Tailor Archive
Thread: some questions regarding the move against the wookie armor section
I'll add a few that have been on my mind and I wanted to think about before I posted.
No experimentation. It is one thing for us to supply the cloths needed to AS's that can no longer be experimented, but they create all of the other segments at this point and can experiment on those. Do I want to supply Armor Segments? No... Do I care if anyone else does? No. But I dont think that the AS's are going to be tickled about a segment that can not be experimented on, and I really think it makes for a bad base for any armor.
On another point, I am not a component manufacturer for wholesale. Do I care if others are? No.. It's a good start for some new tailors. However, AS's have always made their own segments and I am not looking forward to the /tells and emails that this is going to ensue. That is a major issue for me.
Due to the fact that AS's have so much money they think they can offer you any amount and you should jump to their beckoning call... Guess what... I wont.
The "issues" for me are:
1/ its experimentable. this will not add money to those trying to work up the tree but will instead send people flocking to the masters because we have more experimentation points. *shrug* personal choice as to if you want to make them or not.
2/ Its experimentable. Tailors usually don't have the best qualtiy resources so supplying these means that we need to go out and find appropriate hides and fibreplast to use to make them.
3/ Its experimentable. (seeing a theme here?) Armorsmiths usually have fairly exacting standards on how armor and armor segments are experimented so that they get the best possible end result. Having to rely on another person to do that for you i can only imagine will be frustrating as all get out for both sides as we try to make a product that they are trying to describe to us.
Being as how no one can force anyone to make anything if they don't want to I will probably only make these things for guild mates. Entirely too much hassle to have them on my Factory Crates vendor i think.
If they were something a novice tailor could make i would be all for it, it would be another way the novices could earn a living.
yes i am seeing a theme, a theme as to why you would not want to make them, not why it should not be included in the tailor tree.
Tira-Misu wrote:
The "issues" for me are:
1/ its experimentable. this will not add money to those trying to work up the tree but will instead send people flocking to the masters because we have more experimentation points. *shrug* personal choice as to if you want to make them or not.
2/ Its experimentable. Tailors usually don't have the best qualtiy resources so supplying these means that we need to go out and find appropriate hides and fibreplast to use to make them.
3/ Its experimentable. (seeing a theme here?) Armorsmiths usually have fairly exacting standards on how armor and armor segments are experimented so that they get the best possible end result. Having to rely on another person to do that for you i can only imagine will be frustrating as all get out for both sides as we try to make a product that they are trying to describe to us.
Being as how no one can force anyone to make anything if they don't want to I will probably only make these things for guild mates. Entirely too much hassle to have them on my Factory Crates vendor i think.
If they were something a novice tailor could make i would be all for it, it would be another way the novices could earn a living.
Message Edited by Node_101 on 03-27-2004 03:07 PM
roysterer wrote:
You know, I really don't care about this particular item, but I'm concerned that it may lead to more tailor experimentation in the future, which I am wholeheartedly opposed to.
but you offer no reasons why?
Stalag wrote:
I see a nightmare of tells beyond the normal from armorsmiths looking for the best of the best supply, and being so desperate to get it.
Be courteous and politely decline any Armor Smith who pesters you.
Here is your mantra to them, "Thankyou for your interest, but I am not a component tailor."
If they continue to pester, ignore them.
PerilousWish wrote:
Stalag wrote:
I see a nightmare of tells beyond the normal from armorsmiths looking for the best of the best supply, and being so desperate to get it.
It'sdisheartening to see so many feeling so much anxiety about this new addition.
Best advice for tailors who are anxious about this component, who don't want any part of it:
Take control of the situation, don't let the situation control you.
There are so many great options to detatch one's self from not having to deal with the component, if that isone's wish.
Be courteous and politely decline any Armor Smith who pesters you.
Here is your mantra to them, "Thankyou for your interest, but I am not a component tailor."
If they continue to pester, ignore them.
Make sure you click your little 'wrench' icon in game and make sure unclick the box that makes you 'searchable'. Trust me, that's a HUGE help.
If you want to take it a step further, pick an alternate, or even 'no' title for your name when you do your town runs.
As a last resort,contact your swg customer service reps. That is what they are here for, to handle any issues not covered by the holocron [in-game info guide] such as in-game harassment that some how exceeds your ignore feature [ie: them having friends contact you etc].
Don't forget,the future will be that much better when they impliment that lovely 'privacy' toggle feature that will hide you even furtherfrom prying eyes.
I wish I could hold everyone's hand in this forum and look you all in the eye and tell you, "Yes, Good Master Tailor, you're going to be alright."
Have a little faith, in yourself, and this community, and use the tools given to you by swg.
Take a deep breath, and be strong. We'll all get through this together. This is an awesome community who is far greater than the sum of it's components *wink*.
These are all excellent points. The overburdening that tailors feel is technically not due to game mechanics, but is rather due to social issues. However, I don't think that the line is that strictly clear. Social pressures are, to a certain extent, caused by features in the game or the lack thereof. For example, the privacy feature. Yes, people sending us rude and harassing tells is a product of their social ineptitude and their obvious idiocy isnot a problem with the game - but at the same time the game tools are not really adept at protecting us from this sort of behavior. This is a good example of this interplay: some members of the community wish to prevent unpleasant social behavior by changing game mechanics, while others want to prevent such behavior simply by implementing their own social protocol. There is no right answer to this question, but the differing approaches of the community illustrate the different playstyles: how some would prefer to use game mechanics as a buffer (for example, an anonymous feature) while others would prefer to deal with such things personally and directly (by simply saying "no").