Tailor Archive

Thread: Beware change since patch

Elui
Wed Aug 13, 2003 11:52 am
#1

Be aware that those clever clever devs have switched the order that experimentation , prototype and schematic appear as choices - so its VERY easy to pick the wrong one.





Elui Toliss
Master Tailor ~ Farstar
City of Aartan Ridge ~ Tatooine 2805,5140
Aartan Ridge Guild -


HypoxicWombat
Wed Aug 13, 2003 1:42 pm
#2

Thanks for the warning.



Anyone confirm or deny that exotic leotards can be colors other than white,withthis patch?




Aicyr
First Master Tailor of Flurry
(-355, -5652) and (-411, -5652)
just south of Coronet, Corellia

Alciril
Wed Aug 13, 2003 3:05 pm
#3

I only logged on for a few minutes and didn't have a chance to craft any new leotards, but I did notice that one of my display leotards reverted back to its original yellow.



Alciril, Master Tailor
"Alciril's Clothing Creations is located south of Coronet, Corellia at (-315, -5780)
"Tailoring-related components (fiber panels, synthetic cloth, trim) always in stock!
"Custom orders welcome! Please see me for any of your tailoring needs!

Artmiser
Wed Aug 13, 2003 3:09 pm
#4

Also BEWARE do not try to mod paramilitary pants, padded pants or possilbe reinfoced pants, The moded panels go in but you dont get the skill mods in the final product. Made bug report but dont want to risk losing any more testing the other pants. I have a feeling all pants that you could mod you now cant. Shirts and bandoliers still work



Art


Master Tailor

Wire3k
Wed Aug 13, 2003 9:13 pm
#5

I bugged this directly today.


We've always had a problem with receipes that take a single sheet of reinforced - and a single sheet of synthetic with bio bonuses. Crafters pants and one pair of shorts are the only two like this. You could always get the synth bonus to stick - it ignored the reinforced bonus.


Until today - the cammo pants, infiltrator legs, padded workpants and reinforced pants DID work with one sheet of bio reinforced and multiple identical factory plain synth cloth.


This just broke today - hopefully be fixed soon - or the only combat type bonuses available to clothing will be 3 shirts and some bandoliers (oh - and one wookie shoulder piece - don't get me started about dancing wookies).


What these bonuses actually DO, well - we are waiting to hear - hopefully this week.





www.swgbio.com
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www.swgbio.com/mom
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Rurri
Wed Aug 13, 2003 11:01 pm
#6

silly question I know but did the tailor/armorsmith bug ever get fixed I've not got armorsmithing cause I didn't know and just now remembered to ask.



Rurri

Elui
Thu Aug 14, 2003 6:07 am
#7

i also seem to have lost some colour in my palettes that i did have two days ago. ( i have casual 2 only).





Elui Toliss
Master Tailor ~ Farstar
City of Aartan Ridge ~ Tatooine 2805,5140
Aartan Ridge Guild -


Jowimalla
Thu Aug 14, 2003 6:23 am
#8

This may or may not be related to teh patch. I have field 3 and Tailor 2.. Tryin tto make a black Spec Ops duster.. all I seem to be able to make are some really dark browns... is this normal if so at what skill level will I get black.. I would have thought black would ahve been an easy color.



A wookie tailor..We are big mean and make nice cloths.
Have Vendor just outside Theed. -3803 3059. Stock bio cloths, Mind alftering chef items like brandy, skill tapes and more.
Ayala
Thu Aug 14, 2003 6:30 am
#9

Desert Crawlers have been changed.


Where before we were able to customise both the "diaper" part and the actual legs, now we can only use the full colour palette on the "diaper" part, the legs are always white. Color 2 is the metal palette, and is used for changing the colour of the metal studs on the leg bands.


There goes one of the better selling low level tailor items. Lovely.




Ayala, Mos Arcanum
Chilastra
Alichai
Thu Aug 14, 2003 6:49 am
#10

Jesus, One of our priorites for this next report will have to be the lack of color choices on a lot of items.I was hoping to get some of the palettes to be less restrictive... ie.. full palette instead of leather on some things.. expanded leather instead of small leather etc...


Looks like they have decided to make it LESS fun.. How frustrating!! Grrrr.


And where is our report back? We were supposed to get it two days ago.. then yesterday.. then not at all!

SueDenim
Thu Aug 14, 2003 6:57 am
#11

I don't get this at all. I *assume* it's a bug - what would the rationale be for doing stuff like this intentionally? But how would such a bug come up, then? Maybe they were trying to put three choosable colors in for some items?



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
KalTheo
Thu Aug 14, 2003 8:25 am
#12

This just goes to show we need itesm with 3 color choices!


-KalTheo

FOO007
Thu Aug 14, 2003 8:45 am
#13






SueDenim wrote:
I don't get this at all. I *assume* it's a bug - what would the rationale be for doing stuff like this intentionally? But how would such a bug come up, then? Maybe they were trying to put three choosable colors in for some items?





I think Sue's hit it on the head. I fear the devs may have decided to implement a third option for some clothes, but didn't work that all out yet. Hopefully this won't be like the Artisan-level clothes, where you can't customize the main colour on certain pants and such until you hit Novice Tailor, except that we'll be stuck with white Desert Crawlers until we hit Master.


No good can come of that!

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