Tailor Archive
Thread: The NEW NEW NEW vendor limits on TC:
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NJ62
Tue Aug 17, 2004 2:36 pm
#1
TH Wrote: Link
As you know, on August 6th, we put some preliminary changes to the Vendors on Test Center. These changes are part of the commodity server enhancements that we have pushed out. We announced some additional changes yesterday, but that apparently isn't the rest of the story. After that happened, the programmer who is doing this was reading the forums and went the extra mile to make some additional changes.
Many thanks go out to Mike for putting in the good stuff and my own thanks to the community for having such a positive and fruitful discussion. I also want to tip my hat to DocSavag and all of his hard work, too.
A quick summary of the changes are:
· All players now have a limit on the total number of items that they may have for sale on all of their vendors combined, rather than a per vendor limit (Aggregate limits)
· The bonus for Master Merchant has been dramatically increased
The revised-revised Vendor limits are as follows:
Artisan Business III: Get 1 vendor that will hold a total of 100 items
Artisan Business IV: Get an additional vendor and a total item limit increase of +150
Merchant Novice: Get an additional vendor and a total item limit increase of +500
Merchant Efficiency III: Get a total item limit increase of +100
Merchant Efficiency IV: Get an additional vendor and a total item limit increase of +150
Merchant Management I: Get an additional vendor and a total item limit increase of +500
Merchant Management II: Get an additional vendor and a total item limit increase of +500
Merchant Management III: Get two additional vendors and a total item limit increase of +500
Merchant Management IV: Get two additional vendors and a total item limit increase of +500
Merchant Master: Get two additional vendors and a total item limit increase of +1000
Some examples of different Merchant Templates might be:
So, at Merchant Novice the player would be allowed 3 vendors and 750 total items divided between those 3 as he or she chooses.
If the player wants to go to Efficiency IV without any Management, he could have 4 vendors with 1000 total items.
At Management IV without any Efficiency the limit is 9 vendors and 2750 items.
At Master Merchant, it’s 12 vendors and 4000 total items.
Okay, so what does this mean? You can still run a decent business with just efficiency 4. To get the most bang for your buck, you'd go up the management line. You get significant bonuses for mastering, and a higher overall aggregate at master.
And...
YOU GET AGGREGATE LIMITS!!!
I'm really sorry if you changed your template relying on yesterday's changes. Please remember that things on TC are subject to change at any time.
Comments on the new system?
As you know, on August 6th, we put some preliminary changes to the Vendors on Test Center. These changes are part of the commodity server enhancements that we have pushed out. We announced some additional changes yesterday, but that apparently isn't the rest of the story. After that happened, the programmer who is doing this was reading the forums and went the extra mile to make some additional changes.
Many thanks go out to Mike for putting in the good stuff and my own thanks to the community for having such a positive and fruitful discussion. I also want to tip my hat to DocSavag and all of his hard work, too.
A quick summary of the changes are:
· All players now have a limit on the total number of items that they may have for sale on all of their vendors combined, rather than a per vendor limit (Aggregate limits)
· The bonus for Master Merchant has been dramatically increased
The revised-revised Vendor limits are as follows:
Artisan Business III: Get 1 vendor that will hold a total of 100 items
Artisan Business IV: Get an additional vendor and a total item limit increase of +150
Merchant Novice: Get an additional vendor and a total item limit increase of +500
Merchant Efficiency III: Get a total item limit increase of +100
Merchant Efficiency IV: Get an additional vendor and a total item limit increase of +150
Merchant Management I: Get an additional vendor and a total item limit increase of +500
Merchant Management II: Get an additional vendor and a total item limit increase of +500
Merchant Management III: Get two additional vendors and a total item limit increase of +500
Merchant Management IV: Get two additional vendors and a total item limit increase of +500
Merchant Master: Get two additional vendors and a total item limit increase of +1000
Some examples of different Merchant Templates might be:
So, at Merchant Novice the player would be allowed 3 vendors and 750 total items divided between those 3 as he or she chooses.
If the player wants to go to Efficiency IV without any Management, he could have 4 vendors with 1000 total items.
At Management IV without any Efficiency the limit is 9 vendors and 2750 items.
At Master Merchant, it’s 12 vendors and 4000 total items.
Okay, so what does this mean? You can still run a decent business with just efficiency 4. To get the most bang for your buck, you'd go up the management line. You get significant bonuses for mastering, and a higher overall aggregate at master.
And...
YOU GET AGGREGATE LIMITS!!!
I'm really sorry if you changed your template relying on yesterday's changes. Please remember that things on TC are subject to change at any time.
Comments on the new system?
Message Edited by NJ62 on 08-17-2004 02:40 PM
ASrai
Tue Aug 17, 2004 3:00 pm
#2
I think we have a winner!! This I think is the best we can hope for. It gives those that want to not expend skill points a decent number of vendors with a good item limit, and those that are master a reason to justify the skill points.
In my case personally, I have been considering remastering merchant for some time and dropping architech (sales have slowed to a trickle, the massive amounts of resources required, and huge amounts of storage of subcomponents is just too big a pain).
With 12vendors, I can do what I have always wanted to do with my business. I think this is how I will be breaking down my vendors:
Tailor components
Military Uniforms
Wookie Wear
Shoes, Boots, Gloves, Bandoliers, Belts
Jewelry
Casual Wear
Formal Wear
BE Enhanced Combat
BE Enhanced Non Combat
Clothing from Limited Use schems, looted clothing,and Special Orders
Complete Outfits sold in packs
BE pets and tissues (for a friend that is BE, but only if he gets off his butt and masters it finally
)
This could also change and maybe I will open a second location. ooooo the possibilites 
Dark_0ne
Tue Aug 17, 2004 3:14 pm
#3
at merchant 0-4-0-4 you'll get 10 vendors with an aggregate 3000 limit :-)
question is are they going to nerf the 'uniforms' for vendors ?
I hope not, as I plan get to 0-4-4-4, place my vendors,clothe my vendors respectably and then drop back to 0-4-0-4 ....... or is that classed as exploiting ? ( I don't think it is the same as placing a vendor and then dropping the skills)
Kurtzgirl
Tue Aug 17, 2004 5:34 pm
#4
/happydance
/sing happy happy joy joy!!!
I'm very pleased with this announcement. For, I think the first time ever in the history of SWG nerfs, the devs actually listened to the community and came up with an overall good compromise.
So with my Novice Merchant and my Management 1, I won't have to worry about dropping combat skills to gain more merchant skills. 
Gyopi
Tue Aug 17, 2004 8:38 pm
#5
I feel kind of dumb for changing my template (I was convinced that they were too busy with the fs quests to do any more major changes to merchant), but it should be almost completely made up for by the time this goes live. Merchant XP is pretty easy to get! Anyway, I can definitely live with this if I go up the management line.
Kiatra
Tue Aug 17, 2004 9:20 pm
#6
Yay this is really happy!! Lol I'm really loving the whole...4000 items however i so choose to divide them...awesome!!!
Dayre
Tue Aug 17, 2004 9:48 pm
#7
Woohoo! I think this is a very good thing, especially compared to the first proposal 
Alciril
Wed Aug 18, 2004 1:12 am
#8
I like it.
The aggregate limits are what do it for me and I'm thrilled that they were able to work them in!
Message Edited by Alciril on 08-18-2004 03:40 AM
Vij
Wed Aug 18, 2004 3:21 am
#9
YAY!! very happy with these changes to the...changes... 
But do have a question about merchant tents...
anyone heard about whether or not it will be an exploit to have a merchant tent without effiency 4? I can do 1 tree of merchant and will have to do the management tree to get the extra vendors. (I'm changing all my skills around to my alt)
thanks
Vijere Thine, Master Doctor, Master Tailor
Nexus on Corellia at 1940, 571
New Aldera on Naboo at -5486, 6400
Richmond24
Wed Aug 18, 2004 11:18 am
#10
Very acceptable, thumbs up from me. I will not be leaving the game should these be the final changes made when it goes live. Grr, i guess they still want my money!
bradimere
Wed Aug 18, 2004 9:08 pm
#11
will having the higher merchant skills allow you to (as example) have 3 vendors to hold your possible 4k worth of items ? or will we have to keep up on alot of vendors as well ?
Golyn
Wed Aug 18, 2004 10:08 pm
#12
A Master could have 1 vendor with 4000 items on it, you don't have to use all 12 possible vendors
Niamb
Thu Aug 19, 2004 4:48 am
#13
While this is acceptable, I'll be dismantling my tailor shop. It is just not worth all those skill points to be able to offer sandals in 5 different colors to match various outfits. I currently have 4 vendors and Artisan Business 3. I will get Business 4 and drop back to two vendors, one for BE enhanced clothing and one for my docs meds. The only money in tailoring is in BE enhanced clothing and I can host that on one vendor.
Aeife is Master Musician and has the buff tree in Dancer. With her exquisite leotard, she can buff the mind at the 80% level. With Master Tailor this leaves her enough skill points to take her up to Business 4. I can't see dropping a skill that is actually lucrative (buffing all mind stats) in order to have more vendors to sell stuff people seldom want (equippable even when value gets to 0) and pay little for when they do buy. BE enhancements do bring in some cash and folks will pay a decent sum for these, but other than than, tailored items will be special order only. There are better ways to spend my skill points than a maintaining a well-stocked tailor shop full of items no one really needs.
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