Tailor Archive
Thread: What I know about the Socketing problem: an update thread (which will be continually updated)
Nailin wrote:
I must stress yet AGAIN. It's SKILL TAPES that should be RARE and sockets should not. Why are you even discussing percentages? One hundred percent, 4 socket items at Master Tailor should be how it is. Sockets are extremely trivial compared to anything else. We can't factory produce this stuff either, alright, so put it back the way it was, NOW!
I concur. A person with a full outfit has more sockets than they'll ever fill with skill tapes.
This "master tailors should be far more likely to get more sockets on an item" business seems to be inaccurate at best. I'm a master tailor, and my rate on sockets doesn't seem to trend towards the high end. Sometimes I even get zero sockets. It's an utter crapshoot that doesn't seem to be based upon my skill ratings at all.
I say have the dev's delete all the pre-nerf clothes! ![]()
then everyone would need to buy all new wardrobes... and the people who spent a fortune on tapes would be livid.
Ahh..
I come with questions, and I find answers. Hooray for corrospondants!
So I read a little, and I must admit a few things..
This has affected sales, but I must assume all Tailors are affected so, it is what it is as they say eh?
However, let's say that Tailors are not able to experiment. As it is now, because we hand make everything. I am fine with that. However, let's say that we at least get a Resource requirement similar to other crafters. Meaning, if OQ was 100% of the craft, anything between 500 and 700 produce 2 sockets, 700 to 800 produce 3 sockets and 900 to 1000 produce 4 sockets.
I guess to make us more in-line with other crafting professions in conjunction with the crafting patch recently, maybe this is what they are trying to do?
I know this makes our lives miserable to hunt down resources, but I see this as a viable fix to the problem.
Of course, they can just put it back to the way it was. I hate stealth nerfs. It's also worse when a few days later the devs won't tell the corrospondant anything, probably because they don't know how it broke either.
Another trouble is, that since Tailors cannot experiment, and resource quality does not matter, socket numbers were, as many have stated, a perception of quality, our benchmark if you will. Our only other benchmark is customer service, and imo, this will always be what separates the Master Tailors from the clothing manufacturers.
I personally would rather not have resource quality ever have to matter - because except for grinding exp, what else is low quality resource good for? We don't make as much money as other crafting professions and this balances out because we don't have to pay top credit for resources. We hand make most of our items, so we can buy the smaller lots of resources from those new players working their survey skills. IMO, this makes us a very viable part of the economy. I could go on, but I think others have already explained it.
I have not seen my 4-socket items flying off my vendor; but... I don't sell on the bazaar, and tho my shop is on the global map, my clientele remains fairly select. As far as pricing, I might increase my prices slightly on 3 and 4 socket items - probably about 5% per socket if that - it might be a hard price like 50 - 100 credits, I haven't quite decided. It is a touchy issue and I really dont want to have to manage the price listing. Besides, what do you say to the customer who asks "How much is a pair of boots?" Where you used to say with confidence "I charge 1000 credits for those boots", do I now say "well, that depends on how they turn out... 1000 credits if they are average, but they will cost 1100 if they get 4 sockets" - ??? The sockets are really a roll of the dice, since none of our "skills" apparently have ANY bearing on them.
To my mind - the issue the Devs need to address is - CONSISTENCY - I do not mind if sockets are tied to skill - but make it CONSISTENT.... if I am Master Tailor with 4 in Engineering (Artisan) - I think I have a right to EXPECT 4 sockets all the time, after all, I put the time, exp and skill points into the right places.
ack - this got longer than I intended. (heh - too much slack time at work today)
9/10 of them came out with 4 sockets!!!
Anyoneexperienced this as well?
MBLAST wrote:
Okay, I made about 10 more clothing items today, leather boots, reinforced shirt, and stuff like that...
9/10 of them came out with 4 sockets!!!
This may just be coincidence, but it seems awfully suspicious to me...
Anyoneexperienced this as well?
I dunno. Personally, 0 sockets or 4 sockets, doesn't really matter to me. Only reason I have any skill tapes at all is because the guild leader gave me some, so I dropped them into a suit of clothes I pulled offmy vendor, and I only used 2 sockets off each item anyway...
But sockets matter a lot to some customers and not at all to others. 4 sockets, badly damaged, with or without BE mods = resale value to the customers to whom it does matter very much. And with all the modded and skill tape stuffed clothes swapping going on with the holo-grinding, resale value is important. Even if it wasn't intended. Working as intended? Maybe it is. Hmph.
I have about 2000 items on my main vendor right now, and I'd say 90% of that stuff has 4 sockets. Not by design or destroying anything with less, just lucked out that way. But since the stealth fix I've had varying degrees of lucky days and unlucky days. A couple days ago, I made mostly 4 sockets on everything, out of about 100 items I made. Mostly Tailor level items too, mixed in with some Artisan level. But tonight, I had a favored customer with a special order for a 4 socket Low-Cut Top to use especially to put high number skill tapes into. And it needed a special name....
Being distracted by RL going on behind me, guild, tells, spatial... I got lucky and made a 4 socket shirt on my second try but didn't proof read the name and messed it up. GAH! Okies. No big deal. I needed to restock that style of shirt anyway. So I start making low-cut tops, trying to get another with 4 sockets.
27 shirts later, 2 trips to my resource storage unit for more wooly hides, a huge hide donation from my patient and understanding customer who is a Master Tailor on her alt, (thank you for your patience hon) I finally made one with 4 sockets. /cry
27 Low-Cut Tops. 810 wooly hides. 135 factory synth cloths. At least 30 minutes of clicky, clicky sweating, swearing. To get one shirt with 4 sockets. Wearing regular clothes, with or without crafting droid out, wearing tailor crafting suit and Crafter's apron, (+11 assembly/experimentation so far) didn't make a difference. I got more zero and one sockets after I put on the "Tailor Suit" than I did without it on.
Now it doesn't bother me if an item has 0 or 4 sockets. Everything sells. Good thing there's customers who only care if it's the style they wanted in the color they wanted. And I really, really did need to restock the low-cut tops; I was down to only about 2 on there... and I did not mind making the top over and over to get the 4 sockets because for any customer to specifically request that is such a rare thing for me, that it's not like I have this constant stress hanging over my head to worry overly much about it. And it was for a guild mate and fellow tailor.
I just find it annoying that being a Master doesn't mean anything but - Ooo, I can do red now, and Ooo, I can make harem pants and metal bikinis. *cough* That and you suddenly get tell hell with that master title on when the day before you got bupkiss simply because you couldn't do red? Bleh.
Why do I feel like I did when I found out master artisan got a useless birdcage with a "use" option on the radial menu and some gewgaws only other professions need to make better stuffwhen actually, they mostly have MA too and just make their own, and master merchant meant a pink 3PO droid that can't even ad bark and an extra little reduction in fees? Getting to master in a crafting profession should be a BIG reward, not a BIG letdown.
Give Masters a better socket ratio. Please. It was our comfort and joy. Ya know?
Drazic wrote:
HOwever, the Devs really do OWE it to us, imo, to ANNOUNCE loudly to the player community at large that this has happened.
Announcement: tailors now make fewer sockets than they could before.