Tailor Archive

Thread: Clothing Repair Bonus?

kirk_mongo
Wed Feb 18, 2004 11:51 am
#1

I can't seem to find any info about it. But do we as master tailors or tailors in general geta bonus to clothing repair, or could some novice artisan do just as well as me? (well he can't since i havea set of clothes with a 20 to clothing repair).


The clothing repairskill/stat doesn't show, when check my skills. Well it does when I have my suit on. But not with it off. Anyone know, if it actually serves a purpose for us to repair people's clothes. Couldn't they just do it on their own, with the exact same chance of a successful repair?





Alvis Aquilo - - - Cure, Stim, Wound, and Enhance Packs + much more at: +1180 +6100 , Naboo


kirk_mongo
Wed Feb 18, 2004 11:54 am
#2

Oh, out from asking around there seems to be some sort of bonus, as I am having a whole lot more success repairing people's clothes, than them doing it on their own. I just can't find any info about, if this is true or not? Is it all in my head??





Alvis Aquilo - - - Cure, Stim, Wound, and Enhance Packs + much more at: +1180 +6100 , Naboo


Gyopi
Wed Feb 18, 2004 11:59 am
#3






kirk_mongo wrote:

I can't seem to find any info about it. But do we as master tailors or tailors in general geta bonus to clothing repair, or could some novice artisan do just as well as me? (well he can't since i havea set of clothes with a 20 to clothing repair).


The clothing repairskill/stat doesn't show, when check my skills. Well it does when I have my suit on. But not with it off. Anyone know, if it actually serves a purpose for us to repair people's clothes. Couldn't they just do it on their own, with the exact same chance of a successful repair?







I only have a tape for +1 clothing repair, but when I try it it shows that my clothing repair skill is 0 (+1), which means that as a master tailor I have no bonus at all. A master squad leader has just as good of a chance of repairing clothing as a master tailor. Its strange because I can make all these wonderful clothes, but I can't mend them.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

SueDenim
Wed Feb 18, 2004 12:12 pm
#4

This is for repair in general: Apparently, at one point, everybody was equal when attempting to repair something, and all that mattered was the tool.

Now, according to a patch note from a few months ago, your skill matters - so a Master Weaponsmith could repair something with more success than a Novice Weaponsmith, and a Novice Weaponsmith would be better than someone with no relevant skills at all, etc.

That said, a bunch of people seem to not believe it's actually true, but I haven't seen any convincing proof that the patch note was false.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Gyopi
Wed Feb 18, 2004 12:25 pm
#5






SueDenim wrote:
This is for repair in general: Apparently, at one point, everybody was equal when attempting to repair something, and all that mattered was the tool.

Now, according to a patch note from a few months ago, your skill matters - so a Master Weaponsmith could repair something with more success than a Novice Weaponsmith, and a Novice Weaponsmith would be better than someone with no relevant skills at all, etc.

That said, a bunch of people seem to not believe it's actually true, but I haven't seen any convincing proof that the patch note was false.






I am basing what I said on what the character sheet says, but we already know that has some display bugs, so you might be right. Do you know if items in factory crates decay when you get killed? I am looking for a way to test them, and I was thinking of making several crates of some cheap item and some crates of repair kits. I just need a way to make everything in the crates decay equally. I was thinking that maybe I could die with some of these clothing crates to have something to work with. Then I could have Momoko and Eimi try to repair them and see if there is any difference in repair successes.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

kirk_mongo
Wed Feb 18, 2004 12:57 pm
#6

The clothes in the crates don't decay. Only the crate does. I ran around with a crate of muscle shirts on me for a long time. The crate was down to 550/1000. So I desperately pulled out a shirt, almost certain it would be in the same condition. To my luck it was not. It was still at 1000/1000.







Alvis Aquilo - - - Cure, Stim, Wound, and Enhance Packs + much more at: +1180 +6100 , Naboo


kirk_mongo
Wed Feb 18, 2004 12:59 pm
#7






SueDenim wrote:
This is for repair in general: Apparently, at one point, everybody was equal when attempting to repair something, and all that mattered was the tool.

Now, according to a patch note from a few months ago, your skill matters - so a Master Weaponsmith could repair something with more success than a Novice Weaponsmith, and a Novice Weaponsmith would be better than someone with no relevant skills at all, etc.

That said, a bunch of people seem to not believe it's actually true, but I haven't seen any convincing proof that the patch note was false.





hmmm interesting. I guess I will have to see, if I can dig up something new on it. It's just weird, how no one have clothing repair skills, including us tailors





Alvis Aquilo - - - Cure, Stim, Wound, and Enhance Packs + much more at: +1180 +6100 , Naboo


RandDarkstar
Wed Feb 18, 2004 5:03 pm
#8

That's odd, I had a crate of Black cloaks on me and they got dropped to 95% from a death, and pulling one out showed it at 950/1000 condition.


About repair skill.... it doesn't exist. No weapon repair, no armour repair, no clothing repair, no repair of any kind. If you ask every profession, they have none. If you get a skill tape of +1, you suddenly get the skill at 0/+1 and are still pretty bad at it. Theoretically, the higher you are in your craft, the better you are, but with the skill set at 0 for everyone, it's a future add-on that the devs have not gotten around to.


Thanks SOE!



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

kirk_mongo
Wed Feb 18, 2004 5:50 pm
#9






RandDarkstar wrote:

That's odd, I had a crate of Black cloaks on me and they got dropped to 95% from a death, and pulling one out showed it at 950/1000 condition.





It might be like that now. It's been a while (2 months or so) since I did it. I guess I will have to try killing myself with a crate on me heh






Alvis Aquilo - - - Cure, Stim, Wound, and Enhance Packs + much more at: +1180 +6100 , Naboo


SueDenim
Wed Feb 18, 2004 7:33 pm
#10



RandDarkstar wrote:
That's odd, I had a crate of Black cloaks on me and they got dropped to 95% from a death, and pulling one out showed it at 950/1000 condition.
About repair skill.... it doesn't exist. No weapon repair, no armour repair, no clothing repair, no repair of any kind. If you ask every profession, they have none. If you get a skill tape of +1, you suddenly get the skill at 0/+1 and are still pretty bad at it. Theoretically, the higher you are in your craft, the better you are, but with the skill set at 0 for everyone, it's a future add-on that the devs have not gotten around to.
Thanks SOE!





But you're assuming what the skills screen *shows* you depicts what actually *is*. We know that's not always the case, though. You can easily *seem* to have +50 or more to your medical skills from various pieces of clothing, but you don't *actually* have it. It wouldn't surprise me if repair skills are similarly "hidden." At least, that appears to be the devs' official position, so I'll continue to assume it to be true until disproven by either their statements or convincing outside evidence.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Gyopi
Wed Feb 18, 2004 11:16 pm
#11






SueDenim wrote:


But you're assuming what the skills screen *shows* you depicts what actually *is*. We know that's not always the case, though. You can easily *seem* to have +50 or more to your medical skills from various pieces of clothing, but you don't *actually* have it. It wouldn't surprise me if repair skills are similarly "hidden." At least, that appears to be the devs' official position, so I'll continue to assume it to be true until disproven by either their statements or convincing outside evidence.





Well, I plan to make 100 99.7% repair tools and 100 mediocre ones. Thanks to Smi for donating some crates of clothes that were never picked up. Both my master tailor Momoko and my master image designer Eimi will try to repair lots of the same item of clothes with the same tools and see what is really going on. I just have to wait for the factory to stop running so I can do a couple of runs of repair tools. Hopefully I will have the results over the weekend.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Gyopi
Thu Feb 19, 2004 1:00 am
#12






kirk_mongo wrote:

The clothes in the crates don't decay. Only the crate does. I ran around with a crate of muscle shirts on me for a long time. The crate was down to 550/1000. So I desperately pulled out a shirt, almost certain it would be in the same condition. To my luck it was not. It was still at 1000/1000.









This is good in one way, but it makes things a lot harder to test. You can't try to repair clothes that are in perfect condition and I wanted at least 50 attempts to try to get some useful information out of these tests.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

kirk_mongo
Thu Feb 19, 2004 1:07 am
#13






Gyopi wrote:



This is good in one way, but it makes things a lot harder to test. You can't try to repair clothes that are in perfect condition and I wanted at least 50 attempts to try to get some useful information out of these tests.







lol.. I misread your post, sorry.


You could however fill your back pack and inventory with a couple of crates of the same item. Then have someone kill you over and over again. I am pretty sure, you would see a difference in failures, if you repair 50% while a novice marksman repairs the other 50%. The question is how big will the difference be... hmmm...





Alvis Aquilo - - - Cure, Stim, Wound, and Enhance Packs + much more at: +1180 +6100 , Naboo


Page 1 of 2
Previous Next