Tailor Archive

Thread: Ok we have our BE clothing back....now lets get them fixed.

Oblox
Mon Aug 08, 2005 9:24 am
#1

Righto we have BE clothes great!

So the augmentation mod is broken...damn.

So the ranged/melee def mod is broken...damn.

So the choice of clothes for the decent mods is awful...damn.

Is it possible since theyve obviously just looked at the code to get these issues seen to?

They are after all working on "Fixes" atm and not new content and this has been needing fixing for a fair while.



~ Ani'a L'o ~
Dune Sea Desperadoes
Lightsaber ~ ()(ts)() - Tri Sun Shipping ~ YT-2400
"Wandering the galaxy since November 5, 2003"
Caluddros
Mon Aug 08, 2005 5:30 pm
#2







Oblox wrote:
Righto we have BE clothes great!

So the augmentation mod is broken...damn.

So the ranged/melee def mod is broken...damn.

So the choice of clothes for the decent mods is awful...damn.

Is it possible since theyve obviously just looked at the code to get these issues seen to?

They are after all working on "Fixes" atm and not new content and this has been needing fixing for a fair while.




is it proved that the ranged/melee def mod is broken?




w Braxus w -Rahvin- w Xyron w Xulimo w
w Rexor w 12pt Weaponsmith|Businessman|Tailor w
____________________________________________________________
w BLOOD MALL w
w Located in Mos Sidious, Tatooine -4800, 6120 w
Jutewr
Mon Aug 08, 2005 7:28 pm
#3






Oblox wrote:
Righto we have BE clothes great!

So the augmentation mod is broken...damn.

So the ranged/melee def mod is broken...damn.


So the choice of clothes for the decent mods is awful...damn.

Is it possible since theyve obviously just looked at the code to get these issues seen to?

They are after all working on "Fixes" atm and not new content and this has been needing fixing for a fair while.



Umm...well, those aren't the only ones. Unarmed damage, surveying, battle fatigue healing, and creature taming are also broken or useless.




Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
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Ani_cul
Mon Aug 08, 2005 7:31 pm
#4

lets look at it this way:


The BE part is working fine- they can craft wunnerful +18 tissue in bulk


The Tailor part is now working- we can sink tissue into cloths for clothes again


The Dev part is broken- a-yup sounds right to me





stop looking at me
Barafu
Mon Aug 08, 2005 8:10 pm
#5



Caluddros wrote:


Oblox wrote:
Righto we have BE clothes great!

So the augmentation mod is broken...damn.

So the ranged/melee def mod is broken...damn.

So the choice of clothes for the decent mods is awful...damn.

Is it possible since theyve obviously just looked at the code to get these issues seen to?

They are after all working on "Fixes" atm and not new content and this has been needing fixing for a fair while.


is it proved that the ranged/melee def mod is broken?




This is a little dated but I haven't seen anything to contradict it come out yet. Too bad we can't trust the devs to tell us if they fix something and we have to keep testing every publish.



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Phendrena
Tue Aug 09, 2005 1:12 am
#6

So is there any point in actually crafting BE Clothing then?
With the bulk of the mods broken, the mods that people actually want, what is the point?
I'm getting asked by my customers for BE clothing now that the crafting process is fixed and as i'm a member of BEAST, my guild friends want some new taming and maskscent clothing - but there is no point in creating them, or is there?





-=|Phendrena~Alanniss~Primavera|=-
TheTailoringTrio
TheClothingBoutique
-5135-7234,Wayfar,Tatooine
* Galactic Hotspot *

Oblox
Tue Aug 09, 2005 1:16 am
#7



Phendrena wrote:
So is there any point in actually crafting BE Clothing then?
With the bulk of the mods broken, the mods that people actually want, what is the point?
I'm getting asked by my customers for BE clothing now that the crafting process is fixed and as i'm a member of BEAST, my guild friends want some new taming and maskscent clothing - but there is no point in creating them, or is there?





Terrain negotiation and heal efficiency work well.

Problem is i dont have all the profs to test all the mods so best you can do is make one for someone to test it.



~ Ani'a L'o ~
Dune Sea Desperadoes
Lightsaber ~ ()(ts)() - Tri Sun Shipping ~ YT-2400
"Wandering the galaxy since November 5, 2003"
Phendrena
Tue Aug 09, 2005 1:48 am
#8

How would you test maskscent/camo or taming wild/vicious?
It's not like there is a tangable figure that you can see in the combat spam or anything.
Surely the results would just be open to personaly interpretation?
Clueless i am about these things!





-=|Phendrena~Alanniss~Primavera|=-
TheTailoringTrio
TheClothingBoutique
-5135-7234,Wayfar,Tatooine
* Galactic Hotspot *

ItemCreator
Tue Aug 09, 2005 2:26 am
#9

Well mask scent wears off on its own after a while, length depending on your scout level, so I would assume that it would last longer wearing MS/Camo clothing.




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Beswa
Tue Aug 09, 2005 2:44 am
#10






Caluddros wrote:







Oblox wrote:
Righto we have BE clothes great!

So the augmentation mod is broken...damn.

So the ranged/melee def mod is broken...damn.

So the choice of clothes for the decent mods is awful...damn.

Is it possible since theyve obviously just looked at the code to get these issues seen to?

They are after all working on "Fixes" atm and not new content and this has been needing fixing for a fair while.




is it proved that the ranged/melee def mod is broken?






ok, not checked damage ammounts, but last night, the mods were adding to players mods in the character window, will check to see if mod is working damage wise tonight.


Beswa






----------------------------
Beswa - Bloodfin - Resident of Petersburg
Master Fencer - Master Creature Handler
Humkat - Bloodfin - Resident of Petersburg
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----------------------------
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DeadlyTedly
Tue Aug 09, 2005 5:55 am
#11



Oblox wrote:
Righto we have BE clothes great!

So the augmentation mod is broken...damn.

So the ranged/melee def mod is broken...damn.

So the choice of clothes for the decent mods is awful...damn.

Is it possible since theyve obviously just looked at the code to get these issues seen to?

They are after all working on "Fixes" atm and not new content and this has been needing fixing for a fair while.


It's been stated by JFreeman that the fix was to an underlying utility function. Chances are they've not dusted off the BE code for quite some time




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Caluddros
Tue Aug 09, 2005 6:12 am
#12






Beswa wrote:





Caluddros wrote:







Oblox wrote:
Righto we have BE clothes great!

So the augmentation mod is broken...damn.

So the ranged/melee def mod is broken...damn.

So the choice of clothes for the decent mods is awful...damn.

Is it possible since theyve obviously just looked at the code to get these issues seen to?

They are after all working on "Fixes" atm and not new content and this has been needing fixing for a fair while.




is it proved that the ranged/melee def mod is broken?






ok, not checked damage ammounts, but last night, the mods were adding to players mods in the character window, will check to see if mod is working damage wise tonight.


Beswa









about the player mods in the char window,it has always adding defense with the be-clothing




w Braxus w -Rahvin- w Xyron w Xulimo w
w Rexor w 12pt Weaponsmith|Businessman|Tailor w
____________________________________________________________
w BLOOD MALL w
w Located in Mos Sidious, Tatooine -4800, 6120 w
Sylow
Tue Aug 09, 2005 8:31 am
#13






So is there any point in actually crafting BE Clothing then?
With the bulk of the mods broken, the mods that people actually want, what is the point?
I'm getting asked by my customers for BE clothing now that the crafting process is fixed and as i'm a member of BEAST, my guild friends want some new taming and maskscent clothing - but there is no point in creating them, or is there?





Craft it, sell it. People see the modifiers in the windows, they think they work, they are happy. If they work or not is hard to be tested, and you still can hope that if not working yet, they might get fixed in the next time. After all, the Devs at least promised that they'd do some serious bugfixing in the next publishes.


So, if you create the things, you can make both your purse and your customer happy, just go ahead.
(It's really like that, the non-working modifiers are shown in the skills tree and people believe that they work. On the contrary, the tested and working SL-modifiers for example show up nowhere and many people believe they don't work. Just use the psychological edge on having the things visible, it really helps everybody around... and tell yourself, you didn't cheat them, you just sold them things which probably will work perfectly fine soon...)


Message Edited by Sylow on 08-09-2005 05:31 PM






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