Tailor Archive
Thread: Trying to assemble a list of the clothing items that eat the Bio Mods.
Srednii wrote:
I havn't had a single problem ever since I started taking the tissue enhanced panels/cloths out of their crates before crafting.
And I add em before other resources, after other resources, in the middle of other resources, all with no problems. (I have modded paramilitary camo's (meleedef, warcry, bleed, medic, camo) on my vendor as we speak)
Wookie shoulderpads work for me too. really I don't know why some people continue to have probems, we must be doing something different but damned if I know what .
putting the mods in last hunh?
I have never done this, and they always work. And after finding out some of the tricks, I havealways had the desired result come from BE enhanced clothing. You can also place metal fasteners, and trim right out of the crate into the clothing. You can't pull synthetic cloth or rfp as there is some sort of conflict.
i used to be so paranoid about these that i took all components out of the crate
now with a totally fresh batch of comps i have had zero problems and can put everything straight from the crate in any order i please ![]()