Tailor Archive
Thread: Will Tailors ever get what is asked for?
I feel the same way. For the first time last night, I felt like doing something else instead. The devs need to start looking at the bugs and try to add some content to the profession. The only fun that comes out of tailoring is the social interaction you have with your customers. Tailoring needs a bit of grit, something to set your tailoring efforts aside from other tailors. All we have now is a random socket generator.
Why can't we add value to our clothes in some way? Why can't we craft skill tapes for example?
I have really, really enjoyed the quest to become a Master Tailor but sense that at some point in the future it will seem like a chore. I really do think that a little extra content would go a long way.
FuschiaD wrote:
NJ62 wrote:
I think I'm making some nagging progress, but I hate to give you details about things that they may end up pushing back... grrr... waiting for confirmation and quotables...
You're such a tease!
jfang wrote:
(I hope I'm not one starred for this post.)
I agree that tailors need new schematics. However, many other professions have issues as well. Squad leaders need abilities fixed and expanded upon. Teras kasi want more damage types than just kinetic, or remove 100% kinetic monsters from the game.
If you limit yourself to just schematics,armorsmiths are clamoring for a change so they don't just sell composite and urbeese armor. Smugglers want to be able to sell *some* spice, since the chef revamp. Bio Engineers still have issues with crafting creatures problems, and even if those are fixed, the creatures are still weaker than tamable ones. Etc...
As a combat medic, I don't think we were even *mentioned* in the patch notes for 3 months. Furthermore, as I recall, the last time we were mentioned, it was to notify us of a bug fix which wasn't actually fixed, throwing poisons for more than 65m. (I for one would love a limited use schematic. Hmm... area stim D's...)
Like I said, I agree that tailors need new schematics and new colors. Just keep in mind there are a lot of other issues out there as well, and tailors have it better than many (not all mind you) of them. The problem is that the fixes for tailor are things which are "nice to have" rather than things which would "fundamentally shift the game" or "completely change the way a class works". Furthermore, with the combat revamp, the devs will be affecting how more than 19 professions interact with each other andthe game, and as such, this will get a lot more attention than any one professions.
I'm *not* saying "stop whining" or "your bugs are unimportant". It's just there are many other issues in the game beyond an invisible necklace and a limited color pallet. As a tailor, you know about "those three small little bugs which have been around for months". However, every profession has there "three small (or big)bugs the devs really should get rid of", which add up to a lot to do.The devs aren't ignoring you, they just haven't gotten around to you yet. They will sooner or later...
I'm not the one who one-starred you... if I have an issue, I'll tell you. And I do. Which is, you seem to be laboring under the delusion that every profession is governed by the same developer(s). This isn't true. And, it's ridiculous to say that our issues aren't as important to the game, just because you think they're insignificant... which is, essentially, what you were saying. This is neither the time nor the place to bring up the fact that combat medics are unbalanced, and that Squad Leaders need more abilities. That's what those profession forums are for. We've been live for nearly a YEAR now, and our necklaces are still invisible. How long do you think we should be put on the back burner? Two years? Five years? Or is it so unimportant that you don't think dev resources should EVER be put to fixing things in our profession? That attitude is very self-centered. You are not the only one playing this game. Your professions are not the only ones that matter. Please open your eyes and realize that there are thousands of other people playing this game, and they all want their stuff fixed too.
jfang wrote:
stuff
Songe wrote:
We're all pretty much in the same boat... I might drop it soon actually.
NJ62 wrote:
I think I'm making some nagging progress, but I hate to give you details about things that they may end up pushing back... grrr... waiting for confirmation and quotables...
You're such a tease!
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NJ62 wrote:
I think I'm making some nagging progress, but I hate to give you details about things that they may end up pushing back... grrr... waiting for confirmation and quotables...
Can't you let us know what your progress is n'Jessi. Regardless of whether it gets pushed back, any news or plans would be good to know.
FuschiaD wrote:
I'm not the one who one-starred you... if I have an issue, I'll tell you. And I do. Which is, you seem to be laboring under the delusion that every profession is governed by the same developer(s). This isn't true. And, it's ridiculous to say that our issues aren't as important to the game, just because you think they're insignificant... which is, essentially, what you were saying. This is neither the time nor the place to bring up the fact that combat medics are unbalanced, and that Squad Leaders need more abilities. That's what those profession forums are for. We've been live for nearly a YEAR now, and our necklaces are still invisible. How long do you think we should be put on the back burner? Two years? Five years? Or is it so unimportant that you don't think dev resources should EVER be put to fixing things in our profession? That attitude is very self-centered. You are not the only one playing this game. Your professions are not the only ones that matter. Please open your eyes and realize that there are thousands of other people playing this game, and they all want their stuff fixed too.
Srednii wrote:
I'm not saying other classes don't need attention as well.And I'm alsonot going to go to the squad leader forum and tell them they need to wait their turn. They can agitate for attention all they wish, I'm not going to lecture them that we have it bad too.
And the devs have been ignoring the tailor proffession. They've been ignoring it for 12 months. Don't expect me to be happy just because we're not the only proff they've been ignoring. (squad leader comes to mind, ranger, smuggler? Are there any other completely ignored proffs?)