Tailor Archive

Thread: Tailor grind: The future?

OneOfDaZZZ
Fri Jul 18, 2003 12:17 am
#53






Ericone wrote:
Thank you again, OneOfDaZZZ and Numtini. Tips printed and set by the computer for frequent referal.

Probably a different topic, but I wonder what the tailoring economy is going to look like two months from now when (hopefully) a lot of us 10 hour a week players get to master? Hell, I wonder what the worlds are going to look like. Just wandering about Naboo this morning looking for aluminium, it was hard to swing a dead tonton without hitting a mining operation or guild town or both and the game hasn't been going a month yet.

Beccamit
Theed, Naboo, Radiant, aspiring Tailor





well Ericone, my hope is that:


A> They all get bored and quit when thier "free" month runs out


or


B> They all get bored with Tailoring once everyone has a "Matrix" Jacket and they drop their skills to pickup bountyhunter




OneOfDaZZZ
Character Name: Nikiya
Profession: Tailor
Location: Lowca/Tatooine/Bestine
Numtini
Fri Jul 18, 2003 12:48 am
#54

B> They all get bored with Tailoring once everyone has a "Matrix" Jacket and they drop their skills to pickup bountyhunter


<laughs> That's what I figure. Like I keep saying, selling a bikini is no different from selling a pair of casual pants. If you didn't think this was interesting at the beginning, its not going to be any more interesting at the end.


In general there will be a shakeout of crafters, but it'll stay viable if you work at it. At least it always did in UO, even after the game was out for 6 years.




Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
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