Tailor Archive

Thread: WARNING: Do not try to make BE clothing or cloth at this time!

ItemCreator
Tue Jun 21, 2005 3:00 pm
#40



Dakaraim wrote:
So how new is this problem? Will BE clothing work that was made before XX/XX/XX(if anyone knows the exact date that this stopped working i would appreciate your post) date if you are to put something in the socket now?




And sockets are fine, clothing attachments are still working.




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Stonejit
Thu Jun 23, 2005 8:55 am
#41


Is the bug currently going to be fixed soon? we are waiting since more than a week on this issue

Nema0879
Fri Jun 24, 2005 3:31 pm
#42

ugh ... I'm about 3 seconds away from cancelling my tailor alt ...




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


ItemCreator
Sat Jun 25, 2005 11:29 am
#43






quantanao wrote:

hey but we get double xp ..... *cough* .... (feel the sarcasm)







Yes, double xp to a non-FS, xp capped,master tailor is always useful





~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Rey_Sysan
Sun Jun 26, 2005 12:55 pm
#44

Double xp, yay!


....



It really feels like they are making crafters' lifes' hell on purpose. What is this game turning into, a pure-combat related game, super easy, and forget the whole economy? Like WoW and whatnot? Yay. I wish they would start fixing all the issues with crafters, instead of focusing on breaking more that worked fine before. Then again, what happened to doctors/entertainers wasn't fun, either. But ah. Don't get me started.


I'm not even logging on swg much anymore, and if this continues I'll just quit.



-------------------------------------
1 account cancelled. Still paying for a game I can't play anymore, until my sub runs out. Why can't play? NGE simply does not support the needs for disabled players on various levels.
-------------------------------------
Amander
Mon Jun 27, 2005 1:54 am
#45






Rey_Sysan wrote:

Double xp, yay!


....



It really feels like they are making crafters' lifes' hell on purpose. What is this game turning into, a pure-combat related game, super easy, and forget the whole economy? Like WoW and whatnot? Yay. I wish they would start fixing all the issues with crafters, instead of focusing on breaking more that worked fine before. Then again, what happened to doctors/entertainers wasn't fun, either. But ah. Don't get me started.


I'm not even logging on swg much anymore, and if this continues I'll just quit.





Not that I'm any happier about the breaking of the tissues, but I gotta step up and say something postive for the Devs.


At FanFest, believe me, people were yelling long and loud about all the combat related content and no crafter related content. The ones that were there spoke of the fact that they were aware of the imbalance of the content and that it's in the works of doing more crafter content in the future.


They acknowledged that entertainers got the shaft big time with CU, and they are taking steps to fix that. As a doctor, I don't feel I got the shaft with CU and am in fact grateful that doctors aren't crafters anymore. I much prefer being out in the field doing my thing than friutlessly making buffs that are easily outclassed by the heavyweights on my server, and I hated buffing for the general public (There are a BUNCH of idiots out there).


This bug will be fixed, and hopefully soon. While I'm not impressed with the lighting 'fix' (I actaully thought it was intended orginially - Renewable income for archs is a good thing!), I will say that they do fix a lot of bugs and that the new addtion of devs have really helped the game out a lot. We've just got to be sure that they are reminded of the fact that this IS profession breaking for tailors, which I'm sure Gyopi reminds them of when she can.


Some bugs are easy to figure out why they broke and easy to put in. Others are a little harder to figure out, like this one. I don't recall Publish 18 saying anything was being changed with BE stuff, does anyone else recall that? If there wasn't, then it seems it was broken as an unexpected side-effect of another fix, so they have to track down WHAT broke it, then figure out how to fix it.


I know things look bleak now, but I do ask that people hang in there. It's going to get better, you just have to give them time.




Omylo No'a
Master Tailor / Master Image Designer - Sunrunner
Owner: Tailored to Fit - Custom Tailoring Shop and Beauty Salon
Location: Rielig Steppes, Dantoonie, /waypoint 3076, -2788
and
Beccagraa
Master Doctor / Master Rifleman - Sunrunner

Roleplayer and citizen of the all roleplayer town of Rielig Steppes, Dantoonie
River Jams every Wednesday at 7PM PST, drop on by!
Jaalen
Mon Jun 27, 2005 3:33 am
#46

I totally agree with Amander ..... Although it does seem that 10 things break for every 1 that SOE fixes, we still need to be patient and help make sure the proper info gets out so that it is easier for the Devs to track down and fix. Most everything on any forum I see is people complaining but not offering good info to help fix the problem (I know in this case there is no info to put out). I am sure that ,like most software companies, the programmers have a fairly high turn over rate so you may have someone new to the program trying to back track someone else's work. Programming is like drafting, everyone has their own style so it makes it difficult to read sometimes. So just hang in there, stock up on your enhancements, and be prepared for the influx of orders you are going to get when it does get fixed.
cutemaster
Mon Jun 27, 2005 7:16 am
#47






Nema0879 wrote:
ugh ... I'm about 3 seconds away from cancelling my tailor alt ...





Already did til this bug is fixed




||||||||||||||||


Mysia Mithkah / Twinklet
"The Lil' Tadpole that Could"
Sig provided as a courtesy of Nimi®


||||||||||||||||


aeruk
Mon Jun 27, 2005 7:35 am
#48

This reminds me to change my afk response today to explain this problem so I don't spend half my day telling people whyI can't make them anything they want.
ArthurDentOnBria
Mon Jun 27, 2005 10:27 am
#49


You say this based on...what? I certainly have no reason to believe that this is the case. Look at the facts:



  • They knew these bugs were there and chose not to fix them prior to releasing publish 18. The fact that we are playing the game now, with these bugs in there, was a conscious decision by the devs. I'm not suggesting that they intentionally sabatoged their code, but I am saying that they looked at the bugs that were in there, and decided that the game was better off with the content + bugs of publish 18 then without it.

  • Their record of fixing bugs is positively horrible. Just take a look at the history of the tailor's top issues lists.Just as anexcercise, please name the last three reported tailor bugs that were fixed by the devs, and give the approximate time between the time they were reported and the time when they werefixed.

Off the top of my head I'd say:



  1. necklace bug, approx 1.5 years, fixed Fall '04

  2. 255 color bug, approx 6 months, fixed Winter '03

  3. And I can't even name a 3rd.


  • We have more tailor bugs now they we did 6 months ago, and more bugs six months ago then we did 6 months before that, and... well, you get the picture. It's very clear based on their history, that not only is reducing bug count not a priority, but escalating bug count is perfectly acceptable, so long as the bugs are in the "right places".

  • New content. If you were at fanfest, you know that they didn't even hint at any new content for tailors. They were asked very specifically about new clothing, fixing long standing problems etc. and their answers made it pretty clear that there was nothing in the pipeline. On the other hand, the very same devs went on and on and on about all sorts of new stuff coming out for combat, J3di, etc.

So I dunno, I suppose you can take it on blind faith that things will get better, but the facts and the history sure don't back that up.







Amander wrote:


I know things look bleak now, but I do ask that people hang in there. It's going to get better, you just have to give them time.







Message Edited by ArthurDentOnBria on 06-27-2005 10:41 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Jaded_Lady
Tue Jun 28, 2005 5:35 pm
#50

*Ponders whether her factory crates of BE tissues will be actually fixed when they fix the problem or if she is going to loose a crap load of money that it took to buy resources and the making of the BE tissues*


You know this is probably the result of a patch/hotfix to fix BE profession... gotta love how fix one thing and break another... kinda reminds me of when they gave us experimentation for one dang clothing item.. wookie padding... and broke or intentionally broke our higher likelihood of getting 4 socketed clothing... used to get 4 sockets almost every other piece of clothing made... after wookie padding with experimentation you are lucky to get it in 3 tries... note that is with a clothing assembly +25, clothing experimentation +25 outfit on as well.


Three weeks to fix a major problem is rather pathetic seriously





Jadae O'Shay~Starsider~Master Tailor, Master of Trades
Seashell Paradise Wearables, Master Tailor Designs
ItemCreator
Wed Jun 29, 2005 1:50 am
#51



Jaded_Lady wrote:

You know this is probably the result of a patch/hotfix to fix BE profession... gotta love how fix one thing and break another...





Personally I think its due to the experimentation confirmation changing, instead of getting a box to click on after experimenting you now get a system message.

Changing it wasn't really needed, without seeing the behind the screens stuff, so if that is the cause I shall be rather unimpressed.




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
lemonella
Wed Jun 29, 2005 4:02 am
#52



ItemCreator wrote:


Jaded_Lady wrote:

You know this is probably the result of a patch/hotfix to fix BE profession... gotta love how fix one thing and break another...





Personally I think its due to the experimentation confirmation changing, instead of getting a box to click on after experimenting you now get a system message.

Changing it wasn't really needed, without seeing the behind the screens stuff, so if that is the cause I shall be rather unimpressed.




I don't think that it's possible that a fix to the experimentation confirmation being taken out of game affected us or our bio tissues. The reason I think this is that I am master weaponsmith as well, and that was taken out for them, as well. Everything is working find with experimentation on that end. Maybe I'm missing something here, but I just don't get how it can screw up one profession by being taken out, but not another.

Janey
Starsider
Page 4 of 13