Tailor Archive
Thread: Will Tailors ever get what is asked for?
What Sre'dni and Fucia said. It's no consolation to me at all that some professions may be in more dire need of attention then tailor (by your estimation Jfang, not mine). That's completely irrellevent to me. I play this game, I chose to be a tailor, and so my fun playing this game is tied to how fun tailor is to play. Period, end of story. Oh, and just a little sanity check:
new schematics for architects: tons
new schematics for doctors: tons
new schematics for chefs: tons
new schematics for bio engineers: tons
new schematics for master artisans: several very important ones and adding more all the time
new schematics for droid engineers: many
new schematics for tailors? 4: 3 chef items that we didn't ask for, and 1 wookiee pellow which causes us to lose our wookiee clothing business. wohoo!
Message Edited by ArthurDentOnBria on 06-03-2004 11:49 AM
For the record docs only got one schematic, but they're not really crafters so /shrug. We got the theme park schematics and the chef things... I don't know about you but I haven't sold any of the latter since the first two weeks they got in, and the theme park schematics are not exactly something that we can enjoy making for fashion. Speaking of which, just having the apron schematic with no charge limits and no bonus would have been a good thing ![]()
Songe wrote:
For the record docs only got one schematic, but they're not really crafters so /shrug. We got the theme park schematics and the chef things... I don't know about you but I haven't sold any of the latter since the first two weeks they got in, and the theme park schematics are not exactly something that we can enjoy making for fashion. Speaking of which, just having the apron schematic with no charge limits and no bonus would have been a good thing
jfang wrote:
I agree that there are thousands who play this game, and my opinion is only a very minor one. By the same token though, there are thousands who play this game, and your opinions are also very minor.
As an individual, yes, absolutely, my opinion is very minor. As part of the tailoring community, however, our collective opinion is a little more significant.
Realistically, the necklace bug is aminor one which doesn't affect that many people. It only seems like it is ahuge issue because it affects you every day. Much like having large creatures 100% immune to kinetic energy is a huge issue to Teras Kasi, but doesn't affect the majority of players. Much like master rangers harvesting resources slower than a master rifleman/novice scout doesn't affect you, but is a huge deal to a small group... Much like how a novice weaponsmith not being able to sell weapons with any regularity at all until he or she reaches master... Much like how the best weapon for a fencer is not a sword... Much like...
I do not think I am being self centered. As I said, I am primarily a combat medic, and you will notice that I have intentionally mentioned issues to be addressed which do *not* directly affect me. (I think I am too close to the issues of a combat medic to objectivity compare their issues with the game as a whole.) Tailors should keep bringing up the issue to be assessed, and at some point, "big issues" must give way to "niggling little bugs".
So, by your estimation, how long should we live with being on the back burner until a passing dev finally notices us poor tailors in the corner, crafting invisible necklaces? "niggling little bugs" are one thing. This is just a royal pain in the rump for us. Have you ever been a tailor? Try it sometime and you'll see. We can't make a significant part of the accessories available to us because we can't see what color we're making them.
Should you feel better knowing that other professions have issues that also haven't been addressed? No. However, you should realize that other professions havetheir ownlaundry list of bugs and issues to be addressed,many of which have been in "live for nearly a YEAR now".
And yet... you seem to think tailors should continue to be made to wait. That suggests that you find other professions (such as your chosen ones) more important than ours, and THAT suggests arrogance.
Tailors have gotten temporary schematics and component sales for wookie armor, among other things. This is not what you asked for, these were not tailor-driven initiatives,and they should not be justification for ignoring you in the future. However, keep in mind when complaining that there are many other professions which have received far less attention than tailors have.
We are fully aware that there are many other professions that are getting shafted. But that doesn't mean we're going to sit down and shut up until everyone ELSE is addressed first.
As for "you seem to be laboring under the delusion that every profession is governed by the same developer(s)", I agree that this was an assumption I made in error. However, as TH has made abundantly clear, all the UI team is currently pre-occupied with Jump To Lightspeed, so for the near future, it seems like a reasonable assumption to make for now. *Should* the developers be spending their time on an expansion at the cost of the core product is an argument I won't get into now (I expect my views on that match most of yours though). Currently though, developers are in short supply at SOE, and one profession's gain is time not spent on another profession's issues...
So who is to say where the devs are spending their time? That's right, SOE. Not you, not me, not anyone here except the developers and the owners of SWG. So while you might think that we're not 'worthy' of having anything fixed in our profession right now, there is a significant portion of the SWG player community that would strongly disagree with you.
*tsk tsk* Coulda, Woulda, Shoulda
Message Edited by FloridianJen on 06-03-2004 10:49 PM
Well let's just be careful here okay? New colors... you're a Master Tailor right? So I am! I'm living off just by selling BLACK and WHITE clothes!!! Why? Because I sold purple... it barely ever sold. I sold greens hoping scouts would want it, barely sold any.
Browns was a good enough seller, but only for Camo Pants and Jackets (for all those commandos)
But black and white? Everyone buys black and white clothes. Either just black, just white, or combination of both. In 2 months of non-stop Tailoring, I became a millionaire and all thanks to black and white clothing.
I just think we need more clothing variety! Not colors... there's always the occasional person that asks for a bright pink dress... I can recall getting 3 customers in total in 2 months of Tailoring that asked for a pink dress. That's it really.
You don't use a lot of red? Or that vivid blue? Heck the dark rich blue color and the dark rich green, and a light light green I called mint and a light blue all sold well. The deep red sold well, deep purple sold well. A lot of combination stuff like blue/white green/white red/white black/green blue/black, purple/blackand tons of others sold well. I sold a lot of agreeny tan color I called olive as well.
A deep rich yellow would have been a great color to have instead of that pasty tan we have now.
jfang wrote:
(I hope I'm not one starred for this post.)
I agree that tailors need new schematics. However, many other professions have issues as well. Squad leaders need abilities fixed and expanded upon. Teras kasi want more damage types than just kinetic, or remove 100% kinetic monsters from the game.
If you limit yourself to just schematics,armorsmiths are clamoring for a change so they don't just sell composite and urbeese armor. Smugglers want to be able to sell *some* spice, since the chef revamp. Bio Engineers still have issues with crafting creatures problems, and even if those are fixed, the creatures are still weaker than tamable ones. Etc...
As a combat medic, I don't think we were even *mentioned* in the patch notes for 3 months. Furthermore, as I recall, the last time we were mentioned, it was to notify us of a bug fix which wasn't actually fixed, throwing poisons for more than 65m. (I for one would love a limited use schematic. Hmm... area stim D's...)
Like I said, I agree that tailors need new schematics and new colors. Just keep in mind there are a lot of other issues out there as well, and tailors have it better than many (not all mind you) of them. The problem is that the fixes for tailor are things which are "nice to have" rather than things which would "fundamentally shift the game" or "completely change the way a class works". Furthermore, with the combat revamp, the devs will be affecting how more than 19 professions interact with each other andthe game, and as such, this will get a lot more attention than any one professions.
I'm *not* saying "stop whining" or "your bugs are unimportant". It's just there are many other issues in the game beyond an invisible necklace and a limited color pallet. As a tailor, you know about "those three small little bugs which have been around for months". However, every profession has there "three small (or big)bugs the devs really should get rid of", which add up to a lot to do.The devs aren't ignoring you, they just haven't gotten around to you yet. They will sooner or later...
What you may/may not realize is that the issues we have as tailors are game breaking for us...b/c this is the profession that we play and enjoy playing. Yes the other professions are important but they are most important for the people that play them so unless you have something constructive to say about tailoring please go to another forum and stay there. And not to mention but all the professions should (did before JTL) have their own dev to fix the problems/bugs involved.