Tailor Archive
Thread: New tailor question :)
ER Entangle Resistance
MA Malleability
CR Cold Resistance
OQ Overall Quality
CD Conductivity
SR Shock Resistance
DR Decay Resistance
UT Unit Toughness
FL Flavor
PE Potential Energy
HR Heat Resistance
Message Edited by Ani_cul on 08-09-2005 12:16 PM
oops Oreet I didn't see your post. I think I was typing my last one up. Thank you so much for the information.
I was sorta wondering how to know what types of BE affects what professions. So if I wanted to market to a certain class of character I could make just their clothing looking for BE to affect just them?
why does my questions sound dumb to me.hehe
Thank again
Chramoki ~`~<@
Mariia wrote:
Thank you for that information! What does the numbers mean that goes with those?
for example I know that with say avain meat a pe is good if it is say 900 vs 300. So what would good number be for tailoring and what of those acronyms go with tailoring?
Thank you again!
check out my post.
Tailors don't need to worry about Stat numbers at all for clothing.
if you used Wooly hide that had all stats at 1, or all stats a 999, the clothing item would turn out EXACTLY the same.
and that, is one of the most appealing qualities of Tailoring to me. i don't need to stockpile the best of the best resources in order to compete.
BE craft tissues themselves, Tailor then craft the tissue in cloths {SC-synthetic cloth, or RFP reinforced fiberplast panels} to be crafted into clothing
There is nothing during the Tailoring process which affects the stats of the tissue a BE makes. That is all done by the BE during creation.
what level tailor do u have to be to apply b.e. components to clothes
i was crafting last night and i had a b.e. in inventory, had the slot in the schematic but when it list the things
from my inventory i could use the b.e. component wasn't one of them. i am just starting and i am 0101 right now
is that why
srekor wrote:
ok yea the comp. was for mask scent
if i'm not mistaken, that will go in a Reinforced Fiber Panel. so once you can make that Tailor Component, and once you can make a clothing item that accepts Reinforced Fiber Panels, than you can make a garment with that BE mod.