Tailor Archive
Thread: Coming Soon: No more looping macros
You answered your own question there. Once this change goes in, almost EVERY entertainer will be at the keyboard. Walk into a cantina, there will be fewer of them there, but there will be no buffbot spam, no afk spam, just a reasonable environment filled with actual entertainers who will be able to see your requests once again in spatial and will probably be happy to give you a buff.
Isn't that a nicer concept than what we have now?
MouseBot wrote:
Appearantly the devs want to get rid of macro bots, like entertainer buffers, but a better solution would be to drop the possibility to use /join, /emote and all forms of speech when you are afk.
That's exactly the problem. They already gave us the option of removing the speech of "afk" players, or at least those who had set themselves to afk. The issue arrises when people are using macros, and are actually afk, but as far as the system is concerned, they are not afk. A macro allows you to pretend that you are not afk, when you actually are, because, as TH said, its simply a recording of keystrokes, so as far as the server is concerned, there is no difference between a real player, and an afk player who lets their macro click the buttons for them, it all looks the same.
ArthurDentOnBria wrote:
This was actually a question I was trying to ask at fanfest: what is the justification for allowing macros that loop? So I guess now I have my answer
Never used a repeating macro, never wanted to use a repeating macro. And I think they are responsible for about half of the "evils" this game has right now.
/agree
I have done it to grind a few professions, but I mastered tailor the good old way the first time, and it only took about 3 days. No, it wasn't fun, but there is no reason why it should be possible to grind any crafting profession in one day. Besides, 3 days is nothing in a MMORPG.
For whether it will kill the game if they do it before hologrinding is done with, I doubt it. Hologrinding won't lastmore than one month now anyway.
MouseBot wrote:
Appearantly the devs want to get rid of macro bots, like entertainer buffers, but a better solution would be to drop the possibility to use /join, /emote and all forms of speech when you are afk.
MouseBot,
Nah, that is the whole, entire point of this. If you are not "playing", then neither is your character, and you should receive no benefits as if you were. If you're not interested enough in playing a tailor to actually play as a tailor, then why shouldn't your business suffer? Getting rid of speech on afk players would reduce spamming some (they could still get spambots to do it for them) but that's only the tip of the iceberg. May as well go after the whole iceberg.
I can understand the premise that one has to pay thier dues, I surly do, but what is the point of grinding up the list? I read a post that asked a really good question. What is the point of making a crafter MORE slowly work thier way up the chain? What game content does the subscriber get? You can't really develop market skills because most of the stuff you craft before mastering is lame and uses only the lamest of colors and has alomst no market. Without the macro I would not have lasted past my first month's subscription.
So the idea is to dump the "recursive" part of macroing. Honestly I think it's not a good idea to take someting away when so much of the game continues to be plauged by bugs and fixes. (Although I must admit to still being giddy over the necklace fix!!!) My top criticizm of the game is the abundance of time sinks. Everything from shuttle waits,to mindless prowling the wasteland hoping for a specific spawn and this seems to be an idea that just adds another time sink without making the game more enjoyable.
my two cents.
ArthurDentOnBria wrote:
MouseBot,
Nah, that is the whole, entire point of this. If you are not "playing", then neither is your character, and you should receive no benefits as if you were. If you're not interested enough in playing a tailor to actually play as a tailor, then why shouldn't your business suffer? Getting rid of speech on afk players would reduce spamming some (they could still get spambots to do it for them) but that's only the tip of the iceberg. May as well go after the whole iceberg.
So in your opnion it's 100% tailor or not at all. Being a semi-active tailor, say 50% of the time, should not be an option? If you don't mind I'll keep my business as it is and try to be there for my customers when they want me, instead of when I want them to be there.
picklesSW wrote:
Tirgwystraff wrote:
For the off peak players, or empty cantinas problems, they could easily make cantinas slow heal, same as med centers already do.......
They already do. And one proposal is to increase the rate when no entertainers are there. There are other proposals to solve the problem as well. They know about this issue.
I don't think anything but an entertainer can heal battle fatigue, though I know they're looking at other options for this, considering the changes they're going to make. I doubt they'll leave the player base out in the cold with no options, especially off peak players.
Takes between 3 - 10 minutes to give a mind buff - depending on how many flourishes you do - it's nice to have a /setp macro that you can start and not worry about - continue to talk to your customer and friends while doing this.
Also while dancing in the cantina - nice to have a looping macro that allows you to do your flourishes and effects and frees your hands up to continue to greet people, talk to friends and have fun.
Now as a Master Tailor I had 8 crafters set up with a macro that eliminated all of the clicking for practice mode etc, all I did was add resources - and click to restart it after each cycle.
I still however thing SOE removing looping is throwing out the baby with the bathwater - they are attacking the wrong problem... and it is a problem they created when they created holos and made it that anyone that wants to be a jedi began to frantically go through each profession. Before the hologrind the cantinas and medical centers were filled with people that wanted to play as entertainers, doctors and medics. Now they are empty or filled with afker's becuase they people there are not interested in anything but becoming a jedi.
picklesSW wrote:
I think you're right, it's med centers that do the slow healing, not cantinas.
I don't think anything but an entertainer can heal battle fatigue, though I know they're looking at other options for this, considering the changes they're going to make. I doubt they'll leave the player base out in the cold with no options, especially off peak players.
You were right. Take a wild guess how excrutiatingly slow it is![]()
It's BF only, and I healed a total of 6 points in 15 minutes. 6 freaking points. Oh the joys.......