Tailor Archive
Thread: Crafters get Shafted on Crafting Mastry
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Gwern
Sun Sep 05, 2004 10:14 pm
#1
I know I did this using Chef as an example, but thought you all might like to see it as it pertains to all crafters wanting the Crafting mastry trees...
for 1 tree of crafting mastry, you need 1.225 Million Force Crafting exp
Elite Crafting Professions get a ratio of 5:1 ratio (Arch is different)
1.225 Million Force Crafting exp converted to Elite Crafting Profession exp = 6.125 Million Elite Crafing Profession exp
4 Crafting Mastry trees would = 24.5 million Elite Crafting Profession exp
exp required to master a Elite Crafting Profession = 820k
24.5 Million Elite Crafting Profession exp to complete the 4 Crafting Mastry trees is = mastering a Elite Crafting profession 30 times
here is the math...
450k 4th tier Crafting Mastry exp
350k 3rd tier Crafting Mastry exp
250k 2nd tier Crafting Mastry exp
175k 1st tier Crafting mastry exp
1225k Crafting Mastry exp for 1 tree
X 4Crafting Mastry trees
4900k Total Crafting Mastry exp for all 4 trees
X 5 Conversion ratio to Elite Crafting Profession exp
24500k Elite Crafting Profession exp for all 4 trees
/820k Exp to master 1 Elite Crafting Profession
29.87 times mastering an Elite Crafting Profession
24500k Elite Crafting exp
/ 300 exp per combine (this is about the max you can get per combine)
81667 crafting combines
for a crafter to master the 4 crafting trees is the same as mastering 30 elite profession... This does not even include the 2 trees of something else to unlock thier Jedi/second character slot
Something needs to be done about this, and it needs to be done rather quickly...
I will continue bumping this or reposting until something is done to correct this unjustice...
Aienaa - Chilastra - Master Chef / Master Tailor / Master Artisan
Mon'cal - Chilastra - Master Weaponsmith / Master Armorsmith / Master Architect
Aiene - Chilastra - Jedi Knight
RandDarkstar
Mon Sep 06, 2004 1:46 am
#2
Jame'thiel Dreamweaver - Jedi Tailor!! Ask for kewl clothes in black and I whack you with my glow-stick. Muwahahaha
Akaara
Mon Sep 06, 2004 11:27 am
#4
It's not supposed to be easy. I am close to being glowy and once I start down that path of the force crafting skills, I will probably not grind but just do what I normally do and then at some point in my lifetime hopefully fill a couple of boxes.
alephen
Mon Sep 06, 2004 12:31 pm
#5
i'll post the same thing here as elsewhere:
mastering arch 30 times takes ALOT of cash, but under
30 hrs with gungan head statues
NJ62
Mon Sep 06, 2004 12:43 pm
#6
What makes this problematic, is that crafters won't get this xp naturally but they will have to grind. Why? Because they don't make hand-crafted items once they hit master. Well tailors do. So neiner. Force-sensitive tailors ruuuule! Bwahahahahha and stuff.
Morwen
Mon Sep 06, 2004 5:28 pm
#7
That's 81,940 cartridge belts.
Shopping List:
4,097,000 inert petrochemicals
2,867,900 steel
2,048,500 metal
Approximate cost if you harvest your own @0.50cr/unit: 4,506,700cr
Time to harvest, 70% average vein-BER13-10 lots: 69.78 days
Running to Dathomir every time you cap: Priceless
If you just run your business as normal instead of grinding, I don't even want to think about how long it will take. The combat professions, in comparison, will earn just over four million (taking 12k missions, 4k xp critters/9 per lair) while gaining the same number of trees filled.
Eelis-Kiy
Wed Sep 08, 2004 6:52 am
#9
I wish it was MORE quest based, I had thought that the idea was to remove the grinding aspect of the game, guess i was wrong lol. Well i love being a tailor but theres only so many times i can look at a cartridge belt without wanting to kill myself. I enjoyed the crafting quest, it was different, something new, but now if i want to take it further at any speed i have to develope arthritis in my fingers 
I was hoping something more along the line of the padawan trials, lots of quests, hundreds even, would be more fun than clicking away for hours on end.
nurTsunami
Wed Sep 08, 2004 6:21 pm
#10
It basically is the same system as before, more or less. You can now remain in your current prof, and either work at your own speed or grind like a madman. Previously, you couldn't keep your own prof, and still had to grind like a madman. I am sad the grind portion is still there, but I guess those who, like me, aren't all that anxious to get some glow rod will work at their own pace, earn a box every other month or so, and enjoy the time spent in our profs.
BTW, docs are having the same kind of rioting going on in their thread. Seeing that all profs have very high xp conversion rates and low xp caps, it comes back down to how you want to play: grinding, or normal interactions. Niether way is the "correct" way, just different paths given where you want to be and how fast you want to be there.
Gwern
Thu Sep 09, 2004 4:31 am
#11
Why did you post this in every forum? *reported for spam*
I postedthis in all of the crafting forums to bring it to people's attention... Not everyone reads every forum, yet this effects all crafters, not 1 particular class...
If you consider trying to inform people of something that effects them as spam, go ahead and report me...
Cosma1
Fri Sep 10, 2004 5:29 am
#12
In case anyone is interested. For Master Tailors a Tactical Skinsuit is 300 polymer, 60 metal and yields 945xp vs the 399 for the cartridge belt.
Galin
Fri Sep 10, 2004 3:04 pm
#13
Cosma1 wrote:
In case anyone is interested. For Master Tailors a Tactical Skinsuit is 300 polymer, 60 metal and yields 945xp vs the 399 for the cartridge belt.
Thank you!
Few people probably think about what to grind for XP at the elite master level
. This will make it go faster, if not any easier on resources.
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