Tailor Archive
Thread: TOP 5 submitted 4/9/04
Akaara wrote:
What about the possibility of adding experiment to componants in the tailoring profession? Instead of experimenting on the final product you could experiment on the syn cloth and so forth to increase the chances of getting sockets or something else?
Hi...just bouncing around different boards...
But I really don't recommend this! Chefs use to have this, and it never worked right. It was always bug-ridden. The developers solution was to take away experimentation on components, to make it easier on both the developers and chefs. A lot of chefs are asking for this, but I think it would take up too much of the developers time to get it to work right for us to ever see it again.
Just FYI.
I mentioned this on the dancer's forum about shoes. Anything with a high heel...will require a completely different set of animations for anyone wearing high heels. As it is now, avatars walk heel to toe. As most know, when wearing heels walking heel to toe isn't going to happen. I'm not saying that there shouldn't be high heels, nor am I saying that we shouldn't put it on our list. I'm just throwing this out there, as an FYI. Seeing a 3D model walk heel to toe in high heel is extremely difficult to watch and almost looks painful lol. It's a matter of adjust the rotation of the foot in every animation that requires any form of movement with feet.
If you notice, during the lyrical dance style or any dance style the foot is usually flexed (a ballet intructors nightmare.) This means that they used motion capture and didn't have the ping pong balls on the feet or ankles (understandably difficult to keep on while dancing for anyone who has worked with motion capture before) or the data for them wasn't working out with the 3D model.
To have high heels in the game and looking good with the models...we're looking at 6-8 weeks work for an animator(s) to go through every animation set and adjust accordingly.
Not trying to rain on anyones parade. Just don't want the hopes to get too high.
*grins*
All Dances
All walks, and runs (God help us with burst running. On second thought, that's just a funny mental image)
Several of the Social Action animations
Fighting animations
And so forth. I'd love to see it, but for me it's like capes, I don't mind holding off until they do it well. I don't want to just have a cape, I want a cape that billows behind me when I walk and I'm angry, or pools over my shoulders when I am calm, or flies around as I fence with my opponent. These changes take time, but should not be considered impossible.
Palette changes on the other hand...
*returns to beating dead horse*
Execelent work!
However, I have a comment:
NJ62 wrote:
Males cannot wear the dancer leotard – there needs to be an equivalent item for male dancers.
Thank god they can't.
Yeah, it's true. They have been hard at work on selling the JTL expansion. I hope they look into at least some of the items. Most of what was posted are things for the art team. lots of model fixes and add-ins.
I personaly would like to see them let players equipped both backbacks and sashes,bandolies.and a fix forthe flowing belt would be nice.
Awesome work on this list NJ. I wish i had seen it sooner. But my issues here can possibly maybe be brought up in the next list, no worries.
Here is somethingI just thought of after reading your part first about necklaces and not being able to see them in the crafting process, then about where you talk about expanding color pallets for certain items. Anyone ever wonder why the mettalic color pallet in most necklace schematics is used for both the necklace 'chain' as well as the gemstone? The only exception, it seems, being the Emerald Pendant where the gemstone has the full 255 color pallet available.
Not to come off as overly harsh…but if you aren't a total idiot about it, you won't ever have to replace your crafter's suit. Don't take it outside your workshop. Keep it insured. Keep it repaired. In reality, decay is next to useless—it would take roughly 1000 insured deaths for a piece of clothing to decay beyond use…the problem is, most people relied that the bug would always be there, and now they're going to pay the price for exploiting. Simple as that.
Mediocre wrote:
Just my 2 cents, but as a WS, and due in part to our lovely online economy, I have invested great amounts of credits into skill tapes etc. Being unable to hunt for myself I have to rely on prices that people place on items that I need. I fully understand and respect that tailors get the short end of the stick in this game due to one time only customers, but from what I'm reading here, it would really suck for people in my position who have invested countless numbers of credits in their "crafting suits" only to have them last a limited amount of time. Don't get me wrong, I think that tailors do deserve to make more $$, as they work hard to keep us all clothed and happy, but I'm not sure I could handle having to invest millions and millionsof credits every couple of months on a new suit. Crafters in general get the short end of the stick in alot of ways in this game. Making my crafting suit decayable every time I equip it would be shortening my stick even more ... I'm not a hologrinder, WS is my chosen profession. Anyways, like I said, just my 2 cents