Tailor Archive

Thread: Tougher NPCs and Clothing

Priall
Fri Jul 30, 2004 9:33 am
#1

Bear with me, this is my first time starting a thread..


So the patch yesterday made the NPCs much tougher, as they can now use specials, grenades, and switch weapons instantly. My concern is that now (since those of us who aren't constantly buffed can be one-hit killed) people really won't be switching out of their composite. Even I'm scared to take it off, especially since maulers tend to enjoy camping my city and its shuttleport


Does anyone else have this concern? Or has anyone else even experienced this?




Ania'dlin ~ Master Entertainer / Master Dancer / Expert Hairstylist ~ Ahazi
Nefret ~ Roguish Master Tailor / Merchant / Novice Fencer ~ Starsider
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NJ62
Fri Jul 30, 2004 9:44 am
#2

This is one of the crucial issues, if not THE crucial issue I'm bringing up in the CB summit. We need a way to make clothing more viable in combat. Armor needs to have more of a penalty, and clothing more of a benefit so that a combatant would make a strategic choice to wear one or the other, or mix and match.



n'Jessi
former correspondent, former player

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ArthurDentOnBria
Fri Jul 30, 2004 11:40 am
#3



I did a lot of hunting and killing last night, and I agree, you'll not see me (well, not Arthur, but my combat characters) out of their armor. One thing that did become very apparent though (and tailors will love this) is that if my NPC opponents lasted long enough to get off a shot at me (and they usually did) the first thing they generally did was hit me with a bleed shot. OW, that hurts! I probably left a trail of blood all the way from bestine to anchorhead with as many times as I got hit with bleed shots. Time to stock up on bleed defense undershirts again, lol.

Message Edited by ArthurDentOnBria on 07-30-2004 11:55 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Raijen_ArDesh
Fri Jul 30, 2004 1:00 pm
#4






ArthurDentOnBria wrote:



I did a lot of hunting and killing last night, and I agree, you'll not see me (well, not Arthur, but my combat characters) out of their armor. One thing that did become very apparent though (and tailors will love this) is that if my NPC opponents lasted long enough to get off a shot at me (and they usually did) the first thing they generally did was hit me with a bleed shot. OW, that hurts! I probably left a trail of blood all the way from bestine to anchorhead with as many times as I got hit with bleed shots. Time to stock up on bleed defense undershirts again, lol.

Message Edited by ArthurDentOnBria on 07-30-2004 11:55 AM




If you're (un)lucky enough to get into a combat situation with a Jedi, armor is a liability. No armor gives lightsaber resists, and my fencer dodges just as good (and gets ham back quicker) with my BE suit.


According to popular rumour/devhints about the combat revamp, it appears as though some fundemental changes will happen with armor as well.



  • Armor will have certifications

  • There will be no "Uber" (read: composite) armor

What does that mean to us? With no more "Super" composite armor (and only a few professions even being able to wear heavy armor) more people will be going the BE clothing route as they are for jedi nowadays.


I do alot of my tailoring for my guild on Chilastra. We're a PVP guild that often deals with Rebel Jedi; and thusly deal mostly with my guildmates. Simple fact is "Combat" BE clothing sales are up over 300% between this month and the month before. (By combat I'm referring primarily to +Bleed, +Melee/Stun and +Warcry/Intimidate). If you remove the "Underarmor" shirts from the mix, and compare figures, my sales in BE clothes are up WELL over 750%.


I'm looking forward to seeing if these figures carry over to the combat balance. If so ima be able to afford that Super Star Destroyer when it comes out after all




--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
"Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer."
- HalasterTheBlack

Priall
Fri Jul 30, 2004 2:51 pm
#5






ArthurDentOnBria wrote:



I did a lot of hunting and killing last night, and I agree, you'll not see me (well, not Arthur, but my combat characters) out of their armor.






Mmm, that's my problem at the moment, being a tailor/fencer: I love taking breaks every now and then and bonking some creatures/NPCs with my stun baton, but I a) hate how ugly composite is (and ubese isn't powerful enough) and b) hate running to Theed to get buffs to put the damn stuff on! If only normal clothes had 80% kinetic and 70% base resists... I'd be so very happy then...




Ania'dlin ~ Master Entertainer / Master Dancer / Expert Hairstylist ~ Ahazi
Nefret ~ Roguish Master Tailor / Merchant / Novice Fencer ~ Starsider
======================
Visit the Ingen Technologies Mall in Arcadia, Naboo (7116, 6475)!
I bought my boyfriend Doom 3.........Doom 3 is scary

ArthurDentOnBria
Fri Jul 30, 2004 3:53 pm
#6






Raijen_ArDesh wrote:

What does that mean to us? With no more "Super" composite armor (and only a few professions even being able to wear heavy armor) more people will be going the BE clothing route as they are for jedi nowadays.





I think that's a very very big assumption. I think a lot of it depends on what happens at the Aug summit. Right now there is a small but still substantial number of people who can get away without wearing armor simply because they have melee damage mitigation and can triple their ham and regen capabilities, simply by getting buffed. If buffs were to get nerfed (and it's inconcievable to me that they wouldn't), and clothing isn't made more attractive through bio bonuses and lack of encumberance, it's very possible that armor could see far far more popularity than it does today. And don't forget that the armorsmiths constantly lobby to get in on the "bio bonus" bandwagon themselves.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


DanceRulez
Fri Jul 30, 2004 4:56 pm
#7


ArthurDentOnBria wrote:
And don't forget that the armorsmiths constantly lobby to get in on the "bio bonus" bandwagon themselves.



No disrespetic to the armorsmiths out there: I suspect they are probably the hardest working and maybe most competitive artisan class out there, but do they really need more ways to make their armor more complex and more expensive? It seems to me that BE ought to stay in the realm of the tailors, and what they should do is allow a few more BE enhanceable items to be worn with or under armor - like infiltrator leggings or tactical skin suits for example. That way if one day you decide you need bleed defense, you put on your bleed defense clothing with your armor. If you want war cry/intimdate enhancements the next day, you put those clothes on with the same set of armor. Then you don't need multiple sets, or at least pieces, of armor for different enhancements. You also don't want to allow too many buffs with any 1 combination of armor and clothes. Also, to keep the viability of BE clothes vs armor I guess you still wouldn't want too many clothes to go with armor, so that you could have more BE options with an entire outfit of clothes than with armor alone, or even armor with a few clothing items.

I think that as tailors, we ought to be able to make some clothing items with some basic or minimal defense value on them. I think the description of RFP's, for example, says that they are more tough and durable than regular cloth, yet it has no effects on anything that we make. I'm thinking along the lines of something like Kevlar vests as an example or padded helmets. It wouldn't have to be a lot, and wouldn't have to compare with what an armorsmith could make, but it could have no, or maybe low, encumberance to it and be something that, with BE buffs, might be a viable alternative to full fledged armor for some players. However I'm also not necessarily advocating something that would require tailor experimentation. It could have standard values to it. Just a thought.



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

NJ62
Fri Jul 30, 2004 5:10 pm
#8

Armorsmiths will be getting bio bonuses over my cold dead lekku.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Raijen_ArDesh
Fri Jul 30, 2004 7:19 pm
#9



NJ62 wrote:
Armorsmiths will be getting bio bonuses over my cold dead lekku.



Knew we could count on you NJ



--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
"Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer."
- HalasterTheBlack

lboyd1
Fri Jul 30, 2004 8:42 pm
#10






NJ62 wrote:
Armorsmiths will be getting bio bonuses over my cold dead lekku.





ROFL!



~Corbantis : Kalinya~
Bothan Ranger 4440 CH 0204 / Master BioEngineer
~Starsider : Graxinda~
Wookiee Master Doctor (from the very beginning) / Master Merchant
~Other Professions Include : (Corbantis) Master Smuggler/ Master Pistoleer
(Starsider) Master Dancer/ Master BioEngineer~

TripleDES
Sun Aug 01, 2004 4:41 am
#11

Armor needs to have more of a penalty, and clothing more of a benefit so that a combatant would make a strategic choice to wear one or the other, or mix and match.

No offense, but screw you!

With the NPCs dishing out specials now, the last thing I need is someone advocating of i.e. bumping armor encumbrance or other jokes.



captive(tm)Resource Business
Deakin Frost on Eclipse.
NJ62
Sun Aug 01, 2004 6:59 am
#12



TripleDES wrote:
Armor needs to have more of a penalty, and clothing more of a benefit so that a combatant would make a strategic choice to wear one or the other, or mix and match.

No offense, but screw you!

With the NPCs dishing out specials now, the last thing I need is someone advocating of i.e. bumping armor encumbrance or other jokes.




It's called the combat balance. Be afraid. Be very afraid.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Priall
Sun Aug 01, 2004 7:24 am
#13






TripleDES wrote:
No offense, but screw you!

With the NPCs dishing out specials now, the last thing I need is someone advocating of i.e. bumping armor encumbrance or other jokes.






Yeah, hate to break it to you, but armor is one of the first things the devs have said they will be nerfing in the combat rebalance... I'll admit, I'm curious to how they're going to balance everything out, especially with NPCs "back in action," so to speak.





Ania'dlin ~ Master Entertainer / Master Dancer / Expert Hairstylist ~ Ahazi
Nefret ~ Roguish Master Tailor / Merchant / Novice Fencer ~ Starsider
======================
Visit the Ingen Technologies Mall in Arcadia, Naboo (7116, 6475)!
I bought my boyfriend Doom 3.........Doom 3 is scary

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