Tailor Archive
Thread: PUB 18 -- NERFED TAILOR !!!
Those things had actually crossed my mind as well. But I don't hold out much hope for those being true. The skewed color palette they broke really early on in the CU beta. It was one of the very first problems I saw. I suspect they broke that when they were monkeying around with armor, fonts, and other UI elements.
The factory crate color-problems aren't tailor specific. Who knows how they managed to break that one.
The BE stuff I have no clue about. I'd definitely take some "down time" if it meant getting those to apply to all garments as well, but every dev I've talked to, both at fanfest and in the corr forum seems completely oblivious to the whole world of bio-clothing. I mean somebody, somewhere, must know how this stuff works, but it seems to me like one of those things that gets very little visibility to them.
Ani_cul wrote:
I just realized what would make this all better
if some how some way {and this is not a rumor nor something posted somewhere but only a far fetched idea from me}
the colors became broke becuase we are getting a universal pallette, and options for trim
and the BE mods wont work because they are all becoming optional slots for all clothing instead of compona
If this happened I would gladly take this month of making myprof sucks and forget about it
Jutewr wrote:
I don't really think there's a need for conspiracy theories.![]()
Really?
Think about what is going on right now with crafting and then read the review below of the "crafting discussion"from Fan Fest this year.
ItemCreator wrote:
Great! So not only can I not log Kel in, I can't craft any BE clothing when I do finally manage to get online!!
Might as well stay as Mai and be the combatbunny SOE wants us to be.
>>> combatbunny <<<< _SO_ well said.