Tailor Archive

Thread: What can we, as tailors, do to improve the starwarsy feel of the game?

NJ62
Thu Nov 11, 2004 6:23 am
#1

I've noticed that a lot of our top requests are for items seen in the movies, but that we cannot make. I feel like many members of the community (tailors and clients) desire this game to "look" like Star Wars. However, we can't tell people what to wear. To try to keep the Star Wars feel, we can't stifle creativity and limit schematics or colors, because people will always get around constraints and try to express their individuality.

My question to you is how can we encourage a Star Wars-y feel to the game, while still allowing for crafter and client individuality and creativity?



n'Jessi
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Gyopi
Thu Nov 11, 2004 8:50 am
#2

Well, the clothes in the movies are pretty widely varied and not everyone has to be dressed in a Star Wars costume to make it feel "starwarsy". The biggest problem with the non-Star Wars feel as far as clothes are concerned is just that so few people wear clothes. So many people are now permanently armored in composite and that has nothing to do with Star Wars. The main problem has nothing to do with tailoring and there is probably nothing that can be done about it. Seeing people with names like "Eric Cartman", "Fatty McFatFat" and "Hugh J'rection" spamming 1337 speak everywhere definitely ruins the "Star Wars" experience.

Message Edited by Gyopi on 11-14-2004 01:20 AM




Momoko--Master Tailor near Kaadara on Lowca--
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TheNola
Thu Nov 11, 2004 9:29 am
#3






Gyopi wrote:
Well, the clothes in the movies are pretty widely varied and not everyone has to be dressed in a Star Wars costume to make it feel "starwarsy". The biggest problem with the non-Star Wars feel as far as clothes are concerned is just that so few people wear clothes. So many people are now permanently armored in composite and that has nothing to do with Star Wars. The main problem has nothing to do with Star Wars and there is probably nothing that can be done about it. Seeing people with names like "Eric Cartman", "Fatty McFatFat" and "Hugh J'rection" spamming 1337 speak everywhere definitely ruins the "Star Wars" experience.





I agree with you with the ridiculous names. I've had a talk with a CSR once a long time ago about this. They actually find those people and make them change their name. I don't know how many names they've actually caught and forced to rename. I know of maybe six names that were forced to be changed for the past year...


In some ways, I think DEV's have contributed the leet speak. Note that the new hotpants have become Hawtpants, and saying the word "uber" in spatial offers a /cheer animation... perhaps even the /rude emote.


Composite is way too powerful. Now that there is the armor equip delay thing (not saying that I don't like it), it kind of makes people not want to unequip their armor. The usual /tells I bet every tailor gets are "I need a shirt with ___ bonus... it can be worn under armor right? What elsecan be worn witharmor?" That is something I think SWG is working on (needs to work on!)though... on decreasing the popularity of composite.





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TheNola
Thu Nov 11, 2004 9:33 am
#4

Oh, and people should play around with colors... be bold. Everyone wears all-black all the time, or all-white, or all blue, or all red, or all-(insert color here). If you were to wear a black.. combine it with another color... like black and green or something.



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Naia Draven
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Korrack
Thu Nov 11, 2004 9:49 am
#5

The Starwarsyness of the game can directly relate to the way the developers handle combat in the game. Armor, so much melee and the way the CSR's police the game (player names is a good example).


One thing we have to consider is the "right" of each player in the game to make the game what they want. If someone wants to call themselves Allyour Baserbelongtous, who are we to stop them? Well, except that the game strickly prohibits names based upon other copyrightfictional characters, other games or catch phrases. This is a CSR issue. I myself have reported names that were innapropriate. I don't mean stupid, I mean offensive. And it took days for the CSRs to do anything.


The Robocop syndrom is rampant on the server and only got worse once players could recolor their armor on the fly. Composite is prolly worn by 80% of the population for a few reasons: it protects better than most other armor, it's cheap cos so many armorsmiths make it, hell, I can make it bright red or blue! Can anyone point me to a image from something related to a movie or the EU where composite armor is worn? I'm still trying to figure out why the most dominate "uniform" in the game is something not in Star Wars. To break the line, I also suggest making faction armor craftable by armorsmiths and not require you to be overt to wear it. Shouldn't most imperials be wearing ST armor to PvP in? I wear RIS armor just to look different, but hell, I look like a Samurai!


Melee.... I didn't join this game so I could sing "Everybody was Kung Fu Fighting!" in my head while I play. I sometimes subconsciously say "hiyah!" when I see people smack each other. Isn't this a high tech game? Where are the blasters?


With further regards to armor and tailor and the effect each other has, I don't recall everyone wearing armor in the movies or EU. Han Solo ran around wearing a jacket and some pants and kicked people's butts with his blaster. Armor should NOT be so significant in this game as to make tailor only useful for BE shirts under the armor for combat types. How to realistically handle this I'm not sure, perhaps lower effectiveness of armor and make special clothing with resists craftable by tailors? I really don't know, but this is an issue.


So, I ramble and I ramble. How can tailors help the Starwarsyness? Allow us to make more desirable clothes. Allow us full color range so we can create our own Star Wars outfits that match. More high tech looking clothing instead of all the dress and plain stuff? I however personally don't see Tailor having muhc of an impact on the Starwarsyness of the game for those not interested in Role Playing until armor is made not to be the end all of existance. I still keep getting asked for +dizzy Defense clothing even tho there is no such thing without the use of CAs.



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Mystyrys
Thu Nov 11, 2004 12:13 pm
#6

I read somewhere, quite recently, that armor will be getting a serious nerf (no resists above 40%?) and that they are going to add several more varieties of styles of armor (to get people out of the comp uniform) and to promote more mixing and matching of armors and clothing. And that they were going to add more types of mods for clothing so that people would desire to mix clothes with armor, or equip only modded clothes in some cases depending on what type of combat one was about to engage in.


All that would go a long way to a more Starwarsy feel.


I agree, Han and Luke never wore armor, your "average" citizen shouldn't have to either. Armor should have been only for "soldier" type players. Like OvertImperials aka Storm Troopers. Overt Rebels and Imperials should have their own uniforms. Several styles to denote rank or purpose. Milita uniforms.


Holsters like Han's. Knife sheaths and bandoliers, sword scabbards/belts, rifle slings... A few styles of each, like backpacks, with some at the artisan levels, some at tailor levels.


More dancer/musician type "Costumes," especially moreentertainer typeclothes for males. More futuristic rather than this medieval raggedy nomad type stuff. I know SW was in a galaxy long, long ago... but there's far too much Dark Ages feel here instead of the future of the past feel.


Capes. I can't tell you how many times people have complained they can't do the Lando look.







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ailor &Entertainer
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GammaThree
Thu Nov 11, 2004 12:22 pm
#7

Though I've only been a master tailor for a couple of weeks, my own thought of how tailors can improve the starwarsy feel of the game is to promote what clothes can actually be made, and keep prices affordable. In my opionion, clothes are one of the most affordable player crafted items, and often overlooked, in favour of armour and the like.

One of the reasons the films has the feel that we're familiar with, is that there are many, many background characters. In SWG everybody is a 'hero' in one sense or another (with the exception perhaps of pure crafters), and as such want to have particularly 'hero' like clothes, to make them look butch, synister etc, this tends to revolve around things that are currently in todays society (jeans, t-shirts) and modern films (think matrix etc) or traditional views (cowled assasin).

My own opinion is that tailors ought to be able to equip *any* npc vendor with clothing that *they* have made (regardless of Merchant level). To equip another persons vendor then the owner will need to be there and give permission (like the group 'do you want to join prompt'). This would just be one way that tailors could help the feel of the galaxy, as it would build up the overall background.

More schematics for things that 'background people' wear would also be good. So pretty much, you see a rebel in a funny hat/shirt etc, in a film then as a tailor we ought to be able to make those items. More than that I can't actually think (at least within the remit of tailor influence)




Grogar
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nurTsunami
Thu Nov 11, 2004 5:48 pm
#8

I think more factional clothing will help bring out the period we are living in. Not just factional armor, but uniforms for each side, andclothesand accessoriesthat the rebels would tend to wear and vice versa. Putting a limit on how long armor can be worn in a given time, especially comp, will help make people think about their outfit options and start to develop more of a sense of who they are as a character. With everyone running around in comp 24/7, stuff that isn't seen in any of the movies, it really detracts from the feel of star wars.


Other things that I think need to be done sooner or later (not necessarily relating to tailors) would be to bring in some of the famous and infamous vehicles seen in the movies. The current AT-ST needs to be revised so that it is piloted by two people, and isn't something that any old imperial can whip out of their pocket. Similarly, rebels need their vehicles brought in. With everyone ridding the same old swoop or AV-21 these days, there is little to differentiate characters from eachother and certainly not anything to differentiate rebel from imperial (other than seeing members of your faction in a color).


Basically, people need more options to express thier character. This is what makes this game so great compared to most MMOGs. In most, you are a fighter, or a mage, and are like ever other fighter or mage or whatever. If there are clothing options, they are limited and often only one or two options are chosen and worn by everyone. Here we can make truly unique faces and outfits and lives for our characters. By bringing in more clothing, particularly for factions (and as someone above me said, make it futuristic, instead of these medeval dresses and pants we have so much of) and vehicles to drive and fight with (I love the idea of a surveying dune buggy someone mentioned elsewhere that you can put in your survey device and drive around instead of having to run 100m and repeat).


Obviously things like more mounts/vehicles and clothes will be a long way off (Next expansion: Star Wars Galaxies: We've Got More Than Swoops Now!) but I think its the next logical step.



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RandDarkstar
Thu Nov 11, 2004 5:58 pm
#9

The real issue is going to be functionality. Why should a player wear adusty roseTrim Lined Shirt, withdark tan Slacks? Most are going to go for the 4 socket +4 melee/+17 stun defense Formfitting Undershirt in Dark Maul Black.


The reason is that the look is meaningless to most players. It is "What do these clothes do for me in a fight"


If the other guy is wearing the combat clothes, and you are wearing the style clothes, and youlose the fight - well it's not going to be long before you lose the things you have on, and get the same stuff orbetter.


We need functionality to be separate from appearance. That would help the armour clones as well. At that point, we could make any clothing a customer wanted and have any BE tissues added to it. This gives them functionality and expression in one outfit.




Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Oblox
Fri Nov 12, 2004 3:59 am
#10

Yep more range or all clothing with be sockets for all types. Its very annoying and ifficult to get a range of outfits that are unique and not pug ugly, more clothing styles need adding for sure, capes, eyewear, more hats, different styles of bags.

Factional clothing should be able to be made, go to a recruiter and buy the schematic with fp then make the clothing types. Jackets with imp or reb insignia, proper rebel fighter flight suits (bwing suits without the overt status requirement) black imp hats and uniforms, rebel commando wear like from ROTJ and the hats and clothes the rebels wear on the corvette in ep 4.

Also a novel idea, pet clothing. give your huurton a trendy coat, change the look of your mounts saddle. It would all add to the individuality lacking in the current game.

And dont get me started on jedi robes .....ugh.



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DathoImilli
Fri Nov 12, 2004 10:50 am
#11

As far as the names issue, either in the EULA or in the manual or somewhere, it is stated that your name must fit into the star wars setting. If you see someone with a name that doesn't fit the star wars setting as in "McPwnzjoo" or anything like that you can report them toa CSR and the CSR is supposed to change thier name. After the character purge it will be alot easier since many of the names are taken already and people have a limited selection from which to pick.


As far as giving it a starwarsy feel, I find that rather than stocking my vendor with what people may want, I do custom outfits for people and it works much better. The vendor is then stocked with discards from the custom job. One advantage of this is that I can pick colors to match the persons hair, eyes, skin toneand what thier favorite color may be. This leads to multi-colored outfits for the individual and also leads to the vendor being stocked with tons of different items of different colors. USually for each outfit I make there will be at least 10 discards that go to the vendor, so that means that there are 10 items on the vendor for each time that match and go together well. When you mix and match that with other discards it opens up a world of possibilities.


A second thing that really helps with the starwars feel is that every tailor should have an armorsmith that works with you on providing fashion armor. A friend and guildmate of mine is an armorsmith who gave up on trying to craft the leet armor and now only does fashion armor. When I get a custom job she is ussually around and will help out in the design process. You'd be amazed at the things a tailor and an armorsmith working together can pull off.


There are a couple of things that we did together for a fashion show on this page: http://home.comcast.net/~swg_gtb/OMFS/


The armor/tailor combos that we did are: Men's Casual: Datho, Women's Formal: Velia, Men's Formal: Datho, and slapped together the Men's Sexy Wear: Datho out of spare parts during the event.


The biggest thing to get people out of thier composite armor and into a starwarsy ecclectic scene is to provide them with good outfits that they want to pimp. I know I have plenty of outfits I'd rather die wearing than survive wearing that damn composite.






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AllyaEcati
Fri Nov 12, 2004 11:26 am
#12

I think that providing Star Wars packaged outfits helps add to the Starwarsy feel. Packaged movie outfits are some of my biggest sellers, and it's cool to run into people ig wearing my clothing.


Datho, those pic were really nice, you've inspired me to get back into my AS grind.



Aylla
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ZinaTheMaker
Fri Nov 12, 2004 11:51 am
#13






AllyaEcati wrote:

I think that providing Star Wars packaged outfits helps add to the Starwarsy feel. Packaged movie outfits are some of my biggest sellers, and it's cool to run into people ig wearing my clothing.


Datho, those pic were really nice, you've inspired me to get back into my AS grind.







I would agree with this. Im not a tailor but i troll the tailor forums lol. Seriously tho. Clothing is appearance. and appearance should mirror the mood or settings. having useful "Starwarsy" clothing is the key. how to make it useful, is another story. maybe adding mods, or bonuses etc would help.


to make the galaxy appear more like starwars, the 2 things that are needed are factioned armor and clothing.




Zina
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