Tailor Archive

Thread: Coming Soon: No more looping macros

picklesSW
Mon Aug 02, 2004 6:51 am
#14

"The thing that hurts me is no more afk Entertainer buffer. I had never gotten an entertainer buff before Briha set up her afk buff bot in coronet, and once they nerf her out of existance I'll probably never get another entertainer buff. Simply put there are no entertainers left who arn't afk. Good luck finding bf/mind healing after hours. Good luck ever getting mind buffs."

You answered your own question there. Once this change goes in, almost EVERY entertainer will be at the keyboard. Walk into a cantina, there will be fewer of them there, but there will be no buffbot spam, no afk spam, just a reasonable environment filled with actual entertainers who will be able to see your requests once again in spatial and will probably be happy to give you a buff.

Isn't that a nicer concept than what we have now?




MouseBot
Mon Aug 02, 2004 6:58 am
#15

These days my tailor is my secondary character and I try to leave her online but afk while I play my fighter on the other computer. That way people can get hold of me for cutsom orders or questions. I can also switch back to her when I'm waiting for shuttles and such to craft a few more items that has been sold during the day. If they remove the repeating macros I doubt I can stay online for long periods and my tailoring service would suffer.


Other effects are of course combat/entertainer related. Getting a mind buff or getting BF healed will most likely take much longer. I don't see people switching to a new crafting professions either, when it will take so much longer to finish it without the grinding macros. Some people like to get to master the real way, by crafting items to sell, but many don't, especially those who has already tried a few crafter professions and want to switch again.


Appearantly the devs want to get rid of macro bots, like entertainer buffers, but a better solution would be to drop the possibility to use /join, /emote and all forms of speech when you are afk.



v Ciedee Parc v
Master Tailor, Master Artisan, Master Merchant
Mos Furiosis, Tatooine, Bloodfin
-383 3732
Tryth
Mon Aug 02, 2004 7:43 am
#16






MouseBot wrote:


Appearantly the devs want to get rid of macro bots, like entertainer buffers, but a better solution would be to drop the possibility to use /join, /emote and all forms of speech when you are afk.







That's exactly the problem. They already gave us the option of removing the speech of "afk" players, or at least those who had set themselves to afk. The issue arrises when people are using macros, and are actually afk, but as far as the system is concerned, they are not afk. A macro allows you to pretend that you are not afk, when you actually are, because, as TH said, its simply a recording of keystrokes, so as far as the server is concerned, there is no difference between a real player, and an afk player who lets their macro click the buttons for them, it all looks the same.

Songe
Mon Aug 02, 2004 7:48 am
#17






ArthurDentOnBria wrote:

This was actually a question I was trying to ask at fanfest: what is the justification for allowing macros that loop? So I guess now I have my answer


Never used a repeating macro, never wanted to use a repeating macro. And I think they are responsible for about half of the "evils" this game has right now.





/agree


I have done it to grind a few professions, but I mastered tailor the good old way the first time, and it only took about 3 days. No, it wasn't fun, but there is no reason why it should be possible to grind any crafting profession in one day. Besides, 3 days is nothing in a MMORPG.


For whether it will kill the game if they do it before hologrinding is done with, I doubt it. Hologrinding won't lastmore than one month now anyway.





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Novice Lekku Stomper
Songe
Mon Aug 02, 2004 7:50 am
#18






MouseBot wrote:



Appearantly the devs want to get rid of macro bots, like entertainer buffers, but a better solution would be to drop the possibility to use /join, /emote and all forms of speech when you are afk.






You lost me there... Why would people do emotes or talk when they are afk anyway? If you are talking about afk spammers, I don't think they are the reason why this decision was made.



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Novice Lekku Stomper
ArthurDentOnBria
Mon Aug 02, 2004 7:52 am
#19

MouseBot,


Nah, that is the whole, entire point of this. If you are not "playing", then neither is your character, and you should receive no benefits as if you were. If you're not interested enough in playing a tailor to actually play as a tailor, then why shouldn't your business suffer? Getting rid of speech on afk players would reduce spamming some (they could still get spambots to do it for them) but that's only the tip of the iceberg. May as well go after the whole iceberg.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


captenjonny
Mon Aug 02, 2004 9:40 am
#20

I did tailor with 8 crafting machines and a nifty little macro that I had to restart after every eight. It took me a full week of playing to make master. It wasn't until after I mastered Tailor that I then understood the concept of looping my macro. I was new and I wanted to advance .... If I had understood the recursive macro before would I have really saved anytime? I suspect it would be a negligible savings at best.

I can understand the premise that one has to pay thier dues, I surly do, but what is the point of grinding up the list? I read a post that asked a really good question. What is the point of making a crafter MORE slowly work thier way up the chain? What game content does the subscriber get? You can't really develop market skills because most of the stuff you craft before mastering is lame and uses only the lamest of colors and has alomst no market. Without the macro I would not have lasted past my first month's subscription.

So the idea is to dump the "recursive" part of macroing. Honestly I think it's not a good idea to take someting away when so much of the game continues to be plauged by bugs and fixes. (Although I must admit to still being giddy over the necklace fix!!!) My top criticizm of the game is the abundance of time sinks. Everything from shuttle waits,to mindless prowling the wasteland hoping for a specific spawn and this seems to be an idea that just adds another time sink without making the game more enjoyable.

my two cents.



Captain Jonny
MouseBot
Mon Aug 02, 2004 10:40 am
#21






ArthurDentOnBria wrote:

MouseBot,


Nah, that is the whole, entire point of this. If you are not "playing", then neither is your character, and you should receive no benefits as if you were. If you're not interested enough in playing a tailor to actually play as a tailor, then why shouldn't your business suffer? Getting rid of speech on afk players would reduce spamming some (they could still get spambots to do it for them) but that's only the tip of the iceberg. May as well go after the whole iceberg.






So in your opnion it's 100% tailor or not at all. Being a semi-active tailor, say 50% of the time, should not be an option? If you don't mind I'll keep my business as it is and try to be there for my customers when they want me, instead of when I want them to be there.





v Ciedee Parc v
Master Tailor, Master Artisan, Master Merchant
Mos Furiosis, Tatooine, Bloodfin
-383 3732
Srednii
Mon Aug 02, 2004 4:48 pm
#22

I just don't think they'll be able to make macro's unloopable if they leave the toolbarSlot## command in. No more armor and clothing macro's.



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Tirgwystraff
Mon Aug 02, 2004 8:21 pm
#23






picklesSW wrote:





Tirgwystraff wrote:

For the off peak players, or empty cantinas problems, they could easily make cantinas slow heal, same as med centers already do.......







They already do. And one proposal is to increase the rate when no entertainers are there. There are other proposals to solve the problem as well. They know about this issue.





When did they add this? I've seen it in a description before, however I sat in a cantina in Keren for over an hour ( couple months ago) . Results? My bf and mind wounds were the same as when I sat down. I'll give it another test tonight, as my ranger has a buttload of both. I was going to hit the coronet cantina, but Ill try Tyrena instead ( usually deserted ). I know med centers also heal mind wounds, but they dont heal bf ( my doc uses /tendwound for small amounts of damage).



Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
picklesSW
Tue Aug 03, 2004 4:07 am
#24

I think you're right, it's med centers that do the slow healing, not cantinas.

I don't think anything but an entertainer can heal battle fatigue, though I know they're looking at other options for this, considering the changes they're going to make. I doubt they'll leave the player base out in the cold with no options, especially off peak players.




shadowdefender
Tue Aug 03, 2004 7:09 am
#25

Well as a past Master Tailor and a Current Master Dancer I say that removing the looping is going to kill me. It took me over a week to Master Dancer - and yes I used a looping macro - but I didn't do alot of AFK dancing - maybe a total of 6 hours and in the beginning. I met a great bunch of entertainers on theed (scylla) and really enjoyed playing and chatting with them. Now why I feel the looping macro will kill me is this....

Takes between 3 - 10 minutes to give a mind buff - depending on how many flourishes you do - it's nice to have a /setp macro that you can start and not worry about - continue to talk to your customer and friends while doing this.

Also while dancing in the cantina - nice to have a looping macro that allows you to do your flourishes and effects and frees your hands up to continue to greet people, talk to friends and have fun.

Now as a Master Tailor I had 8 crafters set up with a macro that eliminated all of the clicking for practice mode etc, all I did was add resources - and click to restart it after each cycle.

I still however thing SOE removing looping is throwing out the baby with the bathwater - they are attacking the wrong problem... and it is a problem they created when they created holos and made it that anyone that wants to be a jedi began to frantically go through each profession. Before the hologrind the cantinas and medical centers were filled with people that wanted to play as entertainers, doctors and medics. Now they are empty or filled with afker's becuase they people there are not interested in anything but becoming a jedi.



Desire Storm-Shadow'fyre-JuliaChilds
Mayor of Stargate & Dancer-AFLAC Guild Leader - Swordsman-Tailor & Architect & Merchant
Wanderhome Starport Crawl 4/3/05 - Don't Miss It!!! - Stargate

Tirgwystraff
Wed Aug 04, 2004 2:54 pm
#26






picklesSW wrote:
I think you're right, it's med centers that do the slow healing, not cantinas.

I don't think anything but an entertainer can heal battle fatigue, though I know they're looking at other options for this, considering the changes they're going to make. I doubt they'll leave the player base out in the cold with no options, especially off peak players.






You were right. Take a wild guess how excrutiatingly slow it is


It's BF only, and I healed a total of 6 points in 15 minutes. 6 freaking points. Oh the joys.......




Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
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