Tailor Archive
Thread: This is an oldie, but what is the deal with factories being slower than we are???
They may be slower but they can run 24/7. Usually most people start them off overnight so items are ready for them the next day, also it's the only way to get crates of identical items.
Would be nice if there was a schematic queue though so if you've making small sets of items or aren't going to be around to babysit the factory for sometime it won't be sitting there being useless.
It takes you 2 days for a full run? I haven't made a full run of trim for a while but i thought it was only 24hours. Factories are pretty invaluable to tailors but I always thought the time was fine tbh.
Maybe all the little jawas that work on the assembly line are tanked up on jawa beer ![]()
Trim is a cake walk next to some of the BE components I get for the food I make.
The intellegent nano neutrients (or something like that) that are used to make heavy food additives take 208 seconds per unit. A full run of 1000 of those takes almost 58 hours. And then on top of that 58 hours, it's another 40 seconds per unit to actually make the heavy food additive, making that another 11 hours. That makes for a total of 69 hours (minus the server downtime every night) just to make one portion of food. Then add to that, that some foods require multiple sub components, such as dough and carbo syrup, that have to be made first, before you can ever get to the food. By the time you're ready to go, you have a completely full ingredient hopper just to make a run of 500 that has now taken most of a work week to complete.
I think I won't complain about how long it takes to make runs of any of my tailoring components after having experiencing what it is to be a chef!
Moonkat wrote:"This rant brought to you by a master tailor at the end of her rope trying to keep up trim production for her partner's chef to make casks for brandy because 1000 units of trim only make 25 crates of Vasarian Brandy and she never has time or factories to do runs for her own business and customers but is quickly becoming nothing but a support player for a chef."/breathe/end rant (the first one was a /feign end rant)
If it's detracting from the fun of the game and you're not getting any profit in return (since crates of good brandy can sell for like 200k+) then don't do it. You're complaining because you're a slave to another player, really.
24 hours x 60 min x 60 sec = 86,400/80 sec = 1080, so that's how many you can run in 24 hours. It certainly does not take 2 days to do 1000.
verticalis wrote:
It takes you 2 days for a full run? I haven't made a full run of trim for a while but i thought it was only 24hours. Factories are pretty invaluable to tailors but I always thought the time was fine tbh.
Maybe all the little jawas that work on the assembly line are tanked up on jawa beer
jfang wrote:
Another thing I'll point out is that factories are right in line with harvesters. As I recall, with surveying 4, I could sample resources faster than a heavy harvester. (It was close, but I think I was a little faster.)
The difference is, as everybody has said already, that you can have multiple factories, you don't personally have to do it (can set it overnight, or can go hunting, etc), and after it is set up, it is a lot more convenient, and they are much more scalable. This is true of both factories and of harvesters.
If you think it takes to long to set up make 1000 synthetic cloth, then set up two more factories and two more schematics. Suddenly your output triples. Try doing that by hand.
Not to be argumentative, but you mean like when I reduce the pause in my grind macro slightly and add another 4 tools?
Syzygy-Gorath wrote:
It is in the fact that it makes multiple, exact duplicate items and packages them in multi-unit containers to save space. Space is a big deal for tailors, the rest…not so much.
I guess it's a matter of perspective. Actually, to me, tailors require almost no space compared to many other artisans. Seriously, I probablydevote only10% of my storage for tailoring supplies. If I were *only* a tailor, oh man, storage would not even be an issue at all to me. Factories are great though because they are storage warehouses and things to do your work for you when you are not playing the game all in one.
Message Edited by ArthurDentOnBria on 05-03-2004 04:18 PM
ArthurDentOnBria wrote:
Syzygy-Gorath wrote:
It is in the fact that it makes multiple, exact duplicate items and packages them in multi-unit containers to save space. Space is a big deal for tailors, the rest…not so much.
I guess it's a matter of perspective. Actually, to me, tailors require almost no space compared to many other artisans. Seriously, I probablydevote only10% of my storage for tailoring supplies. If I were *only* a tailor, oh man, storage would not even be an issue at all to me. Factories are great though because they are storage warehouses and things to do your work for you when you are not playing the game all in one.
Message Edited by ArthurDentOnBria on 05-03-2004 04:18 PM