Tailor Archive

Thread: Tougher NPCs and Clothing

ArthurDentOnBria
Sun Aug 01, 2004 8:49 am
#14






TripleDES wrote:
Armor needs to have more of a penalty, and clothing more of a benefit so that a combatant would make a strategic choice to wear one or the other, or mix and match.

No offense, but screw you!

With the NPCs dishing out specials now, the last thing I need is someone advocating of i.e. bumping armor encumbrance or other jokes.



Yes, that is very true. The mentally handicapped will not fare will in the combat balance.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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