Tailor Archive

Thread: Clothing restoration kits

Gyopi
Wed Oct 12, 2005 6:05 am
#1

This is just off the top of my head and I haven't really developed the idea at all, but what do the other tailors think about the idea of a "Clothing restoration kit"? OK. Here is the reasoning...


I was thinking about all the proposals that people make as they stop by the tailor forums for tailors to remove their skilltapes (mostly from non-tailors). It least looks to me like most tailors don't really like that idea. Most of us *would* like to have some sort of meaningful decay for clothing and have 0 condition clothing not be wearable, though. I have a feeling that the reason why reasonable clothing decay has not been added to the game is exactly because of skilltapes. If people lost their skilltapes there would be a huge negative reaction and backlash and it is easier to have a few annoyed tailors than to deal with that!


As I was about to fall asleep it occured to me, why not use the solution that they gave artisans to deal with really expensive and rare vehicles? What they have is something called a "vehicle restoration kit". It allows for a perfect repair of any vehicle. The way that they got around people just buying restoration kits instead of vehicles and ruining the vehicle market is that these kits are made from large amounts of rare asteroid resources, which are a pain to gather. As a result, these kits generally go for abour 200K (on my server) which is a lot more than an ordinary swoop. No one would bother with one of these kits to use on a bread and butter artisan vehicle, just for things like BARCs, jetpacks, AV-21s, etc.


What if we had the same for clothing? Of course we would still have the clothing repair kit, which is cheap to make, but has a decent chance of failing. Because of the resources used the restoration kit would be *expensive* so they wouldn't be worth using even for a nice 60K piece of BE clothing, but someone might choose to buy one to use on a piece of clothing with a really nice SEA or on a nightsister bicep. They would be usable by the person who owned the clothing so we would not have to be bothered with doing repairs all the time. They would be a tailor schematic and people would either have the choice of coming up with the asteroid resources themselves to have a kit made, *or* for those of us who are also pilots some of us tailors could create a nice little niche business ourselves gathering materials and making kits. After all, piloting skills take no skillpoints and even us "pure crafter" types can go up and get the resources once we have developed the pilot skills needed to fend off the pirates that come after you up there.


Anyway, this is kind of scattered (I just woke up and I am *still* sick), but what do people think of this direction?




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Oreet
Wed Oct 12, 2005 6:14 am
#2






Gyopi wrote:


Anyway, this is kind of scattered (I just woke up and I am *still* sick), but what do people think of this direction?





/distribute Chicken Noodle Soup for Gyopi


I think it's a neat idea. As long as buying one of these kits will not become a replacement to people buying new clothing. So they've got to use rare resources, but i just cannot see how something made of Asteroids could repair a destroyed piece of cloth. (and yes, i mean "cloth" like what clothing is made out of ) The Asteroids as an ingredient just doesn't seem to make sense, but at the same time, it would need to be made from Asteroids in order to retain it's rarity, as well as help encourage players to launch into space. (In space, no one can hear you scream, and that's because you're the only one out there in space )


But i do like the idea, i know personally i've sold some clothing attachments i've looted for over 5 million credits (one Jedi-related one i sold for 22 million) and so i can understand why people will complain if their 0 condition item with a 22 million credit attachment is no longer equipable.


Another idea to consider for it is this: the Restoration Kit should ONLY work when the clothing hits 0 condition, so that it's not a 100%-always-working Clothing Repair tool.



just my thoughts...


Gyopi
Wed Oct 12, 2005 6:19 am
#3






Oreet wrote:


I think it's a neat idea. As long as buying one of these kits will not become a replacement to people buying new clothing. So they've got to use rare resources, but i just cannot see how something made of Asteroids could repair a destroyed piece of cloth. (and yes, i mean "cloth" like what clothing is made out of ) The Asteroids as an ingredient just doesn't seem to make sense, but at the same time, it would need to be made from Asteroids in order to retain it's rarity, as well as help encourage players to launch into space. (In space, no one can hear you scream, and that's because you're the only one out there in space )




Yea. In one sense it doesn't make sense to use asteroids except that it fills both the rarity and accessability to non-combat professions criteria. One way to think of it might be that asteroid resources are the same as any other resource but they are somehow "special". Then you use the astroid versions of the normal clothing resources, which would be petrochemical astroid and metallic asteroid.





Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Ylis
Wed Oct 12, 2005 6:36 am
#4

I would certainly welcome this, but only if they were difficult to make and kept expensive so as not to disrupt tailor sales, if only to save my 0 cond NS bracer from going poof



=n==Y'lisaxa ==n =
DANCE
¯ Scyllian Street Performer ¯



Ani_cul
Wed Oct 12, 2005 6:44 am
#5


it is hard for me to 'agree' to that


Restoring the clothes will not encourage buying new clothing, and in essence would only be a 'replaceble' ADK


if something like this was implemented I would want it only useable at a certain decay point, like 25% of max
and for it to remove points of condition each time, 5% or so, that way the item will indeed fall apart some day.


Message Edited by Ani_cul on 10-12-2005 08:45 AM



stop looking at me
NJ62
Wed Oct 12, 2005 7:00 am
#6

This is a really interesting idea! My one concern is dev intent. Are clothing attachments supposed to last forever? Or are they supposed to disappear at some point? At first I would have said that clothing attachments were supposed to leave the economy at some point. But with the failure to make decay meaningful, the low CA drop rate, and the introduction of ADK's, I'm not so sure.

I'll have to ponder this more.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Gyopi
Wed Oct 12, 2005 7:07 am
#7






Ani_cul wrote:


it is hard for me to 'agree' to that


Restoring the clothes will not encourage buying new clothing, and in essence would only be a 'replaceble' ADK






Yea, its like a replacable ADK and I am not really *happy* with it. I am just afraid that as long as there is the problem that people would lose skilltapes that they have invested so much in that clothing decay is simply never going to happen. We aren't a large community here and the backlash of them simply never fixing our decay problem and upsetting this little community is nothing compared to the backlash that would happen if people lost their SEAs and I simply think that the dev team is likely to take the path of least resistance. Thats not based on any "Secret Correspondent Stuff" (TM) but just with playing this game for over 2 years and seeing the kind of decisions that the dev team makes. It seems to me that if the choice is between keeping the status quo and having absolutely no clothing decay working at all, or having what is essentially a sort of ADK that tailors could sell, but having almost all ordinary and BE clothing decay and be replaced (the key to this is that these kits would need to use resources that are rare enough that the cost of a kit would be more than the cost of a piece of BE clothing), the second option is the lesser of the two evils. Of course, I could be wrong about that. I am just kind of thinking about different ideas right now. I would really love to see some sort of useful clothing decay.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Gyopi
Wed Oct 12, 2005 7:14 am
#8






NJ62 wrote:
This is a really interesting idea! My one concern is dev intent. Are clothing attachments supposed to last forever? Or are they supposed to disappear at some point? At first I would have said that clothing attachments were supposed to leave the economy at some point. But with the failure to make decay meaningful, the low CA drop rate, and the introduction of ADK's, I'm not so sure.

I'll have to ponder this more.




I always thought they were supposed to dissapear from the economy at some point, but my gut feeling is that since CAs are not breaking game mechanics or balance and the reaction would almost certainly be violent if people lost their precious SEAs that they decided to back off and leave the status quo. Remember that 0/0 and 1/1 condition clothing was *going* to be made unequippable. It was scheduled to go in. People yelled and screamed and it was mysteriously dropped and never mentioned again.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

g0nzo
Wed Oct 12, 2005 7:22 am
#9

I agree this is a 'better than leaving it as is' solution, but I imagine that loot based resources would be more likely than using asteroids. This would lead to the same situation we had when the loot resources first started dropping, anyone remember hdl going for 1 mil or more per piece?


Maybe we could convince the devs to add this as a quest like the RIS, which would FINALLY give tailor some new content and more of a challenge. /dreams





Chyrina Sunar ~~ Elder Full Template Tailor of EVIL
Zyria ~~ Tailor of EVIL
Aryana ~~ EVIL incarnate

Entertainer Supplies -- The Dragon's Pearl Cantina, Fort Krayt
Little Shop Of EVIL -- Fort Krayt, Tattooine
aa GTC's Purveyor of EVIL. Come to me for your daily dose of EVIL. aa
It's probably some local fisherman, out for a pleasure cruise, at night, through eel infested waters....
ItemCreator
Wed Oct 12, 2005 7:27 am
#10


I wouldn't object to having this type of kit in game, its better than having "immortal" clothing so I can't see how it could make things worse for us. And I agree I'd rather this than have the gunbunnies getting upset at us because the devs fixed a bug!


I'm not sure if anyone else thinks the same way, but I know if I could repair 0 condition clothing then I would be more tempted to put together moremodded sets for myself (or at least for my sometimes combat alt). I could have a nice green combat set for hunting on Naboo, a sandy one for Tat, a purple one for Dant... so we might actually get more sales out of it. (Or maybe I am really clothing obsessed? )





~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Ani_cul
Wed Oct 12, 2005 7:31 am
#11

"Maybe we could convince the devs to add this as a quest like the RIS, which would FINALLY give tailor some new content and more of a challenge"


/evilgrin


Or maybe they could make it a reward schem for maintaining the Master Tailor title for 1 yr.
{Like once you make master at the 1 yr mark you can claim schem, but if you drop master away it goes til you are mastered for another yr.}


/shine *sparkle sparkle*twoyr old Master Tailor badge



stop looking at me
Gyopi
Wed Oct 12, 2005 7:45 am
#12






g0nzo wrote:

I agree this is a 'better than leaving it as is' solution, but I imagine that loot based resources would be more likely than using asteroids. This would lead to the same situation we had when the loot resources first started dropping, anyone remember hdl going for 1 mil or more per piece?


Maybe we could convince the devs to add this as a quest like the RIS, which would FINALLY give tailor some new content and more of a challenge. /dreams








Yea, it would be dangerous, but the speeder restoration kits use asteroid resources! I know that nothing at all is going to happen during the last days of my time as correspondent, so if an idea like this was picked up the next correspondent would really have to lobby hard to make sure it was *not* loot based. I think they would listen and I think that they would get the support of most of the other correspondents (especially the pilot correspondent).


A quest for the schematic would be really nice too, but the most important thing is that the resources make it very expensive and that hopefully they would be obtainable by all of us instead of just having some combat character hand us some loot and demand we make them a free kit.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

g0nzo
Wed Oct 12, 2005 7:49 am
#13






Gyopi wrote:





g0nzo wrote:

I agree this is a 'better than leaving it as is' solution, but I imagine that loot based resources would be more likely than using asteroids. This would lead to the same situation we had when the loot resources first started dropping, anyone remember hdl going for 1 mil or more per piece?


Maybe we could convince the devs to add this as a quest like the RIS, which would FINALLY give tailor some new content and more of a challenge. /dreams








Yea, it would be dangerous, but the speeder restoration kits use asteroid resources! I know that nothing at all is going to happen during the last days of my time as correspondent, so if an idea like this was picked up the next correspondent would really have to lobby hard to make sure it was *not* loot based. I think they would listen and I think that they would get the support of most of the other correspondents (especially the pilot correspondent).


A quest for the schematic would be really nice too, but the most important thing is that the resources make it very expensive and that hopefully they would be obtainable by all of us instead of just having some combat character hand us some loot and demand we make them a free kit.






Unless they used existing loot to make it, just in larger quantities or something. I have so many hdl and clasps laying around that I find them everywhere I look.


The asteroids would be a more probable solution tho. Especially since you can be a pilot with no ground based fighting skills.





Chyrina Sunar ~~ Elder Full Template Tailor of EVIL
Zyria ~~ Tailor of EVIL
Aryana ~~ EVIL incarnate

Entertainer Supplies -- The Dragon's Pearl Cantina, Fort Krayt
Little Shop Of EVIL -- Fort Krayt, Tattooine
aa GTC's Purveyor of EVIL. Come to me for your daily dose of EVIL. aa
It's probably some local fisherman, out for a pleasure cruise, at night, through eel infested waters....
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