Tailor Archive
Thread: Tailor grind: The future?
Page 5 of 5
OneOfDaZZZ
Fri Jul 18, 2003 12:17 am
#53
Ericone wrote:
Thank you again, OneOfDaZZZ and Numtini. Tips printed and set by the computer for frequent referal.
Probably a different topic, but I wonder what the tailoring economy is going to look like two months from now when (hopefully) a lot of us 10 hour a week players get to master? Hell, I wonder what the worlds are going to look like. Just wandering about Naboo this morning looking for aluminium, it was hard to swing a dead tonton without hitting a mining operation or guild town or both and the game hasn't been going a month yet.
Beccamit
Theed, Naboo, Radiant, aspiring Tailor
well Ericone, my hope is that:
A> They all get bored and quit when thier "free" month runs out
or
B> They all get bored with Tailoring once everyone has a "Matrix" Jacket and they drop their skills to pickup bountyhunter
Numtini
Fri Jul 18, 2003 12:48 am
#54
B> They all get bored with Tailoring once everyone has a "Matrix" Jacket and they drop their skills to pickup bountyhunter
<laughs> That's what I figure. Like I keep saying, selling a bikini is no different from selling a pair of casual pants. If you didn't think this was interesting at the beginning, its not going to be any more interesting at the end.
In general there will be a shakeout of crafters, but it'll stay viable if you work at it. At least it always did in UO, even after the game was out for 6 years.
Page 5 of 5