Tailor Archive
Thread: Coming Soon: No more looping macros
A macro is basically something that is a set of keystrokes and instructions that are recorded, saved, and assigned to a short key code/command. When the command is typed, the recorded keystrokes and instructions execute or “play back”. In SWG, we can even attach those macros to handy toolbar buttons. (It may even be a third party program that executes macros, but that is a no-no that breaks EULA policy and gets players banned).
A recursive macro is a macro that executes the set of player commands and then starts over again in a never ending loop.
Community Relations Manager
TH posted this on page 6 of that thread:
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JediNewb wrote:
TH, I propose that these changes don't go forward until the grievances explained in previous posts are addressed:
1) Crafting professions become somewhat bearable with recursive macros such as these. Removing them would just make them extremely tedious. Talk to the crafters about what can be done
2) While AFK "buffbots" are a sore spot for some people, many times (especially for those that play "off-hours" on any given server), they are the only hope some people have of getting buffed (or as someone else mentioned, getting BF healed). And until this "combat revamp" (*rolls eyes*) comes around, many professions suffer in PvE/PvP without buffs of some kind. As far as BF is concerned, perhaps NPC entertainers can be stationed in cities on the three "starter" planets that players can watch to heal their BF, but, say, at half the rate a PC would be able to heal it?
3) CoM. While I am no brawler myself, I've always seen them discuss among themselves how important a good CoM macro is to their profession(s). Speak more with them on a solution.
4) There are others, I'm sure you've read them by now.
The reason I say this is because the most recent patch involving the NPC changes is an example of a good idea sent out TOO early. The NPC changes would have been nice...if they were done in conjunction with the Combat Revamp. Before the patch there were some players whose profession/template did well against these NPC's, and others whose profession/template did poorly or just well enough. Now that these changes have come out BEFORE any kind of combat balance, those who did well before are STILL doing well, while the ones who weren't doing so well are pretty much out of luck. All it did was widen the gap between the two groups, and I'm thinking we'll see a large bunch of the latter group changing their professions/templates to match the former. This shouldn't have to happen.
I've taken your ear long enough. Just think on what I've said.
-Benggal
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Definitely. I have mixed feelings myself about it. In any event, I'll be summarizing all the strong points such as handicapped users and other important aspects. So please let me know about specific professions and aspects.
I have sympathies for the crafters for sure. Personally, I disagree on the brawler point though. I don't think recursive macros should be allowed in any kind of combat, but that's just me.
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Bryan1138 wrote:
When this goes in I doubt anyone will ever be able to get their battle wounds healed again, especially anyone who plays off-peak times.
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I believe this is a key point as well Bryan. There needs to be some accomodations made for players who play at off-peak hours. There needs to be a way to heal up when no one is around.
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Smuggler_Caylin wrote:
Direct effect on smugglers and the GCW as far as grinding faction points.
The recursive macro is almost required for large orders unless you want advanced carpal tunnel.
Highly suggest that if you remove the recursive macro, you make smuggler faction purchases much more user friendly.
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What would you suggest?
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Bad_Bad_Leroy wrote:
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ChewGoBack wrote:
1. Crafting - fine take out looping macros, but BEFORE you do this please make crafting easier, the amount of clicking you have to do when grinding is insane. Add a "grind mode" to crafting tools so all you have to do is double click on the resources and hit combine.
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AWESOME idea!
Take the practice button, currently on the last screen, and put it on the first screen. If practice mode is enabled, then skip all the otehr screens! Remember the setting the next time the tool is used (as it does currently).
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Those are both great ideas!
Kurt "Thunderheart" Stangl
Community Relations Manager
Message Edited by Mystyrys on 08-01-2004 06:30 PM
Message Edited by Mystyrys on 08-01-2004 08:36 PM
I doubt that
Srednii wrote:
I think they'll probably do this by removing the /ui action toolbarSlot##; command, thus screwing up any equip macro's.