Tailor Archive
Thread: Clothing decay
Why not just have clothing with small resist? Like 2-8% on any of the resist according to what the tailer used to make it or what they experimented on. That way the damage absorbed by the clothing can be deducted from the condition just like armor. Because it will be a small resist, it will be a small amount deducted but would eventually wear out. No clothing should have any armor rating, but a jacket with 4% resist to heat might be practical.
As far as furniture goes, I cannot see a way to have it decay, unless you use time.
There is a need for clothing decay, and a need to keep experimentation in, I would like my profession to have fun stuff too...
I agree with Elune, Dancers would never need new clothes under the "Holo" system. Don't you think these things out ? Milk...hmmm I guess not.
And BE ? better get moving, you owe us. You are not doing us a favor you know.
Holocron,
Most dancers don't die. But dancers areour number one customers.
I think what is mostly upsetting the tailoring community is that we were told we would see usage decay soon.
No matter what you fix, other professions will cry out about their needs.
If clothing usage decay is easy to implement, why not do so?
It is taking me ages to get tailor boxessince I try not to power grind, usage exp (which would accompany usage decay) would be VERY nice. By the time I'm a master tailor, all the master tailor items will be on everyone's bodies.
Once again, the casual style player loses.
First, I'd like to point out that clothing actually DOES have a use beyond cosmetic appearances. If you examine a piece of clothing, it will tell you a number of sockets that it has, like 4. You can take skill enhancement Tape (there are other enhancements too, like stat enhancers) and put it into these sockets, effectively making the clothing add to your overall stats or giving you a bonus to a skill whenever you put it on. I don't know who makes this tape I only find it as loot. I'd really like to find out, I have about 30 purchases I want to make ![]()
Second, I don't think things like furniture should have a decay rate to me. I mean, I go through a pair of pants in like 6 months and it's time to buy a new one, so I don't mind a decay rate on clothes. But my couch, my desk and bed, everything is still in great shape, and some of those things are 30 years old, my bed is 70. Perhaps furniture can add to the maintenance on a house instead of having a decay rate, 'cause I think it's pretty lame to have my couch all of a sudden "fall apart into nothing" one day and I have to go buy a new one, that's just annoying.
Ok guys, I know we are all still a bit hot under the collar, but lets give Holo a break. He came on here to set things straight with us when we were in an uproar over the questionable patch note. Now let's take it easy on him, he's explained things as best he can and I don't think he deserves some of the heat he is getting right now.
Finding one unified way to impliment decay won't work because the items are too diverse in their purpose and their usage. I think the way to address problems with people logging on to find half their posessions have gone poof is to not include time offline against the item's decay timer. I am not a programer, but I don't know how else to suggest a solution. As for architect items, that's a tricky pickle. If houses are to decay so that architects are to gain repeat business, then one would have to remove the maintainance fee. Also decay should be slow, and repairable since the cost of houses are so very high.
You misunderstand me, I think... It's not that it doesn't work. It's that players hated it during beta.
OMG! You mean all this time all SOE needed to do was change a 1 to a 0 somewhere and decay would have been working! That's just beyond words.
"Instead of clothing and furnature decaying....why dont you just make them look ugly over time....turn them nasty grey or something to represent wear...this provides incentive to get new clothes or furnature."
**edit** fine idea! They will be doing this with Droid's customization if they ever fix that. I had my droids colored and every time I pull them out they "fade a little more". Great idea!
Subcriminal,
I must respectfully disagree with you. Holo came in here to play spin doctor, not "set things straight". It would be folly to believe that almost 200 of us simply misunderstood. It has been simply stated that the Tailor designer communicated to the Tailor correspondent that decay was coming. It didn't happen. Now we hear that it was never really coming because people in beta didn't like it. Holo did float an idea yesterday that would cover some decay issues with a whole, but it was not addressed in this patch (as our Tailor designer said it would be), nor does it truly address the issue.
Personally, I would have zero issue hearing that it simply could not be contained for this patch. That they had hoped to have a solution but couldn't make it. Instead we get sweet smelling garbage telling us that we didn't interpret things properly.
As far as heat on the Holo, it isn't really like killing the messenger now is it? I mean, he is a major player in making these types of decisions (or leads us to believe that anyway). If the heat is not on him, then who should it be on?
Clothing Decay Good:
- Decrease items in game
- Increase longevity of Tailor career
- Money Sink
What are the bad points again?
Holocron wrote:
Our current thinking for clothing decay is the death idea I floated in a thread yesterday. Basically, all items in inventory or equipped (including clothing) would suffer some damage when you get incapped, unless they were insured.
This would then provide decay to a whole host of things that currently do not have it.
Wouldn't this then encourage folks to bring the bare minimum to combat. And seeing whole groups of players going out in their underwear when hunting or in PvP? Not to mention that you wouldn't get much decay for items used by the entertainer classes, since they send a lot less time in combat than the others, and they wouldn't wear their more expensive dresses and bodywraps out in the field in the first place? All this would do is make for a market for cheap low end clothing (or a diluge of folks in their underwear), and the high level stuff would still have a huge glut.