Tailor Archive

Thread: n'Jessi, what effects experimentation on the padded segment

Crudson
Thu Mar 25, 2004 12:25 pm
#1

Will my tailor experimentation clothing give me more points?



Smi
NJ62
Thu Mar 25, 2004 12:31 pm
#2

Yep, it's tailor experimentation



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Crudson
Thu Mar 25, 2004 12:36 pm
#3

Fantastic.



Smi
Crudson
Thu Mar 25, 2004 12:45 pm
#4

Oh hang on, I just read another of your posts and am now confused:


<quote>

think the main issues in this transaction are:


  • we don't use it in our own stuff (only master artisans make stuff they can't use, elite professions shouldn't)
  • experimentation (and armor experimentation at that)
  • materials have stats
  • the materials are hides

</quote>




Smi
Crudson
Thu Mar 25, 2004 12:51 pm
#5

Could someone on Test possibly don some +10 tailor experimentation clothing and see if they get an extra point?



Smi
NJ62
Thu Mar 25, 2004 12:55 pm
#6

I meant experimentation on armor-related stats. I have the full 10 experimentation points as a master tailor and a non-armorsmith.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

ArthurDentOnBria
Thu Mar 25, 2004 12:58 pm
#7

So time to break out those tailor crafting aprons and clothing experimentation tapes then? rofl, oh yea, I forgot, I have no interest in being a component broker.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Crudson
Thu Mar 25, 2004 12:59 pm
#8






ArthurDentOnBria wrote:
So time to break out those tailor crafting aprons and clothing experimentation tapes then? rofl, oh yea, I forgot, I have no interest in being a component broker.





Not a big deal I know, but I am hoping that this may promote wider use of tailor experimentation. I am excited about that.



Smi
kegboy
Thu Mar 25, 2004 2:01 pm
#9

Eeer... am I the only one who DOESN'T want want to see an introduction of experimentation into the tailor profession? I'm up to my eyes in work normally as it is and experimentation will just hold me up more when working on customers orders at starports.


I can se a lot of benefits too, but speaking as a very busy tailor I REALLY don't like shifting all my harvs around every time a resource shifts just to keep up with good resources (this would be horrific if experimentation on synth cloths gave a big bonus to armour made with it, I'd have every armoursmith I deal with (a LOT) screaming for the best quality fibreplast and inert). I'm busy enough without surveying myself/hiring a surveyor to look for resources.
Crudson
Thu Mar 25, 2004 2:33 pm
#10

Just tell people at starports you won't experiment. If they want experimented clothes come see you later. That is not a justification for denyingthe profession a missing and intended dimension.



Smi
kegboy
Thu Mar 25, 2004 3:03 pm
#11






Crudson wrote:

Just tell people at starports you won't experiment. If they want experimented clothes come see you later. That is not a justification for denyingthe profession a missing and intended dimension.







Just tell people at starports you won't experiment. If they want experimented clothes come see you later. That is not a justification for denyingthe profession a missing and intended dimension.


Oh I know that wasn't my intent it was just a personal viewpoint I actually voted to keep it in. I want to see us gain more things to make , Granted I'd rather see us get more proper tailor clothing items but I also don't want to see us lose something either, after all it is our choice to make it or not.


Kego Boya

Master Tailor

Rori Corbantis
Syzygy-Gorath
Fri Mar 26, 2004 1:10 am
#12






Crudson wrote:





ArthurDentOnBria wrote:
So time to break out those tailor crafting aprons and clothing experimentation tapes then? rofl, oh yea, I forgot, I have no interest in being a component broker.





Not a big deal I know, but I am hoping that this may promote wider use of tailor experimentation. I am excited about that.





I'm not…it would pretty much signal the end of my tailoring career. I spend enough time on finding resources as it is, I have no interest in spending even more time to find 'perfect' resources. Not to mention, I am not going to experiment out every item in a 40 item order…just a total pain in the…. Maybe if I could experiment out a schematic for an item, then colorize on removal from crate…but even then the resource hunting would be very off-putting.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Crudson
Fri Mar 26, 2004 1:13 am
#13






Syzygy-Gorath wrote:





Crudson wrote:





ArthurDentOnBria wrote:
So time to break out those tailor crafting aprons and clothing experimentation tapes then? rofl, oh yea, I forgot, I have no interest in being a component broker.





Not a big deal I know, but I am hoping that this may promote wider use of tailor experimentation. I am excited about that.





I'm not…it would pretty much signal the end of my tailoring career. I spend enough time on finding resources as it is, I have no interest in spending even more time to find 'perfect' resources. Not to mention, I am not going to experiment out every item in a 40 item order…just a total pain in the…. Maybe if I could experiment out a schematic for an item, then colorize on removal from crate…but even then the resource hunting would be very off-putting.





Agood point. Well how about this then? Adopt the way the new wookie pillow thing works and let us experiment just on all the clothing components? Synth cloth, RFP, Jewelry settings etc.

Message Edited by Crudson on 03-25-2004 12:14 PM



Smi
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