Tailor Archive

Thread: Bio-Engineered clothing

Breigh
Thu Sep 18, 2003 11:54 pm
#1

I have been asked a few times about clothing with bio-engineered bonuses added to it.


I looked up how it is done but haven't heard much about it in game etc.


Is this working as intended? Are there any problems I should know about?

Any info would be appreciated, thanks!




Moibeal Saorsa
Master Tailor / Master Image Designer
~ Chimaera ~

Pappi
Thu Sep 18, 2003 11:59 pm
#2

they're not working right now, but they're suppose to be fixed soon, and the med ones are getting nerfed somehow.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Pappi
Fri Sep 19, 2003 1:05 am
#3






Breigh wrote:

Wait one more question.


HOW don't they work exactly?

I'm talking to the person who asked me about it and he said he was at a vendor that was advertising selling Bio-Engineered clothing. That one item they saw had +4 to entertainment healing or something.


Were these items able to be made in the past and it stopped, and perhaps this person still had some stock. Or are they able to be made but just have no affect or.. ?

Just wondering because I've been asked a few times why these other tailors have bio engineered clothing and I don't... and I don't have an answer.






ok, bio-engineered clothing comes from bio-engineered components. those you can buy from any capable BE. however, they have a bunch of bugs on them. they do not give the skill mods indicated on the comps (ie. no effect), and sometimes they even hurt your current skills mods (ie. your skills get messed up and you end up losing the amount of the mod off your original skill level when taking the clothing off, or something like that) there are also other bugs, but i think *not working* takes the cake


i don't want to sell something that's proven to be broken, however i've already chatted with a BE about them for after the big fix.





stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Breigh
Fri Sep 19, 2003 2:28 am
#4

aaah ok Thanks again for the info, that really clears it up!!


*Hugs*




Moibeal Saorsa
Master Tailor / Master Image Designer
~ Chimaera ~

Breigh
Fri Sep 19, 2003 12:37 pm
#5

aaah ok great thanks for the info I'll just keep an eye here on the forums for when they are fixed.



Moibeal Saorsa
Master Tailor / Master Image Designer
~ Chimaera ~

Breigh
Fri Sep 19, 2003 12:42 pm
#6

Wait one more question.


HOW don't they work exactly?

I'm talking to the person who asked me about it and he said he was at a vendor that was advertising selling Bio-Engineered clothing. That one item they saw had +4 to entertainment healing or something.


Were these items able to be made in the past and it stopped, and perhaps this person still had some stock. Or are they able to be made but just have no affect or.. ?

Just wondering because I've been asked a few times why these other tailors have bio engineered clothing and I don't... and I don't have an answer.




Moibeal Saorsa
Master Tailor / Master Image Designer
~ Chimaera ~

RandDarkstar
Mon Jan 12, 2004 2:29 am
#7

A guide to Bio-engineered tissues and the clothing they are used in


Hi there, you've just gotten your first tissue and want to make something with it. Great! Only problem is, you have questions. This is where to come for answers. We will begin with the basics


Bio-engineered tissues come in two versions. There is the defensive tissues (bleed resistance, melee/stun defense, etc) and the skill tissues (medical, entertainer, taming) Both are placed into cloth and then into a piece of clothing, but each uses a different type of cloth


SYNTHETIC CLOTH


This schematic is gained when you first get your novice tailor. It is the basis of most articles of clothing. When you build your first piece of synthetic cloth, you will see an optional component. That is where you can insert one of 6 different kinds of tissues. These tissues each pass their enhancements onto any clothing you use them in. Most of the formal wear and casual wear items use this cloth.



  • Myoflex (gives asmall bonus to musician/dancer healing skill)

  • Enhanced Myoflex (gives alarge bonus to musician/dancer healing skill)

  • PassiveBiosensors (gives a small bonus to wound/injury treatment)

  • ActiveBiosensors (gives a large bonus to wound/injury treatment)

  • Passive Tranquilizers (gives a small bonus to taming wild/vicious creature)

  • Active Tranquilizers (gives a large bonus to taming wild/vicious creatures)

REINFORCED FIBER PANELS


These pieces of cloth are only available when yougain Field Wear 2. They are designed to be used in the heavy, military clothing and articles that take a lot of wear. Bandoliers, Reinforced Heavy Jackets, Camo Pants, Lined Workshirts are some examples.



  • Constrictor Cloth (minor bleeding defense)

  • Coagulant Agents (major bleeding defense)

  • Confidence Cloth (small warcry/intimidation bonus)

  • Fear Release (large warcry/intimidation bonus)

  • Scent Camoflauge (small camoflauge/maskscent bonus)

  • Scent Neutralization (large camoflauge/maskscent bonus)

  • Visual Camoflauge (smallcover bonus)

  • Mimetic Circuitry (large cover bonus)

  • Toughened Fibers (small melee/stun defense bonus)

  • Tensile Resistance (large melee/stun defense bonus)

MAKING YOUR CLOTH


Once you have your BE tissues, it is time to build the cloth. You can do this by hand if you only have one or two, or you can create a schematic and have crates of the cloth run through your factory. You will need this for any item calling for 2 or more pieces of cloth in the same slot. Remember that you will also need a crate of identical tissues for the cloth schematic!!


There are a few things you need to know before you start, so that you are not going to waste tissues. THe first are those slots in the schematic and what it means to your finished product. For all examples, we will use +10 Bleed Resistance, +8 entertainer and +10 Medical tissues.


Multicloth slots: There are many schematics that call for more than one piece of cloth in the slot. Let's look at the Formal Gown. It asks for 2 slots, each taking 2 pieces of synthetic cloth. We can take the crate of medical cloth we have just made and add them to one or both slots. If we add 2 pieces to one slot, and add normal synthetic cloth to the second from a normal crate of unenhanced cloth, we get a Formal Gown with +10 Medical skill. If we put the medical cloth in both slots (4 pieces), we can get a +20 enhancement.


That means that any extra cloth in those slots is wasted! The best article of clothing for synthetic cloth enhancements is the Wookie Sage Hood with 4 slots of 1 synthetic cloth. We can put a medical piece in all 4 if we like, but if we do, we find that the bonus at the end comes out to be only +25 (which is the maximum allowed per item) Therefore be sure what you are adding, and don't waste those tissues.


Another point we need tomention is that you might want to add more than 1 article of clothing to an ensemble. The customer gets his +25 medical shirt, +25 pants, +25 hat, and +25 jacket and walks out feeling like he owns the world. His skill sheet shows a +100 medical bonus. This has been tested and the conclusion is that +25 is the maximum skill bonus you will benefit from. If you have all those items stacked up on each other, they are being wasted. NOTE: Some doctors say that they can go from a 1500+ buff average to a 2800+ buff average with this suit on, so you might just want to try it. I have not heard confirmation on either side that it is working correctly.


SOCKETS


Once that shirt is made, you may have a nice 4 socketed masterpiece on your hands. Warn the customer first, that any skill tapes that they add will have two limitations. The first, is that you will only gain a maximum of 6 bonuses per article of clothes. If you Make a Sleeveless Dress with medical, taming, and entertaining bonuses, then they will have a total of 6 enhancements on it. No skill tape will be effective in this item.


Second warning to the customer is that any skill tape that is less than the current bonus will not stack. It will be wasted. A skill tape that is above the current skill of the clothing will not add, but overwrite the skill. Examples: You have that +10 medical shirt, and find a +7 Wound Treatment tape. You drop it into the shirt and find it is now +10 wound treatment/+10 injury treatment .... Where did the tape go? Well it was wasted as the tape was not powerful enough to overwrite the current level. Had that same person found a +12 tape, then the shirt would now be +12 Wound Treatment/+10 Injury Treatment


Currently there are some bugs with tapes as well. If you find a tape with 2 skills, there seems to be a problem with adding both to the clothing. Only one will get added. Hopefully this will be fixed soon.


Conclusion


Thanks for having a look at this guied, and I hope you enjoy making these interesting items. Please feel free to add to this article so we can keep it up to date.




Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

donnah42
Mon Jan 12, 2004 5:33 am
#8

Great guide for new tailors as well as a reference for the rest of us, thanks!



Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
DarcyJ
Mon Jan 12, 2004 7:49 am
#9

Clear, concise and simple -- thank you so much!



Darcy Jones, Master Tailor.
http://darcyjones.hyperchat.com
Shop Now Open in Notfar City, Tatooine
Bio-Engineered Garments Available!
NurseBettyBoo
Tue Jan 13, 2004 3:18 pm
#10

VERy excellent!! i would just like to point out that the mimetic circuitry (almost impossible to make atm because of mollusk) also has the TAKE COVER mod which skill tapes of are being sold for millions



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Tobor79
Tue Jan 13, 2004 3:36 pm
#11

Thankyou! This a great guidefor Bio enhanced clothing and how itworks! You Da Man!


Bokit , Novice Tailor on Tempest




Tobor79 Tempest Server
Master Creature Handler
Master Bio Eng.
Scout 4/0/4/0
Marksman 0/4//0/0
Medic 1/2/4/4

The oxen is slow,but the earth is patient
Wire3k
Tue Jan 13, 2004 4:39 pm
#12






NurseBettyBoo wrote:
VERy excellent!! i would just like to point out that the mimetic circuitry (almost impossible to make atm because of mollusk) also has the TAKE COVER mod which skill tapes of are being sold for millions




Used to - not anymore - they removed take cover, it's a single bonus mod now.



www.swgbio.com
On-line clothing catalog for tailors, bio-engineers and their customers

www.swgbio.com/mom
MMO Musings - Random Observations and my best advice
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RandDarkstar
Tue Jan 13, 2004 6:07 pm
#13






Thankyou! This a great guidefor Bio enhanced clothing and how itworks! You Da Man!






Well, actually, I'm Da Wo-man




Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

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