Tailor Archive

Thread: Open Discussion: New top 5

NJ62
Wed Mar 24, 2004 3:03 am
#1






Akaara wrote:

N'j


I am not sure that a numbered coloring system would work very well. For one thing, if I make a light pink light bustier, I have to choose a different 'pink' color to match the skirt with the bustier. This is probably along the lines of the textures not making colors take correctly.







Ah, what I meant by that is something where we have the palette as it is now, where you can see the colors, but when you drag the cursor over a color, or click on a color, there is something in the interface that gives you the color's number for your reference. It's just to make matching things easier, but it's not infallible.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

NJ62
Wed Mar 24, 2004 9:37 am
#2

Open discussion: new top 5


Hello Fellow Tailors,


It's come to that point in time where we need to start talking about the new top 5. This is just the stage where we bounce around ideas and try to figure out what we consider important as a community. We're not doing any voting, listing, or anything of that sort yet. This thread is just for you to toss around ideas that you like or don't like, and the narrowing of a final list will be later.


Here is why: I was looking at the last top 5, and I realized that we don't really know the status/progress of 4 of the items. Without that information, I don't know if we can seriously start narrowing the list. In particular I'm trying to find out what progress has been made on these items, so that we know whether we have to re-include them, whether to expand on them (i.e. the progress being made is not what we wanted), and from knowing what's going on with the old top 5 we may learn a bit more about what types of changes are feasible/not feasible. I'm hoping they will let me share any information if/when it is given.


So feel free to share what ideas you have for the top 5. Feel free also to talk about the big picture of where tailor is now: including issues from the last top 5, which issues overall are you concerned about.


As much as everyone likes to kvetch, remember that we have gotten quite a lot of goodies, and our profession isn't nearly ask borked as others. Many players who start out tailors stay tailors: this is not a forum where people are leaving the profession every few days. In general, we're a constructive and fun bunch (or so GarVa has said). Let's try to rise above unproductive gripes and focus in on constructively making it better for our community.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

NJ62
Wed Mar 24, 2004 9:38 am
#3

The last top 5


1. TEF trading bug


We understand that it is a big pain in the arse getting kicked out of your house, but the other things we tried were still being exploited. We encourage you to work as a community and brainstorm for new ideas.


Basically this is working as intended, and not really unique to the tailor profession per-se.


2. In the inability to see Necklaces when crafting and within inventory window.


We hate that bug. We hates it alot. We are working hard to make it die.


I have reiterated that this may be a camera angle problem and asked for what progress has been made on this front.


3. Decay.


We are currently discussing other ways to deal with clothing decay. It is a touchy issue though. We hear the tailors, and even though it's a minor sting, players do not like it.


We are aware that items that have reached 0/0 condition are still equippable, it is not suppose to work this way. We consider this issue a priority for your profession and we are working to resolve it.



I stressed that items at 0/0 are not only still equippable, but they retain bonuses from BE panels and skill tapes.


4. Expanded colors for Wookiees and Boots/Shoes.


We have a big suprise for you soon.


I stated that although the developer may not have intended to promise that we would get expanded palettes, this answer made the tailoring community indeed believe that we were promised something, and disappointed when it did not come through (then referenced the ol' color proposal ).


5. Items need to fit right.



The following items have been sent to QA



  • Immense Gemstone Necklace + Exotic Leotard / Flesh Wrap = Missing Chest area. [fixed]

  • Low Cut Top has dent in left side of exposed torso area. [Still a problem]

  • Lekku Ys'rak and Twi'lek Noble's Crest display a white scalp patch on Males. [fixed]

  • The derriere shows through when wearing pullovers and very apparent and embarrassing when bending over in the grand healer's robe. [fixed]

  • Back of Decorative Dress shows legs when running around. [fixed]

  • Legs poke through the Two-Tone Formal Skirt, both when running and when sitting (with legs crossed). [Still a problem]

  • Silver pendant does not layer correctly with luxurious gown, neck scarf hides it. [Still a problem]

  • Back packs do not layer correctly with cloaks, causing clipping to occur. [Still a problem]

  • Bikini leggings worn by men let the skin appear on the thigh and legs when they move. [Still a problem]

  • Rebel Marine Backpack does not show up when wearing with Gunman's Duster. [Unknown]

  • Necklaces for the most part do not fit well around the neck and often float. [Still a problem]

  • Jackets on Females do not seem to scale properly, making waist line unnaturally small, shoulders over-padded. [Still a problem]

  • Luxurious Dress and Decorative Belt do not dispaly colors correctly from a distance where the quality shifts to low-grade mode. Turning the item either white or color 1 when worn.[Still a problem]

  • Belts and bandoliers in general do not fit correctly around the waist, usually looking very bulky or floating inches away from the waist. They also expand to wear over the jacket where they should wear under the jacket or robe or fit snug instead of bulky.[Still a problem]

  • Metal Color Bleed on Councilman's Robe: seems that the underside of the belt of this robe bleeds out onto the gown itself. Also bleeds around the cuffs. [Still a problem]

  • Short Robe reveals naughty bits when seated.[Still a problem]


I tested these items yesterday and added the status of fixed/broken. I wrote that the biggest concern in this category is the hula hoop belts. Tailors would like belts to fit over jackets which are closed (such as the suit jacket), but under jackets that have an open front (such as dusters).

Message Edited by NJ62 on 03-24-2004 08:40 AM



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

EvilHairy
Wed Mar 24, 2004 10:05 am
#4

Ive been and mastered tailor here and back again. I just want to say that the lack of non-equpable bags sucks. I like saw the schematic "cargo pocket" and I was full of joy that I could orginize all my stuff in smaller containers..... DOH its not a container. Oh well



You could add satchels and cargo pockets to it which are already a loot iteme just cant be made for some odd reason





Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

Songe
Wed Mar 24, 2004 10:15 am
#5

Very good job. I don't agree however that we should be able to stack two reinforced panels in one type of clothing... That would make it possible to have items with 8 melee defense, and to stack up to 3 of them, maybe more... which would be IMO way too powerful.



------

Novice Lekku Stomper
Syzygy-Gorath
Wed Mar 24, 2004 10:47 am
#6

Necklaces not being viewable at crafting is a big thing for me. Second to that the uncraftable loot items—even if they were quest-based limited-use schematics I'd be happy. Third would be scaling issues—mostly belts and bandoliers. Otherwise I'm pretty happy with where tailoring's at—not that I'd turn down fixes/additions, just can't really think of any I'd die without.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Akaara
Wed Mar 24, 2004 10:56 am
#7

1. Necklace bug- but they all know about it. However it is rather annoying.

2. expanded color pallette for all the clothes, having a second option where there is now a blank space (how difficult can that be to add the other color pallette in that blank spot!)

3. Wookiee clothes need to have the full color pallette and brighter whites

4. All clothes need to have the same full color pallette

5. brighter whites, and blacks that match



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Akaara
Wed Mar 24, 2004 11:01 am
#8

N'j


I am not sure that a numbered coloring system would work very well. For one thing, if I make a light pink light bustier, I have to choose a different 'pink' color to match the skirt with the bustier. This is probably along the lines of the textures not making colors take correctly.



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

NJ62
Wed Mar 24, 2004 11:19 am
#9






Akaara wrote:

N'j


I am not sure that a numbered coloring system would work very well. For one thing, if I make a light pink light bustier, I have to choose a different 'pink' color to match the skirt with the bustier. This is probably along the lines of the textures not making colors take correctly.







Ah, what I meant by that is something where we have the palette as it is now, where you can see the colors, but when you drag the cursor over a color, or click on a color, there is something in the interface that gives you the color's number for your reference. It's just to make matching things easier, but it's not infallible.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

ArthurDentOnBria
Wed Mar 24, 2004 11:42 am
#10






NJ62 wrote:

As much as everyone likes to kvetch, remember that we have gotten quite a lot of goodies





Ok, I'll let this one slide by for now, lol



1. More schematics (see all the other posts for which ones)


2. Call off the vendor nerf


3. Fix decay


4. Fix the necklace bug


5. More schematics (see all the other posts for which ones)





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ZahrIna
Wed Mar 24, 2004 12:15 pm
#11

I have a feeling I may not be very popular for a while, after this post. Here goes...


I am in agreement with almost everything in the lists above. (personally I dont want to make hotpants with wings lol but that's just personal.)


I, like most, am tired of making cookie cutter outfits to cap Field Bio's. It gets even more boring if you are making an outfit to cover medic/taming and field all in one. Personally, I love making bio wear. I find it challenging and fun.


While I agree that we need schems with more than one slot for RFP's and desperately need Wook items to be geared toward RFP's, I am cautious about how this should be done.


When you are talking about MaskScent/Camo... that is one thing. +25 is great. When you start talking about Stun/Melee and Intimidation/Warcry, I get a bit leary. The reasoning is this. While I am all for making clothing exceptionally effective and a viable alternative to armor, I'm not sure it should be as affective in some areas as armor. Sure we do not protect agains kenetic and electric and cold and so on... but let's say you have an outfit of +25 vs Stun/ +12 vs melee (or +16.. with the cap at 4 per cloth,I dont see it getting much higher than this.),would such an outfit be a bit unbalancing?


I'm not saying yes it would or no it would not. I am saying that I would want to be careful not to get into something that would get nerfed later because it is considered overpowered or is taking the place of skill boxes that should be used.


My thoughts.... I'd like to know yours on this. I just don't want us to get denied for not thinking of all angles on something.



Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
ZahrIna
Wed Mar 24, 2004 12:18 pm
#12

Oh yeah.. on the other hand though... I wouldlove to make ONE item that has MaskScent/ Camo AND Stun/Melee.



Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
Dex1138
Wed Mar 24, 2004 12:24 pm
#13



Jackets on Females do not seem to scale properly, making waist line unnaturally small, shoulders over-padded.




This affects us guys to an extent as well. I always notice a shoulder change when putting on a jacket. Now maybe they're supposed to have padding, but it just doesn't look right...



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


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