Tailor Archive

Thread: Factories? Tailors using them or not?

SueDenim
Sat Jul 12, 2003 5:28 am
#40

Is there any danger that upon destroying and redeeding the factory, the game won't allow you to rebuild it in the same location? It might be an irrational worry, but it'd be typical of the aggravation factories have caused me. The area I'm in has become quite built-up since I created the factory, and I'm worried if I destroy it, I'll have to put it far away from its original spot.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
WilliamHockley
Sat Jul 12, 2003 8:25 am
#41

i am curious... if for some reason.. you dont use your factory for a while... do you still need to pay maintenance costs??... or do u only need to pay when you are using it?
MrSloth
Sat Jul 12, 2003 8:53 am
#42

I was able to rebuild both mine with no troubles. Just make sure there is not a spawn right by them. Something like that might make it unbuildable terrain until it gets destroyed.

Maintence is always being charged if the factory is on or off. It does not matter.



Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
Thala
Sat Jul 12, 2003 5:38 pm
#43

Oh, and factories take crates just fine without emptying them first.


I did a run of necklaces requiring 3 jewelry settings each, and they came out fine with all the settings crated. Got 1 nice crate of 15 necklaces that I sold in no time.



-Hena

SueDenim
Sun Jul 13, 2003 12:04 am
#44

One nice thing about factories, though, is that they only consume energy while they're producing.

As for the bug's, this morning's update fixed mine somehow or other, so I'm back in business. The factory even appears to be handling crated ingredients properly....



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
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