Tailor Archive

Thread: Why is the color pallet so restricted?

Barsook
Tue Sep 02, 2003 11:11 am
#1

If I want an Electric Blue Duster a Vivid Yellow pair of Uniform Boots, and a Lime Green Soft Undershirt, why can't I have them?


I can understand palets being restricted by tailor's skill, but if I go to a Master Tailor, s/he should be able to make anything I want in any color combination I want...


teh suxx0rz







Barsook
Bothan - Master Artisan, Master Architect, Former Master Merchant, Master Fencer - Bria
Rodian - Master Medic, Master Doctor, Novice Marksman - Kauri
Wookiee - Novice Scout - Wanderhome


Vandessa
Tue Sep 02, 2003 11:42 am
#2

I think you can have a vivid yellow uniform boot and a lime green soft undershirt.


But you are right, the ommissionof blue from some of the more restricted leather palets is rather depressing.




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Barsook
Tue Sep 02, 2003 11:46 am
#3

Those are examples... the fact that some of those might be able to be approximated with the current pallet isn't the issue.


My questions bacicly boils down to "if I got to a Master Tailor and want a(n) [insert name of item schematic] in [insert name of color that's not in that tailor's pallet], why isn't that color available?"







Barsook
Bothan - Master Artisan, Master Architect, Former Master Merchant, Master Fencer - Bria
Rodian - Master Medic, Master Doctor, Novice Marksman - Kauri
Wookiee - Novice Scout - Wanderhome


Raijen_ArDesh
Tue Sep 02, 2003 1:39 pm
#4



Shadyr wrote:

I would love to see master tailors getting the 250 (soon to be 255) color palette on every single item/color choice. I hate explaining to customers daily why I can't make a specific pair of boots match the red outfit they just purchased.





Or even better an honest-to-god CMYK or RGB pallete.... easier to match colours when you can slap in numbers...



--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
"Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer."
- HalasterTheBlack

SaltyBallz
Tue Sep 02, 2003 3:28 pm
#5

Personally the palette restrictions have been much more annoying to methan the missing colors. It's great that we're going to get the missing colors... but we're still only going to have them be available on about half our items.



Waring
Master Tailor of Ahazi
Located south of Theed at -4900, 3200
GaiaMusashi
Tue Sep 02, 2003 3:29 pm
#6

i've gotten used to not having those 55 colors - i'd LIKE them, but if i had a choice currently, i want the rest of my colors available everywhere first



Esnaix -- Wanderhome
Teras Kasi Master
Songe
Tue Sep 02, 2003 3:31 pm
#7

I agree. Also I hate it that we can't have a pure white on most of our items either. Getting clothes to match is a real headache.



------

Novice Lekku Stomper
a_jawa_02
Tue Sep 02, 2003 3:45 pm
#8

I understand the point of restricted/varied palettes (leather clothes should look like they're made of leather, so bright colors wouldn't be realistic), but I would like to see a wider palette for generic cloth items.Even the full 255 Master palette looks kinda lame. The only truly "new" color among the missing 55 is orange; the rest are just more saturated shades of older colors.





Scylla server: Jyron Tekk, Master Tailor

Kettemoor server: Phrygian Nightwalker, Master Musician
SueDenim
Tue Sep 02, 2003 3:56 pm
#9

I don't mind the palette restrictions *too* much, as for the most part they seem fairly logical and reasonable. What I do wish is that each major "type" of clothing would have at least one or two items that can access the whole range of colors. The "Belt" palette is my irritant of the moment. Had a Wookiee customer ask me for a matching red belt and Wookiee Patterned Gloves - not an unreasonable request, but there's not a single belt (at least not in Field and Casual lines, dunno about Formal as I don't have it yet) that has a color even remotely reddish.



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Kicky Fashions of Kor Vella (-3403, 1395)
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speardancer
Tue Sep 02, 2003 4:23 pm
#10

Actualy, in this day and age we can make just about any material in any color we so desire. And if you can't make the natural material, such as leather, the color you want, you use a man-made version.

There's no reason a master tailor shouldn't be able to use their full pallete on any cloth or leather surface. Metals should be expanded, after all a good enamel will take care of that.

Perhaps we'll see this change with the elite-elite profession that was mentioned.... something to make that class stand apart.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
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PeeyoNiba
Tue Sep 02, 2003 6:09 pm
#11

I'd like to get +25 - 30colors at Novice Tailor, just so I can say I can actually make some better clothing, you know?


None of the extremely vivid colors, just some fresh colors to stock the showroom with.




He knew he was as good as gone, but gone was somewhere he really didn't mind going to.
Since his shuttle had crashed, many years had passed, and the pictures of his loved ones that he drew on the walls of the cave
had finally faded.
He put out his smoke, proceeded towards the lake, repeating to himself,
everything beautiful is far away.


Grandaddy - Everything Beautiful is Far Away


Craigins
Tue Sep 02, 2003 6:32 pm
#12






a_jawa_02 wrote:
I understand the point of restricted/varied palettes (leather clothes should look like they're made of leather, so bright colors wouldn't be realistic), but I would like to see a wider palette for generic cloth items.Even the full 255 Master palette looks kinda lame. The only truly "new" color among the missing 55 is orange; the rest are just more saturated shades of older colors.





Most of these items use *hide* not leather. How many creatures do you see in the wild on SWG that have more colors than the restricted pallet that we have now?


Right now I am a light blue mon calmari so :-p. Check out the Giant Dalyrake on Talus, it is bright red and you can get bristle hides off of it, so why can't we make bright red items from the hides? If thats the argument the devs are trying to use, they better rethink their colors for creatures.




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a_jawa_02
Tue Sep 02, 2003 6:38 pm
#13




Craigins wrote:




a_jawa_02 wrote:
I understand the point of restricted/varied palettes (leather clothes should look like they're made of leather, so bright colors wouldn't be realistic), but I would like to see a wider palette for generic cloth items.Even the full 255 Master palette looks kinda lame. The only truly "new" color among the missing 55 is orange; the rest are just more saturated shades of older colors.




Most of these items use *hide* not leather. How many creatures do you see in the wild on SWG that have more colors than the restricted pallet that we have now?


Right now I am a light blue mon calmari so :-p. Check out the Giant Dalyrake on Talus, it is bright red and you can get bristle hides off of it, so why can't we make bright red items from the hides? If thats the argument the devs are trying to use, they better rethink their colors for creatures.



Yeah, the schematics use hides, but honestly, the resources used have little to do with the look of the item. The point is, items that look like they're made of leather use a certain palette containing "leathery" colors. Items that look like they're made of fur oruse seperatefur and metalpalette. The vast majority of items use a larger, generic cloth palette. It's not entirely consistent with the creatures in the game, but it works well msot of the time, as far as I'm concerned.





Scylla server: Jyron Tekk, Master Tailor

Kettemoor server: Phrygian Nightwalker, Master Musician
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