Tailor Archive

Thread: Open Discussion: New top 5

Gyopi
Wed Mar 24, 2004 12:28 pm
#14






NJ62 wrote:
The last top 5

I stressed that items at 0/0 are not only still equippable, but they retain bonuses from BE panels and skill tapes.

You should add a second thing to this. If clothing decays to 1/1 condition because of a failed repair, it will *never* reach 0/0 condition. It will stay at 1/1. So even if they fix it so that clothing doesn't work at 0 condition, people will try to destroy their clothes with repairs so they don't decay anymore.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Kwee
Wed Mar 24, 2004 4:43 pm
#15


Thank you for your hard work NJ, looks great


I certainly hope we just get a universal huge palette for ALL clothing Not even the most hardcore roleplayers could complain aboutpurple leather or green metal


Hmm actually we already sort ofhave both of those,e.g. lavender hide boots and green bangles...bad example

Message Edited by Kwee on 03-24-2004 06:44 PM




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Ackdel
Wed Mar 24, 2004 6:32 pm
#16

In my opinion, getting tailors some Clothing Repair skill bonuses should be a top 5 issue. It doesn't make much sense that someone who can make the clothes from scratch is as good at repairing them as your average bounty hunter.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Gyopi
Wed Mar 24, 2004 10:27 pm
#17






Ackdel wrote:

In my opinion, getting tailors some Clothing Repair skill bonuses should be a top 5 issue. It doesn't make much sense that someone who can make the clothes from scratch is as good at repairing them as your average bounty hunter.







We do get a bonus. I can never remember where the thread is, but it is in the FAQ links.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Wire3k
Thu Mar 25, 2004 2:55 am
#18

As someone mentioned above - OUR cargo pockets don't act as small containers - they need to.


Another question I've never gotten answered is why bandoliers aren't containers when they conflict with backpacks. It was my understanding they were supposed to be - and that was why there is this conflict - so you couldn't have two equippable containers at once. They either need to be containers - or the conflict needs to be resolved so folks don't have to give up their backpack for style.



www.swgbio.com
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Ackdel
Thu Mar 25, 2004 6:07 am
#19

Thanks, Gyopi. I hadn't seen that before. Can't argue with the numbers! I'll amend my post to read: "Please show us, in our skill bonuses box, what clothing repair bonus we are receiving" - But now it's not worthy of being a Top 5 issue.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
KrisFab
Thu Mar 25, 2004 7:13 am
#20


1. Necklace Bug


2. Necklace Bug


3. Necklace BUG


4. NECKLACE BUG


5. If there is time after the necklace bug, please either switch the combat bio-enhancers to be a component of synth cloth or have more of the casual/combat type clothing take RFP. Thank you!


-Adira Flyingcloud


Versabe Designs by Adira ~Naboo Combat Mall~ West of Theed, Naboo


SueDenim
Thu Mar 25, 2004 8:58 am
#21

I think the general issue of tailoring experience and the insanely slow rate of advancement for the non-grinding Novice Tailor really needs to be a top 5 issue.

Maybe the devs just stopped pretending that XP is about anything other than grinding, but I think at least in the "social" professions it should be *vaguely* possible to advance to Master in a reasonable amount of time without grinding.

There have been several "how long did it take you" threads here, and I find the results interesting. One, a whole lot of people here did it with little to no grinding, and two, it takes *forever* for people to do it this way! The setup is just plain insanity, as the higher level the item made, the *less* XP you get for making it. Just makes no sense whatsoever. I remember in Beta, the stated principle behind XP was "about 3 months for the average player to master a profession." For us, it seems to be way higher than that.

They may have simply thrown in the towel and surrendered the combat and "combat support" parts of the game to the powergamers (and they really *have* abandoned a lot of what seemed to be guiding core principles of the game in Beta.) But I think the long-term health of the game, especially if they want to do more than pretend "casual gamers" have a role, encourages the more "social" professions to be accessible and fun and have a sane rate of advancement.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
NJ62
Thu Mar 25, 2004 9:01 am
#22






SueDenim wrote:
I think the general issue of tailoring experience and the insanely slow rate of advancement for the non-grinding Novice Tailor really needs to be a top 5 issue.

Maybe the devs just stopped pretending that XP is about anything other than grinding, but I think at least in the "social" professions it should be *vaguely* possible to advance to Master in a reasonable amount of time without grinding.

There have been several "how long did it take you" threads here, and I find the results interesting. One, a whole lot of people here did it with little to no grinding, and two, it takes *forever* for people to do it this way! The setup is just plain insanity, as the higher level the item made, the *less* XP you get for making it. Just makes no sense whatsoever. I remember in Beta, the stated principle behind XP was "about 3 months for the average player to master a profession." For us, it seems to be way higher than that.

They may have simply thrown in the towel and surrendered the combat and "combat support" parts of the game to the powergamers (and they really *have* abandoned a lot of what seemed to be guiding core principles of the game in Beta.) But I think the long-term health of the game, especially if they want to do more than pretend "casual gamers" have a role, encourages the more "social" professions to be accessible and fun and have a sane rate of advancement.





That is a really good point. Not only is the advancement slow but there is pressure to grind because all the popular colors are in the master box! Starting a new brainstorming thread on this issue...



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Stumpet_Rakingclaw
Thu Mar 25, 2004 9:10 am
#23

ok i won't bother repeating things that have been said...and from this comment i promise you i am not sexist and not a pervert...but...

female bra type items need to have the effect of a bra...not saggy like it looks now...i turned my shadows all the way up as well as my detail levels and still looked the same...it is barely noticable in the character select screen for defined breasts...

with that said i await your flame...and i would also like to see full color pallates and more schematics...would like to see a few dozen more schematics that are not limited use...and i would love to see them before the space expansion so that in the space expansion we could get a bunch more...wishful thinking of course...but hey i guy has to dream right...thanks for the opportunity to contribute by the way i think that if we actually see some of our changes made we might finally stop thinking about how our 15 a month goes to waste
SueDenim
Thu Mar 25, 2004 9:20 am
#24

Can anybody (be great if it was a dev!) explain to me, in either laymans or technical terms, what causes graphical "clipping" issues? A lot of the bits in Item #5 seem like this sort of thing, and I've never been clear as to what makes them occur or how they'd be fixed. Does this sort of thing arise at the "item" level, or is it a more generic problem with the "clothing graphics engine," or what?

Along these lines, something I've noticed is that Trandoshan males seem to create way more clipping problems than the average customer. Seems like every time I do an outfit for a Trandoshan, there's always *some* weird graphical glitch. Might be that they have unusually large/broad chests and shoulders (which I imagine are the biggest in game except perhaps for Wookiees, who have their own problems), and/or that Trandoshan players have a tendency to set all those "body size" sliders to the max?



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Dazzire
Thu Mar 25, 2004 9:38 am
#25

I cant think of anything additional thats not on that list. What a great list. I will just stress the Necklace Bug as well, but it sure looks like they are trying as hard as they can to fix it and if they knew the solution then it would have been fixed ages ago. We all may not understand why they can get all the other clothes to show up fine in the tool and not simple necklaces but im sure its something insane so "huge pat on the back" to whoever on the swg team thatfixes this nasty bug! I sure wish they could figure something out!


Oh, and I sure would love some new schematics that I dont have to buy off of afighter who did Jabba's and then buy the ingredients off another fighter. Would be great if we were just given them free and clear, ahhh dare to dream.



Xotti SakuraMaster Tailor
Wrixwood Ford, Corellia Starsider

Syneth
Thu Mar 25, 2004 12:03 pm
#26

The Necklace bug really needs to be sorted out.


Personally i like creative tailoring and the ability to customise more clothing with Jewels, Feathers etc would be wonderful option.

I'm thinking feather drops from the Night Sisters.

A Jewelled Ring - Diamond Sapphire Emerald etc

Earrings

Better selection of Hats

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