Tailor Archive

Thread: Great News for Us Tailors (BigPatch News From Test!)

Vandessa
Fri Aug 01, 2003 1:38 pm
#40

Well here are some more 'Bugs' that still exist or arose with this patch:


1) Cloaks can't equip with backpacks it seems (probably corelates with the long gloves being fixed with the jackets) (new)


2) All the wookie clothes are fixed except for the Sigiled Wrap which now has broken colors. Color 1 will dye the inner skirt, color 2 dyes the leather flap. there is no color selection for the outter skirt so it remains this wierd sea green color. (new)


3) Necklaces still don't show up in the craft window or examine.


4) Certain schematics are not sorted correctly, if you can't find the schematic in the right catagory its most likely located under 'Misc'. This includes some skirts, gloves, boots and a couple other sundries. (new)


'sall I can think of right now.





* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

-SanGreal-
Fri Aug 01, 2003 1:54 pm
#41

I noticed a minor bug: Wookiee clothing isnt listed under the 'Wookiee Garb' on the bazaar, but rather under their corresponding types, ie Battle Padding is listed under 'Shirts'..



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
Vandessa
Fri Aug 01, 2003 1:57 pm
#42

Well that might be a feature



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Nivea
Sat Aug 02, 2003 12:29 pm
#43

Is it only cloaks, or dusters also?



   _                                                   __   __        
_( )_ Master Tailor - Imperial Trade Consortium / `-' \
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%)_) http://swg.TheHonorEmpire.net/nivea / | I | \
(_)
\ __ "We provide the goods and services that / /| T |\ \
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/_/ make living in the empire so much more /_/ | C | \_\
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comfortable than fighting against it." |_____|

Vandessa
Mon Aug 04, 2003 7:12 am
#44

Okay backpacks DO work with Dusters.. its just cloaks so far as I can tell. This might also corelate with the fact that Dusters are considered a 'Jacket'. But, Cloaks are in their own special 'cloak' catagory.


Wierd...




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

GrandPotato
Mon Aug 04, 2003 8:09 am
#45

The factory crate run on live servers now is different even for tailor and domestic items. I did a factory run of metal fasteners last night that outputted to 50/crate. It also finished the run VERY quickly... like 30 minutes or something.




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Jowimalla
Mon Aug 04, 2003 8:26 am
#46

Wow very cool. A question about factories... do you know if you get any expereince from things you produce at a wearables factory? I am at teh point where I am thinkinga bout buying one.. Don't understand maintance etc..



A wookie tailor..We are big mean and make nice cloths.
Have Vendor just outside Theed. -3803 3059. Stock bio cloths, Mind alftering chef items like brandy, skill tapes and more.
Vandessa
Mon Aug 04, 2003 8:50 am
#47

Xp is negligable at best. 10% of the xp value per make.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Numtini
Mon Aug 04, 2003 9:12 am
#48

If they had picked a number that was a reasonable change that would be ok. But the factory can easily churn out 20 crates a day of synth cloth. As a casual gamer that means that my net productivity will be cut in half becuase I can only check and clear the hopper once a day...


At 25 per crate a factory can produce only 4 crates without bugs. You can't move the slider on a schematic past 100. Everyone says you can change this to any number up to a thousand, but you can't. You can type in an extra 0 to make it 1000, but you can't type in any numbers from 101 to 999.


That to me says that the adding a 0 is a bug and schematics are limited to 100.


Eventually they're going to find that.




Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
Calamari
Mon Aug 04, 2003 9:39 am
#49






GrandPotato wrote:
The factory crate run on live servers now is different even for tailor and domestic items. I did a factory run of metal fasteners last night that outputted to 50/crate. It also finished the run VERY quickly... like 30 minutes or something.




Metal fasteners have always produced 50/crate, and have always finished rather quickly. I run these daily on live servers now. It's probably faster and produces more because it's a artisan item that uses little resource to make.



Gowic Koohifa  Tempest
Master Rifleman  Master Ranger- Alliance Ace Pilot

Gowic Koohif (Bloodfin) [RETIRED]
Master Tailor  Master Chef  Master Merchant

-SanGreal-
Mon Aug 04, 2003 10:16 am
#50



Numtini wrote:

If they had picked a number that was a reasonable change that would be ok. But the factory can easily churn out 20 crates a day of synth cloth. As a casual gamer that means that my net productivity will be cut in half becuase I can only check and clear the hopper once a day...

At 25 per crate a factory can produce only 4 crates without bugs. You can't move the slider on a schematic past 100. Everyone says you can change this to any number up to a thousand, but you can't. You can type in an extra 0 to make it 1000, but you can't type in any numbers from 101 to 999.

That to me says that the adding a 0 is a bug and schematics are limited to 100.

Eventually they're going to find that.






If you try say 2000 it says insert a number between 1 and 1000... also, I've made schematics with 200, 500, etc before..



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
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