Tailor Archive

Thread: Coming Soon: No more looping macros

Mystyrys
Sun Aug 01, 2004 3:46 pm
#1




In Development: Recursive Macros are going away.



A macro is basically something that is a set of keystrokes and instructions that are recorded, saved, and assigned to a short key code/command. When the command is typed, the recorded keystrokes and instructions execute or “play back”. In SWG, we can even attach those macros to handy toolbar buttons. (It may even be a third party program that executes macros, but that is a no-no that breaks EULA policy and gets players banned).



A recursive macro is a macro that executes the set of player commands and then starts over again in a never ending loop.



Star Wars Galaxies was designed with the idea that macros are ultimately inevitable. They are part of the game and there are many beneficial uses for in-game macros. The philosophical question is that do you both disallow macros and work against anyone who uses them or you make them available to everyone? If you choose the first choice, the inevitable outcome is that there are lots of players who will always figure out how to use macros. This puts extra strain on CS and creates a small group of players who have advantages over everyone else. If you choose to allow them for everyone, you create an environment where players can set up bots, AFK play for their main characters and other sorts of activities that are less than optimally conducive to playing in an online world.



The design to decision to remove them from the game has been made. They are coming out soon to clean up a lot of the AFK game. You will still be able to write fairly long macros, but you will no longer be able to loop them and use a macro to activate a macro from itself.



What effect will this have on your profession?


Kurt "Thunderheart" Stangl
Community Relations Manager





AFK is not OK
Clicky - AFKers are disruptive to my Gameplay - Clicky
**************************************************
Qitu &Tabu
T
ailor &Entertainer
**************************************************
*May your future endeavors prove to be
interesting and rewarding experiences that
fulfill your dreams and enrich your life.*

Kirranas
Sun Aug 01, 2004 4:16 pm
#2

Interesting,


I have used these looping macro's when i tried to do the holo grind (got bored after bio eng ) they helped a lot, dont get me wrong i was not afk doing the grind but they saved a lot of button clicking. They have saved me a lot of time as well and I sort of feel bad for new players joining they will have it much harder than i did. However if it means we lose the afk spammers and buff bots I am all for it.


But of course I would say that after all I have mastered my profession. I think what we need to something for the crafters to off set the grind to make it easier to create the items. What would help is to reduce the number of screens you click by taking out a the coomands as screens and add them as tool options. First you could take scheme, experiment protype one, have it a click option when you right clickt he tool. You could do the same with the pratice screen and also add another button the auto name item, turn in on the items is set with the default name turn it off and you get the name item screen.


So for grinding you would be left with select items and add resources to the item, this would not only help the grinders but would help the profession such as tailors where we have to make a lot of items.


any thoughts on this ?



Kirrana
Master Tailor
Eclipse
Tatooine, Bastine
Emperial Clothes Shop
Waypoint -2011 -4172
Elhana
Sun Aug 01, 2004 4:21 pm
#3

As far as tailoring goes this doesn't change anything for me and wouldn't of when I went through the "grind". I put up with the clicking hundreds of little boxes while mastering so everyone can too I'm sure.


I am wondering if activating toolbar slots is being removed or only ones containing macros, no more quick full outfit changes?



Val'rel Shia
Master Tailor & Master Dancer
Part of [The Firm] Superstore 1200m west of Mos Entha [80 x 3254]
Chimaera
KnnOs
Sun Aug 01, 2004 4:21 pm
#4

removing looping macros BEFORE making the grind non-boring WILL kill the game. Can anyone, grinder or not, honestly say they enjoyed formal 1-4? No, it's a tedious and far too long process and the SOE people are, once again, fixing the wrong problem. Do I have a solution to offer? A couple, but I've said it all before to no effect.



KittyKat and Dora:
Tailoring and Salon
Proprietors: KittyKat and Dora'tilan --- Server: Ahazi --- Planet: Theed
City: Caserta---Coordinates: -579, 5559
*------------------------------------------------------------------------------------*
Specializing in custom orders, E-mail Dora't or KittyKat in-game for an appointment!
Image Design Available!
Mystyrys
Sun Aug 01, 2004 4:22 pm
#5

TH posted this on page 6 of that thread:




--------------------------------------------------------------------------------
JediNewb wrote:


TH, I propose that these changes don't go forward until the grievances explained in previous posts are addressed:

1) Crafting professions become somewhat bearable with recursive macros such as these. Removing them would just make them extremely tedious. Talk to the crafters about what can be done

2) While AFK "buffbots" are a sore spot for some people, many times (especially for those that play "off-hours" on any given server), they are the only hope some people have of getting buffed (or as someone else mentioned, getting BF healed). And until this "combat revamp" (*rolls eyes*) comes around, many professions suffer in PvE/PvP without buffs of some kind. As far as BF is concerned, perhaps NPC entertainers can be stationed in cities on the three "starter" planets that players can watch to heal their BF, but, say, at half the rate a PC would be able to heal it?

3) CoM. While I am no brawler myself, I've always seen them discuss among themselves how important a good CoM macro is to their profession(s). Speak more with them on a solution.

4) There are others, I'm sure you've read them by now.

The reason I say this is because the most recent patch involving the NPC changes is an example of a good idea sent out TOO early. The NPC changes would have been nice...if they were done in conjunction with the Combat Revamp. Before the patch there were some players whose profession/template did well against these NPC's, and others whose profession/template did poorly or just well enough. Now that these changes have come out BEFORE any kind of combat balance, those who did well before are STILL doing well, while the ones who weren't doing so well are pretty much out of luck. All it did was widen the gap between the two groups, and I'm thinking we'll see a large bunch of the latter group changing their professions/templates to match the former. This shouldn't have to happen.

I've taken your ear long enough. Just think on what I've said.

-Benggal
--------------------------------------------------------------------------------


Definitely. I have mixed feelings myself about it. In any event, I'll be summarizing all the strong points such as handicapped users and other important aspects. So please let me know about specific professions and aspects.



I have sympathies for the crafters for sure. Personally, I disagree on the brawler point though. I don't think recursive macros should be allowed in any kind of combat, but that's just me.


--------------------------------------------------------------------------------
Bryan1138 wrote:



When this goes in I doubt anyone will ever be able to get their battle wounds healed again, especially anyone who plays off-peak times.


--------------------------------------------------------------------------------


I believe this is a key point as well Bryan. There needs to be some accomodations made for players who play at off-peak hours. There needs to be a way to heal up when no one is around.



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Smuggler_Caylin wrote:


Direct effect on smugglers and the GCW as far as grinding faction points.

The recursive macro is almost required for large orders unless you want advanced carpal tunnel.

Highly suggest that if you remove the recursive macro, you make smuggler faction purchases much more user friendly.
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What would you suggest?



--------------------------------------------------------------------------------
Bad_Bad_Leroy wrote:


--------------------------------------------------------------------------------
ChewGoBack wrote:


1. Crafting - fine take out looping macros, but BEFORE you do this please make crafting easier, the amount of clicking you have to do when grinding is insane. Add a "grind mode" to crafting tools so all you have to do is double click on the resources and hit combine.


--------------------------------------------------------------------------------


AWESOME idea!

Take the practice button, currently on the last screen, and put it on the first screen. If practice mode is enabled, then skip all the otehr screens! Remember the setting the next time the tool is used (as it does currently).
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Those are both great ideas!


Kurt "Thunderheart" Stangl
Community Relations Manager


Message Edited by Mystyrys on 08-01-2004 06:30 PM



AFK is not OK
Clicky - AFKers are disruptive to my Gameplay - Clicky
**************************************************
Qitu &Tabu
T
ailor &Entertainer
**************************************************
*May your future endeavors prove to be
interesting and rewarding experiences that
fulfill your dreams and enrich your life.*

KnnOs
Sun Aug 01, 2004 4:29 pm
#6

now THAT'S an idea I could get behind



KittyKat and Dora:
Tailoring and Salon
Proprietors: KittyKat and Dora'tilan --- Server: Ahazi --- Planet: Theed
City: Caserta---Coordinates: -579, 5559
*------------------------------------------------------------------------------------*
Specializing in custom orders, E-mail Dora't or KittyKat in-game for an appointment!
Image Design Available!
Tryth
Sun Aug 01, 2004 5:33 pm
#7

Ok, I'll admit that I did my share of macro grinding to get to MT, but supposing this change had been put in before I started grinding tailor, would this have made it worse? No, and heres why: I used a recursive macro that cycled through 8 clothing crafting tools. If recursive macros were impossible, I simply would have had to restart the macro after I got to the 8th crafting window, i.e. hitting the F1 to restart the macro once for every 8 items the macro made in practice mode. BIG DEAL!


Compare this to the benefit it creates in the game as a whole.


And as for the fellows suggestion about the practice option being at the very beginning of the process--SHEER GENIUS. Seems to me that that would solve the problem.
ArthurDentOnBria
Sun Aug 01, 2004 5:35 pm
#8

This was actually a question I was trying to ask at fanfest: what is the justification for allowing macros that loop? So I guess now I have my answer


Never used a repeating macro, never wanted to use a repeating macro. And I think they are responsible for about half of the "evils" this game has right now.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Mystyrys
Sun Aug 01, 2004 6:31 pm
#9


I was never able to wrap my brain around any instructions for writing a repeating, looping, recursive macro. Macros hatesssss me. And I hatesssss them back. I do all my clicking ATK, the old -fashioned manual way. I have a few simple macros for hot keys. /bo trans, all the holoemotes and equip armor - stuff like that. Nothing that loops.

Message Edited by Mystyrys on 08-01-2004 08:36 PM



AFK is not OK
Clicky - AFKers are disruptive to my Gameplay - Clicky
**************************************************
Qitu &Tabu
T
ailor &Entertainer
**************************************************
*May your future endeavors prove to be
interesting and rewarding experiences that
fulfill your dreams and enrich your life.*

Srednii
Sun Aug 01, 2004 7:33 pm
#10

I think they'll probably do this by removing the /ui action toolbarSlot##; command, thus screwing up any equip macro's.


To be honest I wouldn't care if they remove looping macro's, I use them to kill kooks (3 weeks of afk killing, 1 adhesive), but I could survive without em. There'll be a lot less locked containers for smugglers to use, a lot fewer loot kit parts, but meh.


The thing that hurts me is no more afk Entertainer buffer. I had never gotten an entertainer buff before Briha set up her afk buff bot in coronet, and once they nerf her out of existance I'll probably never get another entertainer buff. Simply put there are no entertainers left who arn't afk. Good luck finding bf/mind healing after hours. Good luck ever getting mind buffs.


But meh. I don't see why they're asking us for info at all, they'll do what they wanna do regardless. It kinda bugs me that they have the programming resources free to nerf this when they can't be bothered to do anything for tailor.



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
reaverone
Sun Aug 01, 2004 10:28 pm
#11

they are not getting rid of /ui action toolbarSlot?? they are just make it so you cant reloop it so you have push button just to reastart macro they are just m akeing it so you cant make endless loop
Tryth
Sun Aug 01, 2004 10:32 pm
#12






Srednii wrote:

I think they'll probably do this by removing the /ui action toolbarSlot##; command, thus screwing up any equip macro's.



I doubt that

Tirgwystraff
Mon Aug 02, 2004 6:38 am
#13

For the off peak players, or empty cantinas problems, they could easily make cantinas slow heal, same as med centers already do.......



Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
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