Tailor Archive
Thread: Tailors...Dont push for ca's to be destroyed when clothes go to zero, instead.....
Gyopi wrote:
Pappi wrote:
I'm a firm believer of "you can't expect your behind to be covered when bugs get fixed", and folks should know that it's a bug when you can still use 0 condition clothing. if they choose to pay so much for the SEAs, then it's their choice.
You pretty much took the words out of my mouth! If they decide to do something with skilltapes then that is great, but I am not going to ask for the devs to hold off on fixing clothing decay until they do this. I have seen the clothing market slowly shrink due to lack of decay since launch and if clothing lasts forever it will never get better. Yes there are some people doing good business but its bad for the economy when one or two tailors can supply an entire server.
Thanks Gyopi!
Well, I can't accept credit for it hehe, I just love it.
Akaara wrote:
MiraLuka3 wrote:
Grreeta wrote:
uhhhhh wrote: Lots of things that aren't worth quoting
eeeeww Troll mess.
Ahh ... it's troll season again I see. How quickly time passes in the world of SWG.
Remember folks ... don't feed the troll - it only makes in hang around the place (and then you have all that troll mess to clean up off the floor).
Cheers,
Gawgax
MiraLuka3,
I love your stickies link!
I especially love the tailors vs taylors link.
Nice job...
TinuviielSatura wrote:
Honestly, I think this whole discussion is rediculous. When your armor decays to 0 condition, can you wear it? No. When your weapon decays to 0 condition, can youequip it? Again, no. So when your armor decays to 0 condition and you can't wear it anymore, can an AS extract those pretty AAs you put in it? NO. So... why are you asking for tailors to do this? It makes no sense to me. This whole thing is just dumb. 0 condition items aren't supposed to work, or why should there be condition at all?
Seems obvious to me.
MrSemi wrote:
TinuviielSatura wrote:
Honestly, I think this whole discussion is rediculous. When your armor decays to 0 condition, can you wear it? No. When your weapon decays to 0 condition, can youequip it? Again, no. So when your armor decays to 0 condition and you can't wear it anymore, can an AS extract those pretty AAs you put in it? NO. So... why are you asking for tailors to do this? It makes no sense to me. This whole thing is just dumb. 0 condition items aren't supposed to work, or why should there be condition at all?
Seems obvious to me.
You've got a great point there. I couldn't agree more. The only issue I have with clothing that's currently around is some people spent a goodly fortune on their clothes with ca's in them.
Some have said in this post that they should have known better than to buy clothing at zero condition but that's not fair. Clothing has been equippable at zero since the beginning.
If ca's die with clothing so be it but I lost 400 condition pvping on my clothing since I posted here last. Clothing should not be decaying in pvp. They need to fix decay in pvp and once they do that I think it'd be awfully considerate of them to bring clothing back to 100% condition 1 time before implementing the "Not wearable at zero condition" code.
Does any of this postseem unreasonable to any of you?
***PERSONAL OPINION***
I do not think that clothing should decay in PvP. I feel that should be changed, whether it is intentional or not. However, I think that, no matter how long the bug has lasted, it is still a bug. Yes, there are people who've spent a lot of money on CAs, but there are also Tailors who have lost business (and money) because people should have had to buy new clothing more often than they did. My personal opinion is that PvP decay should be changed, but that clothing already decayed should be allowed to rest in peace.
***PERSONAL OPINION***
MiraLuka3 wrote:
***PERSONAL OPINION***
I do not think that clothing should decay in PvP. I feel that should be changed, whether it is intentional or not. However, I think that, no matter how long the bug has lasted, it is still a bug. Yes, there are people who've spent a lot of money on CAs, but there are also Tailors who have lost business (and money) because people should have had to buy new clothing more often than they did. My personal opinion is that PvP decay should be changed, but that clothing already decayed should be allowed to rest in peace.
***PERSONAL OPINION***
MrSemi wrote:
pizzathehut67 wrote:
the devs dont care abotu crafting professions. if they did... they wouldnt have come out with ADK's.... or 30k resource deeds (the ultimate way for an idiot gun bunny holo-grinder to be at the same level as a vet crafter)... or new schematics that are tied to CL100 loot (what the hell are they thinking with that anyways?).
the gun bunnies will get their wish and the cratfers will get screwed... at least smugglers have a shot at looting their toold randomly through destroy missions (albeit a small one)... what chance will a CL1 tailor have for coming across our own tools to retrieve SEA's?
This whole thing is ludicrously stacked against the crafter.
I used to be in support of retrieving SEA's... but ya know what... it is YOUR fault gun bunnies... you didnt repair the clothing... you didnt care that you were hurting the economy... and now you pay for it. karma should rule in this case and combat toons who were careless should end up paying for it.
How much money do you make making clothes? Not much right? Is that why you think the "gunbunnies" who have been playing in the same broken system as you should pay? I know tailors that don't repair their own clothing.
Sounds like you wanna punish the "gunbunnies" for problems the developers have caused or neglected to fix. I do believe in Karma but talking like you're talking isn't gonna increase yours any. There is a solution that can please everyone.
asking for an easy way out because one was careless is just plain stupid.
the other day i bought some items thinking i could auction them for more money. i lost money. 8 million as a matter of fact. do you hear me whining about losing it? my only problem with that whole episode was that i could do somthing so dumb!
im sorry, but stupidity/carelessness/BUG EXPLOITATION (yes... thats what this is) should not be rewarded or forgiven in any way shape or form.
the one with the 0 condition clothing is at fault. they knew of the bug... they likely made no attempt to fix it... and now they should pay for their own mistake.
MrSemi wrote:
What is wrong with you people? Are you all pissed off I don't change clothes in a weeks time?
Ani_cul wrote:
I am just amazed at how the community flocks to profession boards when any little hint of 'omg my exploit is going to be nerfed' trying to rally us up like we don't know the score.
Alot of people play the game, not to be uberleet, not to bankroll, but to play
many of us fully understand how people have hoarded, gouged, schemed, and scammed all they could from this game
most of us know that the fact you get a SEA as loot it is a bonus, it is not crafted, it is not earned, it costs you nothing to get them
if you looted one great its yours, if you purchased one that is your creds you spent, but it is not a Tailors job to supply nor find them,
we don't even place them so why should we be the ones removing them?
So either encourage the economy to deflate so those on hand can be purchased easier , do not buy overpriced items, and supply what you can yourself at lower prices
or take care of what you pay for, with insurance, repair, and storage.
The general attitude I'm getting from the crafters here is F you people and your Sea's and make us more viable.
I've got news for you. Your niche is what it is. You know darn well unless you're fortunate enough to be one of the most well known tailors on your server that you're not gonna get rich doing this. This could change, but I sense you people don't want your profession fixed. Seems you want others to feel your pain.
I truly hope they find a way to make you happy. You wonder why people don't visit trade boards...Pshh.
please keep that in mind when lobbying for that change, and perhaps add a condition where such rare and unaquirable items can be given some condition so they may be adk'd.
clothing attachments have always dropped and alaways will... NS melee armguards do not.
thanks for the consideration.
- 5 nightsister bracers, one has mods
- lekku wrap i used to pvp with pre-cu - +20ish vs dizzy, intimidate, melee defense and knockdown. the lekku wrap cost me 110 million to put together, and i took very good care of it
- +25 exp/assembly to EVERY single craft profession
- +25 to 2h ls speed/acc, general melee speed/acc
- +25 to double bladed LS speed/acc
among other things. the above are nice items and i've taken good care of them. none are even close to 500 condition. don't be careless is all i can say.
Psihozny wrote:
Please don'g make cloathing decay also so much will be lost in CA's
I'm afraid that clothing does already decay (and has always done so). The issue is what should happen once it reaches 0 condition. At the moment weapons and armour cease to function once you get down to 0 condition but clothing is still equipable and fully functional (which is a bug in the coding).
Regards,
Gawgax
Jessalyn_Bohicat wrote: my only problem with the fixing of all 0 condition items is, ill lose my beloved night sister arm guard. i have had it since 2003, and it has been at 0/1000 condition for as long as ive had it(way before the arrival of adk's). an adk cannot repair it, it is unfixable, it no longer drops as we all know, and the loss of it, to me, would be devastating. please keep that in mind when lobbying for that change, and perhaps add a condition where such rare and unaquirable items can be given some condition so they may be adk'd. clothing attachments have always dropped and alaways will... NS melee armguards do not. thanks for the consideration.