Tailor Archive

Thread: some questions regarding the move against the wookie armor section

Node_101
Sat Mar 27, 2004 9:57 am
#1

I've read quite a few threads now complaining about the wookie armor and in all honesty i havn't seen any real arguments against it, I have seen a lot of points raised and i'll reiterate some of those points below, maybe some of you can answer my questions as to why this should not be included, and feel free to add your own.


It's not a tailor item.

why is it not a tailor item? i imagine the item to be made from cloth and some sort of fibrous padding, much like a cusion..could a cusion not be regarded as a tailored item?


I don't want to make it / i'm not a component maker.

why is this an issue? I don't want to make belts, i think they are ugly and spoil the look of other wise very nice looking characters, so i don't make them. I don't however want them removed from the tailor tree.


it belongs in the armorsmith tree.

why does it? if every proffesion could complete everything they make with no interdependancy it would make for a much less rich experience in my eyes.


armorsmiths are greedy i don't want to help line their pockets.

all i can say to this is /boggle, is no profit realy better than some profit? i think not.


i may have missed some but that about sums up most of the arguments against.





Compulsion - Retired tailor
Ayianapa - Master Weaponsmith/Architect

Fashion By Compulsion and Ivahi
On Sunrunner located near Theed, Naboo -4516, 3199


ZahrIna
Sat Mar 27, 2004 12:36 pm
#2

I'll add a few that have been on my mind and I wanted to think about before I posted.


No experimentation. It is one thing for us to supply the cloths needed to AS's that can no longer be experimented, but they create all of the other segments at this point and can experiment on those. Do I want to supply Armor Segments? No... Do I care if anyone else does? No. But I dont think that the AS's are going to be tickled about a segment that can not be experimented on, and I really think it makes for a bad base for any armor.


On another point, I am not a component manufacturer for wholesale. Do I care if others are? No.. It's a good start for some new tailors. However, AS's have always made their own segments and I am not looking forward to the /tells and emails that this is going to ensue. That is a major issue for me.


Due to the fact that AS's have so much money they think they can offer you any amount and you should jump to their beckoning call... Guess what... I wont.





Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
ZahrIna
Sat Mar 27, 2004 12:39 pm
#3

HA! We do have to experiment on them.....Nevermind.. that makes that entire line,moot.



Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
JayBurns
Sat Mar 27, 2004 12:40 pm
#4

[quote]Node101s entire post[/quote]


/agree wholheartedly


Regards,


JBurns
Tira-Misu
Sat Mar 27, 2004 2:05 pm
#5

The "issues" for me are:


1/ its experimentable. this will not add money to those trying to work up the tree but will instead send people flocking to the masters because we have more experimentation points. *shrug* personal choice as to if you want to make them or not.


2/ Its experimentable. Tailors usually don't have the best qualtiy resources so supplying these means that we need to go out and find appropriate hides and fibreplast to use to make them.


3/ Its experimentable. (seeing a theme here?) Armorsmiths usually have fairly exacting standards on how armor and armor segments are experimented so that they get the best possible end result. Having to rely on another person to do that for you i can only imagine will be frustrating as all get out for both sides as we try to make a product that they are trying to describe to us.


Being as how no one can force anyone to make anything if they don't want to I will probably only make these things for guild mates. Entirely too much hassle to have them on my Factory Crates vendor i think.


If they were something a novice tailor could make i would be all for it, it would be another way the novices could earn a living.




________________________________________
Tira-Misu Mostachioli
Master Tailor/Master Merchant
Biscotti Mostachioli
Master Image Designer/Novice Dancer
________________________________________

roysterer
Sat Mar 27, 2004 2:47 pm
#6

You know, I really don't care about this particular item, but I'm concerned that it may lead to more tailor experimentation in the future, which I am wholeheartedly opposed to.



__________________________________________________________________
Elim Garak
Master Tailor

Visit the Promenade (2632 -4427), Mos Eisley's premier shopping destination.
Node_101
Sat Mar 27, 2004 4:07 pm
#7






Tira-Misu wrote:

The "issues" for me are:


1/ its experimentable. this will not add money to those trying to work up the tree but will instead send people flocking to the masters because we have more experimentation points. *shrug* personal choice as to if you want to make them or not.


2/ Its experimentable. Tailors usually don't have the best qualtiy resources so supplying these means that we need to go out and find appropriate hides and fibreplast to use to make them.


3/ Its experimentable. (seeing a theme here?) Armorsmiths usually have fairly exacting standards on how armor and armor segments are experimented so that they get the best possible end result. Having to rely on another person to do that for you i can only imagine will be frustrating as all get out for both sides as we try to make a product that they are trying to describe to us.


Being as how no one can force anyone to make anything if they don't want to I will probably only make these things for guild mates. Entirely too much hassle to have them on my Factory Crates vendor i think.


If they were something a novice tailor could make i would be all for it, it would be another way the novices could earn a living.





yes i am seeing a theme, a theme as to why you would not want to make them, not why it should not be included in the tailor tree.

Message Edited by Node_101 on 03-27-2004 03:07 PM




Compulsion - Retired tailor
Ayianapa - Master Weaponsmith/Architect

Fashion By Compulsion and Ivahi
On Sunrunner located near Theed, Naboo -4516, 3199


Node_101
Sat Mar 27, 2004 4:08 pm
#8






roysterer wrote:
You know, I really don't care about this particular item, but I'm concerned that it may lead to more tailor experimentation in the future, which I am wholeheartedly opposed to.






but you offer no reasons why?




Compulsion - Retired tailor
Ayianapa - Master Weaponsmith/Architect

Fashion By Compulsion and Ivahi
On Sunrunner located near Theed, Naboo -4516, 3199


Stalag
Sat Mar 27, 2004 4:48 pm
#9

Node, you are making a good point here. I think the concern is many tailors have no problem with this being in the tree. The problem comes from us expermenting for base armor stats, which seems to be an armorsmith issue. I think everyone can make up their own mind if they are going to supply this, but I think there is a concern this is making us a part-time sub-armorsmith class. If they want us to experiment, then let us experiment on something another class isn'talready doing. I see a nightmare of tells beyond the normal from armorsmiths looking for the best of the best supply, and being so desperate to get it.



Nihm Rats, Master Tailor and Art Dealer, Lowca

Vendor in Mos Boonta at -235, 3579 near Mos Entha
-or-
Vendor in Nihm's Art Museum -691, -3564 near Coronet
PerilousWish
Sat Mar 27, 2004 6:14 pm
#10






Stalag wrote:
I see a nightmare of tells beyond the normal from armorsmiths looking for the best of the best supply, and being so desperate to get it.





It'sdisheartening to see so many feeling so much anxiety about this new addition.



Best advice for tailors who are anxious about this component, who don't want any part of it:


Take control of the situation, don't let the situation control you.


There are so many great options to detatch one's self from not having to deal with the component, if that isone's wish.



Be courteous and politely decline any Armor Smith who pesters you.


Here is your mantra to them, "Thankyou for your interest, but I am not a component tailor."


If they continue to pester, ignore them.



Make sure you click your little 'wrench' icon in game and make sure unclick the box that makes you 'searchable'. Trust me, that's a HUGE help.



If you want to take it a step further, pick an alternate, or even 'no' title for your name when you do your town runs.



As a last resort,contact your swg customer service reps. That is what they are here for, to handle any issues not covered by the holocron [in-game info guide] such as in-game harassment that some how exceeds your ignore feature [ie: them having friends contact you etc].



Don't forget,the future will be that much better when they impliment that lovely 'privacy' toggle feature that will hide you even furtherfrom prying eyes.




I wish I could hold everyone's hand in this forum and look you all in the eye and tell you, "Yes, Good Master Tailor, you're going to be alright."



Have a little faith, in yourself, and this community, and use the tools given to you by swg.

Take a deep breath, and be strong. We'll all get through this together. This is an awesome community who is far greater than the sum of it's components *wink*.






Lamia La'RueProprietor of Corellia Outfitters
Master Tailor Shop & Costume Emporium
Corellia: 1150 -4630
"Never tempt a woman with that which you wish to keep"
Songe
Sat Mar 27, 2004 6:57 pm
#11

I agree with you, even if I voted no. My reasons were that experimenting on something that we won't even use is just not right. It's not a good reason and I'm aware of it, but if we had to experiment again and start looking for good resources it should be for something that we will use IMO.



------

Novice Lekku Stomper
NJ62
Sat Mar 27, 2004 7:45 pm
#12






PerilousWish wrote:





Stalag wrote:
I see a nightmare of tells beyond the normal from armorsmiths looking for the best of the best supply, and being so desperate to get it.





It'sdisheartening to see so many feeling so much anxiety about this new addition.



Best advice for tailors who are anxious about this component, who don't want any part of it:


Take control of the situation, don't let the situation control you.


There are so many great options to detatch one's self from not having to deal with the component, if that isone's wish.



Be courteous and politely decline any Armor Smith who pesters you.


Here is your mantra to them, "Thankyou for your interest, but I am not a component tailor."


If they continue to pester, ignore them.



Make sure you click your little 'wrench' icon in game and make sure unclick the box that makes you 'searchable'. Trust me, that's a HUGE help.



If you want to take it a step further, pick an alternate, or even 'no' title for your name when you do your town runs.



As a last resort,contact your swg customer service reps. That is what they are here for, to handle any issues not covered by the holocron [in-game info guide] such as in-game harassment that some how exceeds your ignore feature [ie: them having friends contact you etc].



Don't forget,the future will be that much better when they impliment that lovely 'privacy' toggle feature that will hide you even furtherfrom prying eyes.




I wish I could hold everyone's hand in this forum and look you all in the eye and tell you, "Yes, Good Master Tailor, you're going to be alright."



Have a little faith, in yourself, and this community, and use the tools given to you by swg.

Take a deep breath, and be strong. We'll all get through this together. This is an awesome community who is far greater than the sum of it's components *wink*.










These are all excellent points. The overburdening that tailors feel is technically not due to game mechanics, but is rather due to social issues. However, I don't think that the line is that strictly clear. Social pressures are, to a certain extent, caused by features in the game or the lack thereof. For example, the privacy feature. Yes, people sending us rude and harassing tells is a product of their social ineptitude and their obvious idiocy isnot a problem with the game - but at the same time the game tools are not really adept at protecting us from this sort of behavior. This is a good example of this interplay: some members of the community wish to prevent unpleasant social behavior by changing game mechanics, while others want to prevent such behavior simply by implementing their own social protocol. There is no right answer to this question, but the differing approaches of the community illustrate the different playstyles: how some would prefer to use game mechanics as a buffer (for example, an anonymous feature) while others would prefer to deal with such things personally and directly (by simply saying "no").




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

TheNola
Sun Mar 28, 2004 12:04 am
#13

Yes, I agree 100% with Node_101.


I am soooo for the wookiee armor component thing.



-+*+-+*+-+*+-+*+-+*+-+*+-+(SRNTY)+-+*+-+*+-+*+-+*+-+*+-+*+-
Naia Draven
My own Lowca legend & tailor goddess
(-1324, -6265)
-+*+-+*+-+*+-+*+-+*+-+*+-+(Noble Legends)+-+*+-+*+-+*+-+*+-+*+-+*+-

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