Tailor Archive

Thread: Crafters get Shafted on Crafting Mastry

Gwern
Sun Sep 05, 2004 10:14 pm
#1


I know I did this using Chef as an example, but thought you all might like to see it as it pertains to all crafters wanting the Crafting mastry trees...



for 1 tree of crafting mastry, you need 1.225 Million Force Crafting exp


Elite Crafting Professions get a ratio of 5:1 ratio (Arch is different)


1.225 Million Force Crafting exp converted to Elite Crafting Profession exp = 6.125 Million Elite Crafing Profession exp


4 Crafting Mastry trees would = 24.5 million Elite Crafting Profession exp


exp required to master a Elite Crafting Profession = 820k


24.5 Million Elite Crafting Profession exp to complete the 4 Crafting Mastry trees is = mastering a Elite Crafting profession 30 times


here is the math...


450k 4th tier Crafting Mastry exp

350k 3rd tier Crafting Mastry exp

250k 2nd tier Crafting Mastry exp

175k 1st tier Crafting mastry exp

1225k Crafting Mastry exp for 1 tree

X 4Crafting Mastry trees

4900k Total Crafting Mastry exp for all 4 trees

X 5 Conversion ratio to Elite Crafting Profession exp

24500k Elite Crafting Profession exp for all 4 trees

/820k Exp to master 1 Elite Crafting Profession

29.87 times mastering an Elite Crafting Profession



24500k Elite Crafting exp

/ 300 exp per combine (this is about the max you can get per combine)

81667 crafting combines


for a crafter to master the 4 crafting trees is the same as mastering 30 elite profession... This does not even include the 2 trees of something else to unlock thier Jedi/second character slot


Something needs to be done about this, and it needs to be done rather quickly...


I will continue bumping this or reposting until something is done to correct this unjustice...



Aienaa - Chilastra - Master Chef / Master Tailor / Master Artisan

Mon'cal - Chilastra - Master Weaponsmith / Master Armorsmith / Master Architect

Aiene - Chilastra - Jedi Knight
RandDarkstar
Mon Sep 06, 2004 1:46 am
#2

Jame'thiel Dreamweaver - Jedi Tailor!! Ask for kewl clothes in black and I whack you with my glow-stick. Muwahahaha



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Tirgwystraff
Mon Sep 06, 2004 5:35 am
#3

Why did you post this in every forum? *reported for spam*



Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
Akaara
Mon Sep 06, 2004 11:27 am
#4

It's not supposed to be easy. I am close to being glowy and once I start down that path of the force crafting skills, I will probably not grind but just do what I normally do and then at some point in my lifetime hopefully fill a couple of boxes.



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

alephen
Mon Sep 06, 2004 12:31 pm
#5

i'll post the same thing here as elsewhere:

mastering arch 30 times takes ALOT of cash, but under

30 hrs with gungan head statues



in game name is Alephen Titus
ES Knight of the Light
Jedi Padawan Robe:

Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement.
NJ62
Mon Sep 06, 2004 12:43 pm
#6

What makes this problematic, is that crafters won't get this xp naturally but they will have to grind. Why? Because they don't make hand-crafted items once they hit master. Well tailors do. So neiner. Force-sensitive tailors ruuuule! Bwahahahahha and stuff.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Morwen
Mon Sep 06, 2004 5:28 pm
#7

That's 81,940 cartridge belts.


Shopping List:


4,097,000 inert petrochemicals

2,867,900 steel

2,048,500 metal


Approximate cost if you harvest your own @0.50cr/unit: 4,506,700cr

Time to harvest, 70% average vein-BER13-10 lots: 69.78 days

Running to Dathomir every time you cap: Priceless


If you just run your business as normal instead of grinding, I don't even want to think about how long it will take. The combat professions, in comparison, will earn just over four million (taking 12k missions, 4k xp critters/9 per lair) while gaining the same number of trees filled.
Akaara
Wed Sep 08, 2004 5:01 am
#8

It would take years but my sanity would remain intact.



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Eelis-Kiy
Wed Sep 08, 2004 6:52 am
#9


I wish it was MORE quest based, I had thought that the idea was to remove the grinding aspect of the game, guess i was wrong lol. Well i love being a tailor but theres only so many times i can look at a cartridge belt without wanting to kill myself. I enjoyed the crafting quest, it was different, something new, but now if i want to take it further at any speed i have to develope arthritis in my fingers


I was hoping something more along the line of the padawan trials, lots of quests, hundreds even, would be more fun than clicking away for hours on end.





>Eelis Kiy >> Noobed
>Nybia Talon >> Nerfed
::Nybias Tailoring:: Oops sorry tis closed now o_0

nurTsunami
Wed Sep 08, 2004 6:21 pm
#10

It basically is the same system as before, more or less. You can now remain in your current prof, and either work at your own speed or grind like a madman. Previously, you couldn't keep your own prof, and still had to grind like a madman. I am sad the grind portion is still there, but I guess those who, like me, aren't all that anxious to get some glow rod will work at their own pace, earn a box every other month or so, and enjoy the time spent in our profs.


BTW, docs are having the same kind of rioting going on in their thread. Seeing that all profs have very high xp conversion rates and low xp caps, it comes back down to how you want to play: grinding, or normal interactions. Niether way is the "correct" way, just different paths given where you want to be and how fast you want to be there.



__________________________STARSIDER_____________________________

Richelieu - Master Doctor/Master Medic/Master TKA
Amelia - Tailor/Merchant/Architect
Vacationing in Azeroth
Gwern
Thu Sep 09, 2004 4:31 am
#11







Why did you post this in every forum? *reported for spam*






I postedthis in all of the crafting forums to bring it to people's attention... Not everyone reads every forum, yet this effects all crafters, not 1 particular class...


If you consider trying to inform people of something that effects them as spam, go ahead and report me...
Cosma1
Fri Sep 10, 2004 5:29 am
#12

In case anyone is interested. For Master Tailors a Tactical Skinsuit is 300 polymer, 60 metal and yields 945xp vs the 399 for the cartridge belt.



Master Tailor/Dancer/Politician with 52 skill points left over....any suggestions?
Galin
Fri Sep 10, 2004 3:04 pm
#13






Cosma1 wrote:

In case anyone is interested. For Master Tailors a Tactical Skinsuit is 300 polymer, 60 metal and yields 945xp vs the 399 for the cartridge belt.







Thank you!


Few people probably think about what to grind for XP at the elite master level . This will make it go faster, if not any easier on resources.




Kaliya d'Arture (Flurry) - Master Artisan/Master Tailor/Master Fencer, Novice Museum Curator.
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