Tailor Archive

Thread: Clothing decay

MaggieMay
Thu Sep 04, 2003 3:20 pm
#92




Holocron wrote:

I completely agree that the wording in the patch notes is pretty bad. That's what happens when you get two different people writing things.


1) Feedback on time-based decay in beta was that in fact, just about everyone hated it, including tailors. So we removed it, and that's what the patch note is echoing rather confusingly.


2) We agree that tailors (and others!) need decay in their crafted items so that there's market turnover. We're trying to solve that solution for all the professions at once via a general solution, though, not implementing a tailor-specific solution.







Holo,


Do you know how much of my business you have taken away by removing experimentation? I am known for providing high quality panels for armorsmiths. I buy large amounts of the best materials in the game and have high quality equipment. Now Joe Blow Armorsmith with Field wear 3 can make just as good of panels as I can.


There already is weapon decay, there already is armor decay. Why would clothing decay be tailor specific? Give us a break here. I have one of the busiest tailor shops on the server. I work hard at providing my customers with good quality items.... you blew it right out the window and expect us to jump up and cheer?




Maggie May

Maggie May, Clothes to Die For at 5831 4905 on Tattoine
Mayor of Mos Exigo
Bloodfin Server
Oruedin
Thu Sep 04, 2003 3:21 pm
#93

Uh, experimentation on tailoring was pointless for clothing, yes. But it was not pointless for the fiberplast panels that are used in ARMORSMITH items. I.e. experimentation raised the armor's durability for one, and also raised different statistics. Without tailor experimentation armor's ability, and it's usefulness will be decreased by some measure.


Either in durability or in the over all expermentation points possible to be used.


It DOES effect Armorsmiths as well as Tailors. As some Tailors, Master or almost Master, made most of their money not from selling things to people, but by selling schematics to many different novice armorsmiths, and / or master armorsmiths themselves.


It seems to me that in this patch, the Weaponsmith as before, reigns supreme.

RelAstra
Thu Sep 04, 2003 3:27 pm
#94

We love our clients so much we want their stuff to desolve lol.


I personally think Factories and dissappearing items are more important than forcing people to buy new cloths. I also think you should be able to get kits to repair the damage. It should not require a Tailor. The Idea of buildings needing extra work beyound what we now pay already is stupid. That is why we pay it. Please don't forget that most of us don't have a surplus of money as it is.


Devs want us to go broke playing the game with insurance types of costs and loose all our items eventually. The better solution which is the one used in the real world where clothing is concerned is simply to add some new fashions. I own a large ammount of cloths and if they were going to go away whether I used them or not I would simply not buy them.


I buy lots of things for future use. Time based Decay is just another thing to break that will not make greedy players happier, it will result in fewer people buying things thatthey will eventually use or never use at all because they know there is a clock ticking since before it was even purchased.


Its great to have ideas and hey, good for you but maybe its good to think past the $$$ you might make.


Architechs are very busy because they are making things people need. Maybe instead of taking what players have the Devs should give Tailors a way to produce a need for something they make.


Next maybe our faces should melt unless we visit a Image Designer?


Perhaps we take a listening Perception penalty if we don't listen to a Muscian once a day or aVisual Rangepenalty for not visiting a Dancer?


Its nice to want but the Devs have to know when and how to give. Screwing the player base to make Tailors happy is not good for even tailors. I would buy Armor if both decayed.

Jandreww
Thu Sep 04, 2003 3:29 pm
#95

If clothing doesn't decay why can I craft clothing repair tools?




Warracca- Eclipse



Rhensis
Thu Sep 04, 2003 3:31 pm
#96

to clear something up, it was stated in a previous post by the community ombudsmen between the players and the devs that clothing decay is coming soon and is important. now we are told that overwhelming community response is against decay. Well, for your own clarification, holo, I think you are seeing some real overwhelming response now.


many posters have pointed it out, people don't wear their ball gowns into combat. so the idea of having them decay on death will not work. allow them gradually decay over time with use. not disuse but use. Grandma stored her wedding dress in mothballs for half a century and looks new. but my brother wore the same shirt for 5 years till it disintegrated.




--------------------------------------------------------------------------------------------------------------

Lord Rhensis : eeeeevil Master Tailor of Starsider

Favourite Sith Tailor response: ...''Pray I do not alter it any further!''

kasuta
Thu Sep 04, 2003 3:37 pm
#97






UncleJay wrote:
LOL. Tailors want clothing decay? I paid 10k each for several "suits" and if they decayed,.. I promise I wont replace them. I will just run around in my underwear like everyone else will do. There is no reasion to have decay on non esential "decorative items". If they decay, most people will just choose not to buy them. Period.




This is an empty threat. What you're saying is, you've already bought these clothes and want them to last forever. So, if the state of 'no decay' remains, you'll never buy any more clothes again. However, if decay is brought in, then you will boycott and never buy any more clothes again. So how exactly do you think your boycott will hurt us genius, if you plan on keeping your precious suits forever?



____________________________
-Bucky Buchanan, from Saratoga!

Arf-Arf, woof yap woof arf growl.
Homepiece
Thu Sep 04, 2003 3:39 pm
#98

Well I am a newer tailor and wanted to add a few things. First off if you paid 10k for an outfit you got ripped off. That is part of the reason i became a tailor... pretty pretty things, reasonable prices, I dont like seeing people get ripped off and I didnt like being ripped off so I thought to myself hey I can do that.



As for the decay rate issue. I would very much like to see a usage based decay rate, if it is being worn say it has a 100 points (or like 30 day shelf life or something)and one point damage a day for a piece of clothes or 1 point lost for being incapped or dead. It makes sense that it is wear and tear of use. As for when it is stored I would say half that or have it decay at 1/4 rate or something. Most people will still wear thier clothes cause they have an image to uphold, they get products and we have jobs. Most people are so cheap as to think they buy something at it will last for ever. I have clothes that are daily wear that only last 6 months but dresses I store that I have had for 5years and still look good example. Furniture also usage based decay but MUCH slower, the higher the quality of item the longer it would last. A $400 couch lasts a few years, a nice $3000 couch can last you 15-20 if it is well built. In thecase of furniture I would like to see say like a 3 month shelf life and 10000 usage points or some such. If enough people sit on a couch it will wear out (trust me on this I got a big family we have to replace the couch about every 4 or 5 years from all the gatherings ect)


The experiment issue... I am just thoroughly annoyed with it. Beta didnt like it my butt, part of the reason I became a tailor was to create DURABLE items that were decently priced. Now your telling me that I have been lied to, it isnt there and wont be unless you can finagle another way to toss it in and I have wasted many many hours grinding away to level.Not only that but why do I even have that great hulking experimentation machine in my hosue now cause it is useless. This does not make me happy. On top of all the other bugs in this game, missing money, a house I couldnt get into for a week, dissappearing items- the bugs to my chosen profession are coming close to making me just not want to play anymore. I have been thinking for a week is this really worth my time It makes me sad because I really think this would be a great game.... IF I wasnt paying for beta... essentially that is what is happening right now, it is not a complete product (even though it was marketed to me as such and I paid money to buy the game and money to play). I guess I am just being warn down. I want to play and have fun, please make the game do what you said it would.

Subcriminal
Thu Sep 04, 2003 3:51 pm
#99






SuicidePanda wrote:

Subcriminal,


I must respectfully disagree with you. Holo came in here to play spin doctor, not "set things straight". It would be folly to believe that almost 200 of us simply misunderstood. It has been simply stated that the Tailor designer communicated to the Tailor correspondent that decay was coming. It didn't happen. Now we hear that it was never really coming because people in beta didn't like it. Holo did float an idea yesterday that would cover some decay issues with a whole, but it was not addressed in this patch (as our Tailor designer said it would be), nor does it truly address the issue.


Personally, I would have zero issue hearing that it simply could not be contained for this patch. That they had hoped to have a solution but couldn't make it. Instead we get sweet smelling garbage telling us that we didn't interpret things properly.


As far as heat on the Holo, it isn't really like killing the messenger now is it? I mean, he is a major player in making these types of decisions (or leads us to believe that anyway). If the heat is not on him, then who should it be on?






Disagree if you will, but he pretty much admitted that the patch note itself was terribly misleading and then clarified what was actually going on for us. I suppose being accused of misunderstanding it your interpretation, that’s’ cool, I just wouldn’t agree since Holo himself admitted the patch note wording was questionable. If they are currently working on the best way to get decay into the game and want to throw some ideas at us and get our feedback- that’s fine. That’s good enough for me for the time being, but not forever, because I too would like to see decay implemented before we’re all broke, and our stores are so quiet you can hear a pin drop. I just think he was doing his best to explain, and I saw a few people getting a little overheated.



Now on to other things, I too, think experimentation should be replaced in the meantime, since it did serve a purpose in the case of making hq crated materials for armorsmiths. It also means we can experiement with different materials to see which combination of resources give the best results until the time decay is actually implemented. Hopefully that will be sooner rather than later.

GaiaMusashi
Thu Sep 04, 2003 3:56 pm
#100

funny how the patch notes weren't misleading until there were 40 threads regarding the removal of decay...





Esnaix -- Wanderhome
Teras Kasi Master
Subcriminal
Thu Sep 04, 2003 3:57 pm
#101






stevedwright wrote:

I am strongly opposed to clothing decay rate. I buy clothes constantly as I change my look and funds allow, so I would be irritated if I have to pay hard earned money to maintain my house, my weapons, and now my clothes since the developers continue to seek ways to reduce the income of non merchant professions by nerfing soloable missions. Now that my income has reduced 72% (I did the math) since a recent Lokian Nerf, I am looking for ways to cut down my cost to maintain my character, not for how to increase it. When Insurance is finally implimented full time, I'm so screwed! Suddenly having to pay 90,000 cr so I can keep my stuff is now lt a viable option for me...I'm not an artisan.


Any benefit that could be gained for a tailor with clothes having a decay rate, can easily be obtained in other more efficient ways without adding stress to the economy. I know you business folk want to make money, but you get none from me if I...ipso facto...have none.






Oh please, you shell out 30-150k for weapons and yet you want to complain under thedisguise of povertyabout decaying clothing that usually ranges between 1-15k? Pfff... I'm sorry, for a moment there I thought you might actually have a legitimate complaint. You sure fooled me.

Nicab
Thu Sep 04, 2003 3:59 pm
#102

I as a tailor who is almost master am compleatly disgusted at the idea you won't give us proper Decay and yet keep experimentation...


WHY?!


Seriously. You wear the same clothes for a few months and tell me that you have absolutly no wear and tear on them. Its compleatly foolish Holo. Just like armor. Many people wear clothes into battle because it has no attribute loss to it, and at times can have some nice attributes attached through the skill enhancers.


Please reconsider on this.





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Sasari Strife, Seer of the Force
Jedi Miraluka
"As one waits in Darkness, is he really alone?"
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Tressa
Thu Sep 04, 2003 4:03 pm
#103




Holocron wrote:

There's some misconceptions floating around.


Clothing decay has not been in since beta.


Repeat, clothing decay has not been in since beta.






Please don't assume misconceptions that aren't there. I would like to point out the item below from the Top 5 Tailor problems submitted by our correspondant. Would you alsonote the answer that we received.


We knew there was no decay


Repeat, we knew there was no decay.





1) Clothing Decay – The galaxy is saturated with clothing that never will disappear from the game. And because of no decay, experimentation is useless.


We completely agree and are working to implement this now. This should be in very soon, much to the chagrin of players who aren’t tailors.








I understand why people would be upset if they logged in and things had disappeared. At a certain condition, items could become unequippable. You would try to put it on and it would say "Sorry, this item must be repaired before wearing". This would be an excellent time to use a 'clothing repair tool'. Eventually things couldn't be repaired and they would be replaced, but at least the person would have some warning.


Also, concerning the idea about damage when incapacitated or killed. What about the entertainers and crafters who, for the most part, don't do any fighting? What ideas are floating around to cause decay to their clothing?


Half the fun of crafting is to experiment. Try to get the best materials, make your item better than anyone elses, get a critical failure and start all over! Right now tailors can change colors, but even that can get boring over time. Is there some way we can put experimentation back into making clothing? The button does not even appear when we craft now.


Vandessa has a great post concerning other things that we could do with our experimentation points.



http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=10248


Tressina Bairok


Master Tailor, Bria Server


Corellia, NE of Tyrena

Nicab
Thu Sep 04, 2003 4:04 pm
#104

Well. What if you used a timer on decay? Every hour equals 1? Thats 1000 hours. Or something of the such.


It just isn't very fun to be a tailor and always be poor. Your something of a ... well... Your everyone's you know what.


We can't charge alot for our items untill we reach master, thats like any other class. But even at master. You can only sell your best wears for MAYBE 3000 credits, I'd like to see an Armor Smith or Weaponsmith sell something of theirs at such a high level for that price.


Know why they don't? I'm sure you do. But I'm going to say it anyways...


People's weapons, armor and even Droids have some sort of decay. Clothes...


Don't.






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Sasari Strife, Seer of the Force
Jedi Miraluka
"As one waits in Darkness, is he really alone?"
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