combine and you'll be fine.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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