Tailor Archive

Thread: This is an oldie, but what is the deal with factories being slower than we are???

Aynianu
Tue May 04, 2004 4:51 am
#14






ArthurDentOnBria wrote:



I guess it's a matter of perspective. Actually, to me, tailors require almost no space compared to many other artisans. Seriously, I probablydevote only10% of my storage for tailoring supplies. If I were *only* a tailor, oh man, storage would not even be an issue at all to me. Factories are great though because they are storage warehouses and things to do your work for you when you are not playing the game all in one.






While i am not 'only' a tailor as my sig implies, i use a 'lot' of space, currently have 1 PA hall as my shop front (purely decoration and vendors inside), one small house as my workshop, with all the tailor/armoursmith/architect resources catagorised in bags next to the crafting stations.

Another house for DNA storage, another house forBE Tissue making, storingmeats, bones, andflora harvests. Another house for storing tailor sub components. Another house for Arch sub components. And last house is Armoursmith Sub components

For a total of 6houses(people nickname it Ainicity)

AnitaSWG
Tue May 04, 2004 4:54 am
#15

I think the point re: storage is more that tailors don't require a great variety of resources. One kind of fiberplast, one chem/polymer, one metal, etc. Buy or harvest a large stack and it lasts a long time. When I was just a tailor all my supplies and displays fit in one large house (and ~150-200 items were on display including furniture) and one factory. I store nothing in my bank, and my crates of subcomponents in the output hopper of my factory. Easy as pie.


Now with chef.. I have 2 small houses just filled with resources. You know you have a lot of meat and flora when you have 15 backpacks lined up to categorize everything. I have 3 food factories of my own, and access to 4 more. Most of those have subcomponents piled up in the output hoppers.Some evenings I log on and spend all my time trying to get organized and don't actually craft anything before needing to log. I added another house, and started storing more in the input hoppers and it's going a little better now.


Anyhow, I'd say that because tailors don't need specialized resources of specific qualities, our storage needs pale in comparison to other professions. I'm not saying you don't accumulate a lot of stuff (I am a packrat by nature).. but some days I wish for the "old days" when I was just a tailor.. life was much simpler.





:+: In Good Taste ~ Keren/Naboo ~ 1180, 3720 :+:
Ri'a Ocoli ~ *Cancelled*
Saori Eiwaki ~ *Cancelled*
Jaira Zelona ~ *Cancelled*

Aynianu
Tue May 04, 2004 5:22 am
#16

If your only a tailor, and pure tailor, you could carry it all on you and factory hoppers, but im not, i need the factories for armoursmith also so i dont keep things in the hoppers (as much as possible anyway) also i cant carry all the resources i need for the proffessions i play all on me at once, plus sub components,i generally keep only the basics i need for tailoring on me allways with the spares + other proffessions in bags in my workshop or sub component houses.

The idea is, if someone asks for anything, in any colour with any BE mod on it, i can say 'beready in 1min' or 'check the vendors' as i dont like running around doing orders unless i have everything ready and prepared.


Any one of the proffessions i play, if i was that, and that alone id have no need for so much storage space, i wouldnt say arch or armoursmith nor even the bio engineer (altho they'd need to be conservative with the DNA)'need'more storeroom than tailor .


Its more to do with how you play, than what proffession you play. i Dont need to take up as much room as i do, but i find it far more quick and efficient to do things when everything i have is organised to this degree, and i have everything i could possibly need in bags somewhere


Syzygy-Gorath
Tue May 04, 2004 6:25 am
#17

Wow, what a debate I've started. You'll notice I didn't say the storage benefit was specifically for tailors, I said that was a benefit. I was thinking back to my CM days trying to do big runs of poisons, diseases, and stims—factory storage = good. /mumble That reminds me…I still have a full 1000 unit run of really nice aLSes on Gorath…I should do something with those. Er, anyway. Like a lot of other things, this doesn't jive quite the same with tailoring since we do a fundamentally different sort of crafting than many, if not all, other elite crafters.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Gyopi
Tue May 04, 2004 8:01 am
#18






ArthurDentOnBria wrote:

I guess it's a matter of perspective. Actually, to me, tailors require almost no space compared to many other artisans. Seriously, I probablydevote only10% of my storage for tailoring supplies. If I were *only* a tailor, oh man, storage would not even be an issue at all to me. Factories are great though because they are storage warehouses and things to do your work for you when you are not playing the game all in one.


Message Edited by ArthurDentOnBria on 05-03-2004 04:18 PM





It depends. I mine all of my own materials and I have most of my houses filled with displays. I am always running out of space.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

NJ62
Tue May 04, 2004 8:30 am
#19

Regardless, the speed of a factory (or the slowness) is probably an artisan/architect issue, not a tailor issue.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
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ArthurDentOnBria
Wed May 05, 2004 11:35 am
#20






Kirranas wrote:


Well its hard to define what 10% is not knowing how much space you have





Well, all I was trying to illustrate is for example how much space is required for tailoring supplies vs bio engineering supplies. And my thesis is that the amount of space needed for tailoring is negligable relative to bio engineering. My storage space? Hmm, let me think. 2 banks, 6 houses, 4 factories, 4 droids.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


verticalis
Wed May 05, 2004 7:20 pm
#21






Factories are great though because they are storage warehouses and things to do your work for you when you are not playing the game all in one.

Message Edited by ArthurDentOnBria on 05-03-2004 04:18 PM




I've heard real horror stories ofvery very niceitems disapearing from factory hoppers....





aSAquaviSa
Fish With a Stick
Srednii
Thu May 06, 2004 12:05 am
#22

I kinda wish factory's had a countdown till the current session is finished.



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Songe
Thu May 06, 2004 6:31 am
#23

And of houses too... I don't think anything is spared I store most of my tailor crates in my factory too, it's really handy, well except the time I let it blow up because of lack of maintenance I guess (I'm still crying over that one, lol).


Other than that, the doc stuff is the worst for me, but of course it's because I sell all kinds of meds, I can't even store all my resources for the components in one house /sigh. For the factory time, you can count 5 or 6 days just for 1k of stims... much worse than tailor components for sure.


Overall, I'll have to say that tailoring is really relaxing in comparison, and is nowhere near the work of any of the other crafting professions.




------

Novice Lekku Stomper
Ackdel
Thu May 06, 2004 8:23 am
#24

I only ask this. While thinking about your own factory woes, consider the Droid Engineers.

Making one loaded R3 unit takes over 2 hours of factory time and 42 components. I find to be efficient, I generally keep six equipment factories going at once.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
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