Tailor Archive

Thread: What I know about the Socketing problem: an update thread (which will be continually updated)

PerilousWish
Tue Apr 06, 2004 7:26 pm
#53

My god.


I don't even have the words right now.


All I can do is this:

/hug Dag for being sweet enough to help put our minds at ease about this

/hug Akaara for going straight to TH for direct info

/hug NJ for putting up with everything

/hug Kwee for putting up with everything

/hug other correspondants who are unknown to me

/hug tailoring community for putting up with everything, and sadly, having to reserve the strength to continue putting up with more stunning, ridiculous treatment all fora 15 dollar a month game that's supposed to be fun and relaxing









Lamia La'RueProprietor of Corellia Outfitters
Master Tailor Shop & Costume Emporium
Corellia: 1150 -4630
"Never tempt a woman with that which you wish to keep"
NJ62
Tue Apr 06, 2004 7:42 pm
#54

I heard about this when you did. Here is what I posted:






These are my results with 10 shirts:


Novice tailor



  • 0 sockets = 10

Tailoring 1



  • 0 sockets = 10

Tailoring 2



  • 0 sockets = 10

Tailoring 3



  • 0 sockets =7
  • 1 socket = 3

Tailoring 4



  • 0 Sockets = 1
  • 1 socket = 6
  • 2 sockets = 2
  • 3 sockets = 1

Master



  • 1 socket = 4
  • 2 sockets = 1
  • 3 sockets = 4
  • 4 sockets = 1

It seems to me that this data suggests that you won't get any sockets until tailoring 3, which seems a bit excessive (though I would need to run further testing with a bigger sample set.) Are you sure it was intended that there be no sockets until tailoring 3?







Now my question to you master artisans: Do the above results seem in-line with the results for socketing that you get on domestic arts items?



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

NJ62
Tue Apr 06, 2004 7:43 pm
#55

Since I'm at the corre terminal already, I'm gonna master artisan myself up and see where the numbers fall.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Wire3k
Tue Apr 06, 2004 8:08 pm
#56

This sounds all nice and logical - but my question is WHY.


Did it hurt a thing the way it was?


I mean come on - it's been like this since release, I haven't seen the sky fall from a master most normally getting 4 sockets.


At this point - I don't really bloody CARE why - or how it was 'supposed' to work - I just want it freakin put back to where it was so I can stock my vendors - they are getting mighty thin.



www.swgbio.com
On-line clothing catalog for tailors, bio-engineers and their customers

www.swgbio.com/mom
MMO Musings - Random Observations and my best advice
www.swgbio.com/myadvice.wav
Gyopi
Tue Apr 06, 2004 10:17 pm
#57

I'm pretty upset that instead of answering our correspondents questions, it came out in a public post without her even being told. I think that is pretty disrepectful, but if she isn't offended, then it is not a problem, I guess. I am a little dissapointed that this is intended, but I kind of expected that it was intended. At least there is an answer now and we can move on. Sockets are now working as intended and they are not very likely to be changed any time in the near future. I haven't talked to Smi (who is the other partner in the shop), but I can now justify charging a premium for 3 and 4 socketed items. What concerns me now is that the vast majority of the clothing out there right now has 4 sockets and it never decays. It is therefore to the customer's advantage to buy old or second-hand clothes instead of new ones. Not a day goes by when someone doesn't ask me to make a set of clothes with 4 sockets on everything, so those of us who are special order tailors are at a real disadvantage and soon even the vendor based tailors will be at a disadvantage compared to the second-hand clothes on the bazaar. Since they decided to fix our socket bug for us, it is only fair that they fix decay (which they said was a top priority several months ago) to prevent this from happeneing.







Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Dag_Benhameen
Tue Apr 06, 2004 10:45 pm
#58

Wire3k wrote:



This sounds all nice and logical - but my question is WHY.


I really don't think they meant for it to come down like this. To me it truly seems like they had no clue it was working the other way and this "fix" was completely inadvertent... a side effect of adding the armor padding code.


And seeing NJs experiments I'll admit that my initial assertion that being a master has nothing to do w/ it may not be the case... though, we obviously need more experimentation. I always knew that you got access to more sockets as you went up the tailoring tree, but I'm afraid NJs numbers don't bear out a definitive case that we're more likely to get 4 sockets at master, which is how I interpret TH's statement. It still looks like it could be a random distribution.



------------------------------------


Chaka - Elder Merchant/Elder Tailor/Elder BE
Tredo Eiteinawo - "Officer"

Visit the Museum of Historical Fashion at scenic Enik's Plateau, Lok 4820 x 4891 - about 2k NE of Smugglers Luck (Sunrunner)
NJ62
Tue Apr 06, 2004 10:52 pm
#59

No, we are definitely more likely to get 4 sockets at master than at tailoring 4. The problem is that:


  1. the frequency of 4 sockets at master is insufficient, compared to what we're used to

  2. there is absolutely no socketing before tailoring 3, which is not only harsh, but does not mimic the socketing rules for domestic arts clothes.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Gyopi
Wed Apr 07, 2004 4:59 am
#60






Bluude wrote:


As far as I can tell they gave the tailors the armorsmith socket rules but then did not give us experimentation.


Therefore we cannot increase our sockets by experementing. So they either need to let us experiment like the armorsmiths or put it back the way it was.






As far as I can tell, armorsmiths can not experiment on the number of sockets either. The differences are that 1) armor is useful and people will accept armor with less thatn 4 sockets and 2) For "uber-armor" they can keep experimenting until they get a version with 4 sockets and then put it into a factory. We really don't have that option. We make everything by hand.








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Kwee
Wed Apr 07, 2004 6:13 am
#61

Definitely a bummer. I garner from TH's post that the sockets as they are are as intended in that the progression from Novice Tailor to Master Tailor should garner higher chances of socket success. Just guessing here I have no info, they will probably only do tweaks necessary to get the progression happening properly (not what NJ's numbers are showing). We definitely have an argument for asking once again thatwe get usage based decay (what with old four socket clothing getting swapped around).


What's done is done (as far as no more free four sockets). It is possible to be critical of a decision while being positive. It's what we can do to help support NJ. But we can't expect anything to happen overnight. This is the busiest time of each month for the devs, they're all working like mad to get the Publish 8 stuff (which was scheduled ahead of time) done.


Btw, anytime I make references to dev love for Tailors I'm referring to Publishes 1 - 3, where the older ones of you will remember we got a lot of our requests in Looks like the next few professions getting intense work done on them are all ones that haven't gotten anything for ages (or ever): Image Designers, Smugglers, Squad Leaders. And the Jedi thing will help all of us Down with hologrinding! It's definitely been a while since we've gotten concentrated dev love, but it's definitely not true that the devs have never responded to our requests.






Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Wire3k
Wed Apr 07, 2004 6:27 am
#62






Kwee wrote:

Definitely a bummer. I garner from TH's post that the sockets as they are are as intended in that the progression from Novice Tailor to Master Tailor should garner higher chances of socket success. Just guessing here I have no info, they will probably only do tweaks necessary to get the progression happening properly (not what NJ's numbers are showing). We definitely have an argument for asking once again thatwe get usage based decay (what with old four socket clothing getting swapped around).


What's done is done (as far as no more free four sockets). It is possible to be critical of a decision while being positive. It's what we can do to help support NJ. But we can't expect anything to happen overnight. This is the busiest time of each month for the devs, they're all working like mad to get the Publish 8 stuff (which was scheduled ahead of time) done.


Btw, anytime I make references to dev love for Tailors I'm referring to Publishes 1 - 3, where the older ones of you will remember we got a lot of our requests in Looks like the next few professions getting intense work done on them are all ones that haven't gotten anything for ages (or ever): Image Designers, Smugglers, Squad Leaders. And the Jedi thing will help all of us Down with hologrinding! It's definitely been a while since we've gotten concentrated dev love, but it's definitely not true that the devs have never responded to our requests.








Well - whether TH is all wet or not in his response is a different matter. My problem is this - even though few people USE all the sockets - it's a benchmark of 'quality' that most customers have come to expect. It doesn't hurt a thing the way it was - why change it?



www.swgbio.com
On-line clothing catalog for tailors, bio-engineers and their customers

www.swgbio.com/mom
MMO Musings - Random Observations and my best advice
www.swgbio.com/myadvice.wav
FourTimes
Wed Apr 07, 2004 6:39 am
#63




First, after much reading, I must thank NJ for her hard work and dedication.


Secondly, after reading this post, I have to say that, even if the sockets match up with the other artisan line, I seeonly one4-socketed item in your testing at master Tailor. That is rediculous. After so much time as a master tailor, and selling my goods to people, having almost always 4 sockets in them, how am I to depend on anything as things stand now?


Now, if this is how the sockets were originally intended to work, there should be some consistancy, ORthe ability to actually experiment on clothing, as other professions are able to do with their goods. Customers have come to expect no less than 4 sockets from a piece of clothing crafted by a master tailor. Either change it back to the way it was before the patch, or give us more options--either with resource quality or experimentation, or something--that lets us actually control the outcome of our products.


In the mean time, I'll be munching comfort food.
Gyopi
Wed Apr 07, 2004 6:44 am
#64






Kwee wrote:


What's done is done (as far as no more free four sockets). It is possible to be critical of a decision while being positive. It's what we can do to help support NJ. But we can't expect anything to happen overnight. This is the busiest time of each month for the devs, they're all working like mad to get the Publish 8 stuff (which was scheduled ahead of time) done.





I have decided (unless Smi has a real problem with it for some reason) to raise prices on 4 socketed clothing. I'm also doing some of the most popular items in factory crates (it took me 14 tries to get a sunguard with 4 sockets!). I think that if these changes to sockets are going to stay as they are that they *really* need to get decay working for us. When they nerfed a lot of the guns, the devs assumed that the old ones would eventually leave the game to rebalance things (of course they announced it so there is a huge stockpile, but that is a different topic....). Our "pre-nerf" 4 socketed clothing is going to stay around forever and that completely unbalances the market.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Kwee
Wed Apr 07, 2004 7:12 am
#65

I definitely agree Gyopi, old clothes lying around with four sockets are going to continue to be a problem It's such a bummer seeing half a dozen Kweestyle* clothing I made months ago sitting in people's wardrobe "closets".


We should start a how much will you charge for three/four sockets thread I guess.




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

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