Tailor Archive
Thread: What I know about the Socketing problem: an update thread (which will be continually updated)
I heard about this when you did. Here is what I posted:
These are my results with 10 shirts:
Novice tailor
- 0 sockets = 10
Tailoring 1
- 0 sockets = 10
Tailoring 2
- 0 sockets = 10
Tailoring 3
- 0 sockets =7
- 1 socket = 3
Tailoring 4
- 0 Sockets = 1
- 1 socket = 6
- 2 sockets = 2
- 3 sockets = 1
Master
- 1 socket = 4
- 2 sockets = 1
- 3 sockets = 4
- 4 sockets = 1
It seems to me that this data suggests that you won't get any sockets until tailoring 3, which seems a bit excessive (though I would need to run further testing with a bigger sample set.) Are you sure it was intended that there be no sockets until tailoring 3?
I'm pretty upset that instead of answering our correspondents questions, it came out in a public post without her even being told. I think that is pretty disrepectful, but if she isn't offended, then it is not a problem, I guess. I am a little dissapointed that this is intended, but I kind of expected that it was intended. At least there is an answer now and we can move on. Sockets are now working as intended and they are not very likely to be changed any time in the near future. I haven't talked to Smi (who is the other partner in the shop), but I can now justify charging a premium for 3 and 4 socketed items. What concerns me now is that the vast majority of the clothing out there right now has 4 sockets and it never decays. It is therefore to the customer's advantage to buy old or second-hand clothes instead of new ones. Not a day goes by when someone doesn't ask me to make a set of clothes with 4 sockets on everything, so those of us who are special order tailors are at a real disadvantage and soon even the vendor based tailors will be at a disadvantage compared to the second-hand clothes on the bazaar. Since they decided to fix our socket bug for us, it is only fair that they fix decay (which they said was a top priority several months ago) to prevent this from happeneing.
Wire3k wrote:
This sounds all nice and logical - but my question is WHY.
- the frequency of 4 sockets at master is insufficient, compared to what we're used to
- there is absolutely no socketing before tailoring 3, which is not only harsh, but does not mimic the socketing rules for domestic arts clothes.
Bluude wrote:
As far as I can tell they gave the tailors the armorsmith socket rules but then did not give us experimentation.
Therefore we cannot increase our sockets by experementing. So they either need to let us experiment like the armorsmiths or put it back the way it was.
As far as I can tell, armorsmiths can not experiment on the number of sockets either. The differences are that 1) armor is useful and people will accept armor with less thatn 4 sockets and 2) For "uber-armor" they can keep experimenting until they get a version with 4 sockets and then put it into a factory. We really don't have that option. We make everything by hand.
Kwee wrote:
Definitely a bummer. I garner from TH's post that the sockets as they are are as intended in that the progression from Novice Tailor to Master Tailor should garner higher chances of socket success. Just guessing here I have no info, they will probably only do tweaks necessary to get the progression happening properly (not what NJ's numbers are showing). We definitely have an argument for asking once again thatwe get usage based decay (what with old four socket clothing getting swapped around).
What's done is done (as far as no more free four sockets). It is possible to be critical of a decision while being positive. It's what we can do to help support NJ. But we can't expect anything to happen overnight. This is the busiest time of each month for the devs, they're all working like mad to get the Publish 8 stuff (which was scheduled ahead of time) done.
Btw, anytime I make references to dev love for Tailors I'm referring to Publishes 1 - 3, where the older ones of you will remember we got a lot of our requests inLooks like the next few professions getting intense work done on them are all ones that haven't gotten anything for ages (or ever): Image Designers, Smugglers, Squad Leaders. And the Jedi thing will help all of us
Down with hologrinding! It's definitely been a while since we've gotten concentrated dev love, but it's definitely not true that the devs have never responded to our requests.
Well - whether TH is all wet or not in his response is a different matter. My problem is this - even though few people USE all the sockets - it's a benchmark of 'quality' that most customers have come to expect. It doesn't hurt a thing the way it was - why change it?
First, after much reading, I must thank NJ for her hard work and dedication. ![]()
Secondly, after reading this post, I have to say that, even if the sockets match up with the other artisan line, I seeonly one4-socketed item in your testing at master Tailor. That is rediculous. After so much time as a master tailor, and selling my goods to people, having almost always 4 sockets in them, how am I to depend on anything as things stand now?
Now, if this is how the sockets were originally intended to work, there should be some consistancy, ORthe ability to actually experiment on clothing, as other professions are able to do with their goods. Customers have come to expect no less than 4 sockets from a piece of clothing crafted by a master tailor. Either change it back to the way it was before the patch, or give us more options--either with resource quality or experimentation, or something--that lets us actually control the outcome of our products.
Kwee wrote:
What's done is done (as far as no more free four sockets). It is possible to be critical of a decision while being positive. It's what we can do to help support NJ. But we can't expect anything to happen overnight. This is the busiest time of each month for the devs, they're all working like mad to get the Publish 8 stuff (which was scheduled ahead of time) done.
I have decided (unless Smi has a real problem with it for some reason) to raise prices on 4 socketed clothing. I'm also doing some of the most popular items in factory crates (it took me 14 tries to get a sunguard with 4 sockets!). I think that if these changes to sockets are going to stay as they are that they *really* need to get decay working for us. When they nerfed a lot of the guns, the devs assumed that the old ones would eventually leave the game to rebalance things (of course they announced it so there is a huge stockpile, but that is a different topic....). Our "pre-nerf" 4 socketed clothing is going to stay around forever and that completely unbalances the market.