Tailor Archive
Thread: A Teras Kasi, asks the Tailors on an idea!
Two words: Gawd no.
Let me explain something: the notion that "what tailorsmake sucks and is not worthy to go on my back, but I can loot something good and you can make that for me" flies right in the face of tailors and gives us less and less reason to exist. Seriously, if this is the way the game is going to work, why not just give everyone the ability to make clothing and be done with it.
Jenky wrote:
Would you guys want to be a part in a Teras Kasi quest? Maybe similiar to The Death Watch Bunker, where you need to come inside with The Teras Kasi, and craft the clothes, inside the place! Or maybe just getting a schemetic, like the current way it is?
Message Edited by ArthurDentOnBria on 06-10-2004 02:28 PM
ArthurDentOnBria wrote:Two words: Gawd no.
Let me explain something: the notion that "what tailors make sucks and is not worthy to go on my back, but I can loot something good and you can make that for me" flies right in the face of tailors and gives us less and less reason to exist. Seriously, if this is the way the game is going to work, why not just give everyone the ability to make clothing and be done with it.
Jenky wrote:Would you guys want to be a part in a Teras Kasi quest? Maybe similiar to The Death Watch Bunker, where you need to come inside with The Teras Kasi, and craft the clothes, inside the place! Or maybe just getting a schemetic, like the current way it is?Message Edited by ArthurDentOnBria on 06-10-2004 02:28 PM
That strikes me as being overly pessimistic. Granted there is plenty of reason to be, but personally I would not dismiss such an option so quickly. I don't think it says anything about the 'inferiority' of tailor items. As it is now many tailor items are already BE enhanceable, and if that were the case then I doubt I'd be able to sell a single item that wasn't enhanced to the gills. In reality I probably sell more unenhanced clothing than enhanced, and most of my customers are happy to get whatever buffs I have available rather than going elsewhere because my buffs aren't 'high enough' for them. Of course many times they request multiple items so I can max out most buffs with 2 items. I figure (just my own opinion here) if they did such a thing it would likely be for only one or a few items of clothing, like maybe a robe or a shirt and pants or something, leaving other clothing slots to be filled with "regular" clothing selections. My only concern with such a system is whether ther person asking us to craft such an item or items insisted that they have 4 sockets or something given the current state of sockets. If that were the case I would have to refuse to make it for someone unless they agreed to accept it however it comes out (and I'm figuring that any such schematic might be something like a single use limited schematic).
I have many happy customers who order both enhanced and unenhanced clothing from me, and I don't have a problem making any requests for a customer as long as they are respectful about it. I don't see this suggestion being any different. Now it might get a little silly if several professions had their own special clothing quests that they all had to come to us for, but then again, that might be a good business.
Shi'ann
Hot Pink Twi'lek of Mystery
ArthurDentOnBria wrote:
All I'm saying is that we already have a problem in terms of having compelling products in our skill tree, there are no "silver bullets" in there, and having all the new content we're seeing be in the form of looted items, to me, is a big time slap in the face. Sorry, but that's how I feel about it. We already have too much, no need for more.
ArthurDentOnBria wrote:
Two words: Gawd no.
Let me explain something: the notion that "what tailorsmake sucks and is not worthy to go on my back, but I can loot something good and you can make that for me" flies right in the face of tailors and gives us less and less reason to exist. Seriously, if this is the way the game is going to work, why not just give everyone the ability to make clothing and be done with it.
Jenky wrote:
Would you guys want to be a part in a Teras Kasi quest? Maybe similiar to The Death Watch Bunker, where you need to come inside with The Teras Kasi, and craft the clothes, inside the place! Or maybe just getting a schemetic, like the current way it is?
Message Edited by ArthurDentOnBria on 06-10-2004 02:28 PM
ArthurDentOnBria wrote:
To me, I'd much rather see a three part solution that makes everyone happy:
give tailors some compelling new schematics (like TKA-wear) that will have people coming to us to buy them. No quests, no loot, just great looking new schematics in a multitude of new colors.
give the gun bunnies skill tape loot drops that are compelling but not overpowering. That way they can select what they want to wear for looks and get the benefits that they want. Also they need not treat tailors as crafting machines "here, take this and make that".
give tailors their own quests and adventures that don't involve blowing up fortresses or slaying things with 90% resists and medium armor. Rewards would be stuff that help us do our thing (new "permanent" schematics, skill tapes, and the like).
take the quest idea and use the schematics idea and combnie them. Make challenging quests for crafters that grant us new permanent schematics and possibly make those schematics profession specific. Heck maybe make a puzzle quest where we have to display knowledge of a certain prof to get a schematic that relates to it. (I think its safe to say that crafters as a whole like to use their brian more than brawn so quiz type quests may not be a bad idea)
BE Tissues would be nice, such as a Poison/Disease Resistance one, but thats an issue for BE's more than us and i'm sure they are poking the dev's with a firestick on that issue as it is already.