Tailor Archive

Thread: Bio-Engineered clothing

SueDenim
Tue Jan 13, 2004 8:42 pm
#14

" The first, is that you will only gain a maximum of 6 bonuses per article of clothes. "

Whoa, this one's news to me!

It'd be nice if they'd fix some of this stuff....



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
donnah42
Wed Jan 14, 2004 1:06 pm
#15


KrelianTiberius wrote:
I have been to just about every Tailor shop in the known galaxy, and have not seen ONE STORE that has BE clothing with these selections.


The list above (in the first post in this thread) are the only skill mods we are able to put in clothing. If what you're looking for isn't on that list, it doesn't exist as a BE-enhanced bonus.

We have no idea why the devs picked these specific mods for clothing. We'd love to be able to make more, but if you want bonuses to any other type of skill, you'll have to hunt down a clothing or armor attachment with the bonus you want.



Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
Tobor79
Wed Jan 14, 2004 5:36 pm
#16

Bokit hangs his head in shame.He knew better than to make an assumption based on a name.Bokit says to RandDarkstar " You are DA WOMAN ! " I will not forget again.Bless you.


Bokit , Novice Tailor




Tobor79 Tempest Server
Master Creature Handler
Master Bio Eng.
Scout 4/0/4/0
Marksman 0/4//0/0
Medic 1/2/4/4

The oxen is slow,but the earth is patient
RandDarkstar
Thu Jan 15, 2004 7:07 am
#17

hehe, that's ok hon. Rand is short for Miranda



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Beast-Master
Thu Jan 15, 2004 9:16 am
#18

hiho!


excellent guide, thank you very much. but i have a question on this part here:


[quote]Another point we need tomention is that you might want to add more than 1 article of clothing to an ensemble. The customer gets his +25 medical shirt, +25 pants, +25 hat, and +25 jacket and walks out feeling like he owns the world. His skill sheet shows a +100 medical bonus. This has been tested and the conclusion is that +25 is the maximum skill bonus you will benefit from. If you have all those items stacked up on each other, they are being wasted. NOTE: Some doctors say that they can go from a 1500+ buff average to a 2800+ buff average with this suit on, so you might just want to try it. I have not heard confirmation on either side that it is working correctly. [/quote]


are there any comments of the devs to this point anywhere? is there a +25 cap for sets or not? or just for special tissues? i havent found anything official about it, sorry.


greetz, k.




Kamtricia Sa'Kambria - Master Tailor & Master Merchant (Tricia)
Kamtasha Sa'Kambria - Master Creature Handler & Master Sharpshooter (Tasha)
Sash - Master Weaponsmith, Master Armorsmith & Master Artisan

Check out our Ancients' Shopping-Centre in Ancients' Sands, Naboo - just 190m away from Ancients' Sands-Shuttleport at -1180 6600. Please drop your offers into my Field-Fashion Vendor!
WTS
Thu Jan 15, 2004 9:21 am
#19



Beast-Master wrote:

hiho!

excellent guide, thank you very much. but i have a question on this part here:

]

are there any comments of the devs to this point anywhere? is there a +25 cap for sets or not? or just for special tissues? i havent found anything official about it, sorry.

greetz, k.






http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=105051#M105051



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

Beast-Master
Thu Jan 15, 2004 9:25 am
#20

too dump to use search function...


thanks alot.




Kamtricia Sa'Kambria - Master Tailor & Master Merchant (Tricia)
Kamtasha Sa'Kambria - Master Creature Handler & Master Sharpshooter (Tasha)
Sash - Master Weaponsmith, Master Armorsmith & Master Artisan

Check out our Ancients' Shopping-Centre in Ancients' Sands, Naboo - just 190m away from Ancients' Sands-Shuttleport at -1180 6600. Please drop your offers into my Field-Fashion Vendor!
spooky_b
Fri Jan 16, 2004 7:50 am
#21

Excellent guide, was asking around as to how to add scent neutralisation to clothing but no-one knew. this will help no-end (although I will need to get field wear 2!). I'm still finding it hard to get the xp needed for this profession as I like to explore and don't want to be crafting all the time, also its sooo hard on resources/money (have 2 personal harvesters now though).


"Do or do not, there is no try" - Master Yoda

aachil
Fri Jan 16, 2004 12:49 pm
#22

I'll just add to this some of the stat ranges, this is with arround 80 to 90% experimental efficiency on the tissues from a master BE [my estimate of the maximum]:

Melee defence 4 stun resist 18 [5 20]
Injury treatment 15 wound treatment 15 [16 16]
cover 8 [10]
bleed resist 18 [20]

Anyone have aproximate numbers for the other tissues?

Some customers may be open to buy 'alternate suits' for diferent situations, such as a mask scent one and a melee one and maybe even a 'cover' suit .
SueDenim
Fri Jan 16, 2004 2:29 pm
#23

Sounds about right. The main thing to keep in mind is that there are only 3 choices for RFPs in both shirts and jackets, but I believe 6 or 7 pants options.

The most common "combat type" generally wants a shirt/jacket/pants combo with 2xBleed and 1xMelee, or vice versa. My next question is always "Do you have Medic or Entertainer skills" because it's usually easy to fit in 2x synth cloth with the relevant healing tissue in any such outfit.

Oh, and strictly on a fashion note, it's worth remembering that the Heavy Reinforced Jacket is the only one that has a full color range, so it'll usually be a good choice for any customer who's not the usual "everything in black with black trim" type.

Oh, a question for the record: Has anybody ever seen a tissue with +5 Melee Defense? Is a +5 result in the realm of possible outcomes?



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Dite
Fri Jan 16, 2004 4:06 pm
#24

Yes, I have seen +5, when Splintt was using a +42 crafting station with his tools, and some amazing resources we stumbled across a +5, only had about 4 of those, so while useful and exciting, not really ideal... give me crates, much more beneficial to my little tailor






A-Ti Lesnas
Master Tailor
Valcyn Server
SWGTailor
aachil
Sat Jan 17, 2004 1:05 am
#25

also... the reinforced stuff is in greater demand. The min / max suit is probably

shirt
form fitting undershirt, lined workshirt, reinforced workshirt

trousers
Pocket shorts; reinforced pants; Paramilitary camos; Infiltrator legs

jacket
Desert commando, heavy reinforced, spec ops duster

Bandolier (you and I may panic at the thought of loosing our back pack but if all you *have* to carry is a few spare weapons and a crate of stims...)

Did I miss any types with RFP? The flight suits may fit into this but they don't make a lot of diference to the effect as they have only one FRP slot.

This gives two lots of cloth for the cap on healing skill and 4 lots of reinforced for either 16 melee resist and 25 stun resist or 12 melee resist, 25 stun resist and 18 (19?) bleed resist. Thats a pretty chunky improvement in defence. Or you'd get mask scent and cover bonus to about +25 and healing to 25 for the same items.

Min / max suit for a Wookie:

Reroll as a zabrak.
aachil
Sun Jan 18, 2004 12:39 pm
#26

I'm getting people asking how the resists work... is there any forum that may be uesufull as a guide
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