Tailor Archive

Thread: Clothing condition

Amander
Wed May 04, 2005 6:39 am
#66






Lord_Raven wrote:

no one would buy any of your outfits.. why pay yo for something that will be gone in 1...2...3 battles... if you ask for decay you will only stop people from wasting their credits on you!..





1,2,3 battles is insane, yes. But I can't tell you how many people in my guild hit up the guild armoursmith for repairs/replacements after a visit to the DWB/Corvette/Other high level dungeons. ARMOUR decays on impact, yet I don't think the armoursmiths have a hard time staying in business. And I've heard of people paying for old doctor buffs only to return 30 mintues later to get new ones as they died. I don't think THEY complained about having to repay the doctor for the new buffs, so why would people complain about buying new clothing because it decayed beyond use? You wear it into battle with no armour to protect it, you better expect a shirt to get torn to shreds if a rancor got a hold of it!


Moving on from the child, hehe....


I support combat related decay. I do not support wear decay, as it would be hard to say that someone who was able to avoid battles for the most part 'ruined' their clothing by wearing it. As many have said - It's easy to take care of clothing so that it lasts for years and years. As there's no real way to 'care' for clothing in game, this would be a much harder decay to justify in my opinion. And if we can't justify it, it'll just come back to bite us with the customer backlash.


I agree with the fellow that said they need to re-work the subcomponets around. I'd like to see the subcomponents get more logical use out of them: Why doesa bandolier need a cargo pocket, but not the Travel Pack? Why do Sandals need soles but not Dress Slippers? Why does the Low-cut Top take 5 synth cloth but the Flex-Form shirt take 1? There are dozens of others places where logic was kinda suspended (Our local ranger was rather shocked to find out that Winged Hawtpants take more hide to make than her most advanced camp), and at some point, I'd like to see a suggestion go to the devs to make it a bit more logical. I know that the Winged Horr-er Hawtpants are on the Tailoring Top 20, but I'd personally like to see a call for a revamp.


An idea for such a revamp: Maybe give Novice Artisan the Fiberplast Panels and Shoe Soles. On the way up to Dom IV, use the components where needed, and use realistic amounts (2 or 3 panels for dresses, 2 soles for every pair of shoes (not identical)). At Dom IV, either give the Cargo Pocket and Travel Pack, or move the Travel Pack to Novice Tailor and move all sub-compents from the first box of their tree to Novice Tailor. Military Pack can then be moved up to Field Wear I, bumping up the other backpacks a level if needed. Then, the trees can still be listed by their styles as they are now, but now you can easily have schematics throughout the three trees that call for the components in a reasonable manner - Like letting Trim be used in the some of the dresses and skirts in Causal Wear and Cargo Pockets in all the backpacks. Dresses and Bodysuits use up more cloth, and the more revealingskirts/shirts use less than their more covering counterparts. I like the thought of having hide become something of a 'finished' panel before use, but it would add 4 additional things we'd have to make sure to keep stocked up in and I'm not sure how I feel about that.


I support the thought of experimentation on clothing. Iunderstand the reasons not to have it soI'd like to offer a compromise: Have the experimentation tied directly to sockets - If you use poor quality stuff, you won't get as high a number of sockets, but if you use good stuff you canget 4 sockets consistently or maybe even higher if we can get them to raise the cap. Right now, that's what I want to be able to control the most, as I get a lot of requests for 4 sockets and that's normally tied to my BE tissued clothing. I don't have unlimited tissues and I hate the thought of wasting tissues on clothing that might not get 4 sockets. If I fail an experiment, I can live with that. But I hate the randomness of sockets now.


If this makes no sense, pardon me. I've been up for many hours, my brain is dying, but I can't quite leave the computer yet. I think this is the beginning of an addiction - I'll let ya'll know for sure when the fear the thought of leaving passes, hehe.


Edit: Fixing errors.

Message Edited by Amander on 05-04-2005 05:00 PM



Omylo No'a
Master Tailor / Master Image Designer - Sunrunner
Owner: Tailored to Fit - Custom Tailoring Shop and Beauty Salon
Location: Rielig Steppes, Dantoonie, /waypoint 3076, -2788
and
Beccagraa
Master Doctor / Master Rifleman - Sunrunner

Roleplayer and citizen of the all roleplayer town of Rielig Steppes, Dantoonie
River Jams every Wednesday at 7PM PST, drop on by!
Staveeno
Wed May 04, 2005 10:18 am
#67

Clothes should decay from wearing, If it is on your body, then you loose say, 1 point of condition per hour (while in game). If in inventory, no decay. If logged off, no decay. Then you can experiment on the maximum condition.




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Roemek
Wed May 04, 2005 3:40 pm
#68


No experimentation, my 2nd character is a tailor among other things and i think there is enuff to deal with without having to compete for resources. The resource system is fine how it stands.


Why add severe and drastic decay?? What is wrong with the existing system? I have gone thru many clothes by deaths alone. At least with exisiting system clothing decay is a form of punishment for something you did wrong. Peaople can accept that. But having it wear just because it is on your body? Or because your in battle? No, thats no good, everyone is going to wear cheap/ugly clothes or no clothes at all. And all the poor people with tapes in the clothing? no, no, no, this is an aweful system implemented. This system will doom the tailor profession in the end. As people stop using tapes and clothes all together.


If they want to add such drastic decays, they need to add a better repair format. Something along the lines of removable tapes or full repair capabilities. Can even go as far as require full resources required to originally make the piece to repair it. Whatever it takes but there needs to be a method to conserve the peoples expensive clothing. I myself have a few expensive pieces that i spent a lot of time to get and atm I am scared to even carry them on my toon. They just sit in bank collecting dust because the time investment in them isnt worth losing them in any cost.




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Arbryn Le'Quella
Master Combat Medic / Master Medic / Carbineer / Marksman / Doctor / Imperial Pilot / Politician-Valcyn

Viernae
Master Artisan / Architect / Tailor / Merchant / Entertainer-Valcyn

Karcelen
Master Entertainer / Dancer / Musician / Image Designer-Shadowfire
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