Tailor Archive

Thread: Beware change since patch

HypoxicWombat
Thu Aug 14, 2003 12:38 pm
#14

Bugs noticed in Wednesday's big patch:


Tailor profession:


Colors are brokenfor Sigiled Waist Wrap. Can color the leather panel and the sigil, but the main stays a light green color and is not customizable. It used to be. (and the panel a constant leathery color)


Colors are broken for Pocketed Shorts. Can color the belt and the belt buckle, but the main stays tan and is not customizable. It used to be.


Cannot insert a bio-engineer-tissue-modified Reinforced Fiberplast Panel into pants (tested with Pocketed Shorts). Worked fine with bio-engineer-tissue-modified Synthetic Cloth, however (tested with Thinstriped Pants)


(on the bright side, exotic leotards are back to their original colors and are once more creatable in colors other than white. subcategories for clothing schematics finally!)


Crafting:


Removing component from schematic in craft tool back to the left-hand window causes the component to be lost. poof. gone. It does NOT reappear in your inventory. Logging out to desktop and back in did not repop the item.


Message saying 'input hopper not visible' pops up constantly. Itgets annoying after a while. Would be nice if it came up only if I actually selected the input hopper...


(the good - no more graphic of item in the lower left, can now see all info without having to scroll; no more taking over the entire screen while loading one item into schematic)




Aicyr
First Master Tailor of Flurry
(-355, -5652) and (-411, -5652)
just south of Coronet, Corellia

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